Though GGX2s roman cancels are handled very much like BC cancels in this game. GGX2 greatly toned down the damage of those extended combos to the point that the comparison is pretty much similar. It's more worth landing the straight combinations, in terms of damage, than Roman cancels to long combination strings. But for people of differing levels of skill (and in other areas), Roman cancels open up the variety to appeal to more playing styles. In a way, I feel the same way for BC combos(when used outside of mid combo). I personally have trouble with some of the nice big damage specialty advanced combos people do with certain characters(and/or truly landing them in competition), and found using BC mode an interesting way to give me some nice specific combo options which I can use in play, and land and give me offensive advantage. But really, I only activate it outside of in combos(only 1 stock). I do agree that I'm a bit unsure of much use of BC mid-combo cancels, mainly because they take more stocks than they should have. At least RCs don't have such cost.
I do also dig the bit of super armor, the mode gives you. While that doesn't exactly make BC the be all feature, it does a lot to increase the options of players of various skill levels in a character.
In a way, I can see what they mean by adding this feature. To the experts, maybe this wont be all that it is cracked up to be(if the potential damage is truly done BC/C like), but the cancel feature might be a very cool tool for the intermediate down to more casual players. They did mention that they did want to make the game easy to get into, fast, and fun. Perhaps, this is what they mean. Trying their best to implement possible more casual-friendly features in addition to the meat the experts know.
At least it doesn't seem that they are using anything that's over expensive like a 2 stock price tag. A definite ouch, there.
<small>[ May 20, 2003, 12:11 PM: Message edited by: Kirk Foiden ]</small>