SNK vs Capcom has the 2K2 BC or similar combo system

neojedi

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I haven't seen this mentioned in any of the threads yet, but it deserves its own thread anyway. Look at the flamefist chain that Kyo uses against Ryu in the vids to see what I am talking about. Either there's a BC combo system, or something related.

I'd kind of hope that you can use 1/4 meter to cancel a special without having to be in BC mode. The problem with KOF 2002 is that you pretty much have to activate the BC mid-combo, because you will almost never land a BC chain against a good player if you activate first and then expect them to let you land a combo.
 

SPINMASTER X

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its been mentioned, but thats not the point.

Anyway, its excellent that they implemented it. Now we'll get to see some seriously badass combos.
 

Fran

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the bc mode in 2002 was the stupidest useless shit,EVER

i have seen that kyo combo in the SVC vid


i am genuinely worried
 

SPINMASTER X

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Fran:
the bc mode in 2002 was the stupidest useless shit,EVER

i have seen that kyo combo in the SVC vid


i am genuinely worried
It doesn't seem the exact same as the KOF2k2 style at least from the vid it didn't so lets hope it stays that way. Then again maybe they just didn't wanna go all out......

<small>[ May 17, 2003, 07:10 AM: Message edited by: SPINMASTER X ]</small>
 

Fran

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SPINMASTER X:
Fran:
the bc mode in 2002 was the stupidest useless shit,EVER

i have seen that kyo combo in the SVC vid


i am genuinely worried
It doesn't seem the exact same as the KOF2k2 style at least from the vid it didn't so lets hope it stays that way. Then again maybe they just didn't wanna go all out......
well,yes
for a start
you do not need to power up and consume a stock
only to enable the ability to perform certain combos or super-cancels

which is good


you "simply" consume part of the spiritual-meter when you cancel and that's it


...


no run - only a shitty dash
and now this


must keep faith...

must keep faith.....
 

Takumaji

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I just started getting interested in SvC after reading & watching all the E3 footage... I don't want to get excited too soon this time... the vids look okay, but I really hope they don't put that BC crap in. I really hate that OMG OMG BALAAAANCE mode in 2k2. Hiding combo options is bullshit, I hope Playmore realizes that. Let the skill decide wether there's balance or not, not a shitty game feature.

Okay... my anti-BC rant is over now.
 

LWK

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Fran:
the bc mode in 2002 was the stupidest useless shit,EVER

i have seen that kyo combo in the SVC vid


i am genuinely worried
I was wondering to myself when I saw Kyo continue that chain. I gotta say though, I'm definately liking Ken.
 

Fran

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your problem is,
you don't have any rhytm !


- bump -
 

neojedi

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The beauty of the BC combo is that it is close to being optional/useless. The point of it being there is to make sick/stylish combos possible and slightly rewarding to the user without breaking the game or ruining the game for people that can't pull the combos. In all but a few instances, 2K2 succeeds with that.
 

Fran

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i have been saying that from day 1

all the best korean / japanese players do not use the bc mode

i do not use the bc mode

all my friends do not use the bc mode


case is closed
 

Fran

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Muchiko:
Fran:
the bc mode in 2002 was the stupidest useless shit,EVER
I wish I could play against you in 2002 with Vanessa in BC mode.
oh !

body body body upper body body body upper x 4 + HDSM

ok,
you can pull off that "super difficult" 100 % combo

vanessa and who else?

kyo,iori

a couple others

the majority of the characters cant do shit in bc mode

but even if you are using vanessa

you must be playing against a very mediocre opponent to land that cheesy combo on him
 

Plisken

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i was playing some guy who was using Mai in BC mode, i nearly rammed my fist through the screen at the super long combos.
 

Fran

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Plisken:
i was playing some guy who was using Mai in BC mode, i nearly rammed my fist through the screen at the super long combos.
again,
a couple fighters do have long-cheesy-very damading bc combos

you just CANT use that stuff in vs mode

against a skilled opponent,that is


sorry plis
glee
 

SPINMASTER X

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I had no idea that the top korean and japanese players didn't use it. But i mean they must use it some at least, just not those super long impossible instant death combos.
 

Takumaji

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SPINMASTER X:
I had no idea that the top korean and japanese players didn't use it. But i mean they must use it some at least, just not those super long impossible instant death combos.
Most BC combos (the shorter ones) are in no way useful because of the reduced damage, so there's really no other use for BC than for flashy and long combos, the ones that you see in combo vids but never in a competitive situation.

I mean, why should I spend two stocks alone on a quick BC activation if I can do a normal, real-life combo + DM that does the same damage but costs only one stock? I've experimented a lot with BC mode combos, but they still are useless for me.
 

SPINMASTER X

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hmm well isn't that something. I figured it was something like Alpha 3's V-ism, not the way it was performed but the properties and damage of the combos.
 

neojedi

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Well, no. Alpha 3's V-ISM is invincible at startup, meaning that in addition to guaranteeing that the V-combo will land, you can both escape a rushdown and change the momentum.

The 2K2 BC is vulnerable at startup. This means that you will almost never land a combo after activating BC by itself. Instead you have to spend 2 levels to get the BC mid-combo, and for many chars that doesn't make sense because if you finish the combo without the BC, you're likely to get 30% no matter what or 50% after spending 1 level.

<small>[ May 20, 2003, 10:41 AM: Message edited by: neojedi ]</small>
 

rarehero

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honestly never cared enough to learn the BC
combos.
i liked it in 99 and 2000
with the counter mode
when you can cancel from just a special move to a super
but it wasnt to the extremes of just doing
a special move into special into special.
i ve only seen vids of it and it looks kinda stupid
and from a laymans pt of view. more or less just
cheap and dumb.
i m not sure where i really stand in caring about this
maybe if its actually effective
but if its like 02 then whatever.
 

SPINMASTER X

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thanks for the explaination neojedi. Maybe the cancel in SvC will be like Guilty Gear's roman cancels instead. It seemed more like a roman cancel cuz he didn't activate any mode, he just busted it.

p.s. gosh I love gameplay discussions :D
 

Kirk Foiden

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Though GGX2s roman cancels are handled very much like BC cancels in this game. GGX2 greatly toned down the damage of those extended combos to the point that the comparison is pretty much similar. It's more worth landing the straight combinations, in terms of damage, than Roman cancels to long combination strings. But for people of differing levels of skill (and in other areas), Roman cancels open up the variety to appeal to more playing styles. In a way, I feel the same way for BC combos(when used outside of mid combo). I personally have trouble with some of the nice big damage specialty advanced combos people do with certain characters(and/or truly landing them in competition), and found using BC mode an interesting way to give me some nice specific combo options which I can use in play, and land and give me offensive advantage. But really, I only activate it outside of in combos(only 1 stock). I do agree that I'm a bit unsure of much use of BC mid-combo cancels, mainly because they take more stocks than they should have. At least RCs don't have such cost.

I do also dig the bit of super armor, the mode gives you. While that doesn't exactly make BC the be all feature, it does a lot to increase the options of players of various skill levels in a character.

In a way, I can see what they mean by adding this feature. To the experts, maybe this wont be all that it is cracked up to be(if the potential damage is truly done BC/C like), but the cancel feature might be a very cool tool for the intermediate down to more casual players. They did mention that they did want to make the game easy to get into, fast, and fun. Perhaps, this is what they mean. Trying their best to implement possible more casual-friendly features in addition to the meat the experts know.

At least it doesn't seem that they are using anything that's over expensive like a 2 stock price tag. A definite ouch, there.

<small>[ May 20, 2003, 12:11 PM: Message edited by: Kirk Foiden ]</small>
 
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