This taken from gamefaqs
From: rudetuna | Posted: 5/15/2003 2:20:49 PM | Message Detail
neo-geo can only process 200mb per game. remeber when it was called "the 200 meg wonder". at that time (1992-3) that was top of the line. even sf2,sf2ce, sf2t, only ran on 58 megs, so 3 top of the line neo-geo games could fit on a common cd-r with 100 megs to spare. some ps2/xbox games with good graphics like mkda for example are in the ball park of 1.7gb to 3.gb. some games even as high as 4.7gb. in lamest terms, compare 2.0gb(2000mb) to 200mb (neo geo cart. thats ten times more memory and graphics that a ps2 or xbox game can carry compared to a neo geo cart. like i said...dont expect to a miracle.
tickled
From: rudetuna | Posted: 5/15/2003 2:20:49 PM | Message Detail
neo-geo can only process 200mb per game. remeber when it was called "the 200 meg wonder". at that time (1992-3) that was top of the line. even sf2,sf2ce, sf2t, only ran on 58 megs, so 3 top of the line neo-geo games could fit on a common cd-r with 100 megs to spare. some ps2/xbox games with good graphics like mkda for example are in the ball park of 1.7gb to 3.gb. some games even as high as 4.7gb. in lamest terms, compare 2.0gb(2000mb) to 200mb (neo geo cart. thats ten times more memory and graphics that a ps2 or xbox game can carry compared to a neo geo cart. like i said...dont expect to a miracle.
tickled

