Matrimelee Soundtrack arrived

FeelGood

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This has got to be the most incredible soundtrack I have in my collection, and for those that know my collection, that's saying something...

Here are a few key tracks just to show how wide reaching this ST is...


Edit - hold up on downloading...

<a href="http://host62.ipowerweb.com/~samurais/09-Hyakkan.mp3" target="_blank">Hyakkan</a>

<a href="http://host62.ipowerweb.com/~samurais/12-SubarashiiInternet.mp3" target="_blank">Subarashii Internet</a>

<a href="http://host62.ipowerweb.com/~samurais/07-ChisanaShiawase.mp3" target="_blank">Chisana Shiawase</a>

I wholehearted encourage everyone to buy this soundtrack from either NCSX or going to noise.co.jp. It's truly a work of art.

<small>[ May 12, 2003, 05:50 PM: Message edited by: EvilWasabi ]</small>
 

Setsuna1982

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Here are the correct links:
<a href="http://host62.ipowerweb.com/~samurais/09-Hyakkan.mp3" target="_blank">Hyakkan</a>

<a href="http://host62.ipowerweb.com/~samurais/12-SubarashiiInternet.mp3" target="_blank">Subarashii Internet</a>

<a href="http://host62.ipowerweb.com/~samurais/07-ChisanaShiawase.mp3" target="_blank">Chisana Shiawase</a>
 

FeelGood

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Setsuna1982:
Here are the correct links:
<a href="http://host62.ipowerweb.com/~samurais/09-Hyakkan.mp3" target="_blank">Hyakkan</a>

<a href="http://host62.ipowerweb.com/~samurais/12-SubarashiiInternet.mp3" target="_blank">Subarashii Internet</a>

<a href="http://host62.ipowerweb.com/~samurais/07-ChisanaShiawase.mp3" target="_blank">Chisana Shiawase</a>
I editted the links before because the rips didn't sound right...

ok - rips are checked and ok.

I really recommend Subarashii Internet. If you understand Japanese, you'll get a kick out of this. It's just so ... fucked up.

As for Chisana Shiawase, this is interesting in that it sounds like it belongs in a Japanese dorama, or maybe a yakuza gunfight. Something like that.

Hyakkan means roughly, really heavy. 100 kan is like 350 kilograms. The whole time the backups are signign "debu" over and over. I found this funny.

<small>[ May 12, 2003, 05:53 PM: Message edited by: EvilWasabi ]</small>
 

Daisuke Jigen

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buttrock

If only NF could get graphics to match the sounds they coax out of the Z80....
 

Kirk Foiden

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I got it today as well. It's just what I expected from Studio Aqua. Tanaka is one crazy dude, but he's good. Very good. All I can say, to the people who are getting this game. The soundtrack is definitely going to surprise you. Like ROTD, it's very convincing to think that someone put a CD in your cart. There's quite a few tracks with full vocals too. I'm pretty sure they fixed some compression method to store full soundtracks in there, or something. I kept reading the inside just to make sure it says Original Sound Track and not Arranged.

And if "Let's Go" doesn't have the lowest japanese voice in an old school (somewhat robo reminiscent) fight-style song, I don't know what does.

All I can say, if he isn't doing anime soundtracks, he should be. I need to hear the rest of this CD. It's crazy stuff, but I like it.
 

BryLmoo

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I know the answer to this question but,

Is that the music that's in the game?!?!?!?!?!?

buttrock buttrock buttrock
 

Kirk Foiden

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I know you know the answer. But yeah, that's definitely some of the music that's in the game. The staff roll music also has quite a few of them played in a remixed overture style, just to prove it. Oh my goodness, that's the funniest if not craziest staff roll music I've ever heard (some of the remixed versions in it crack me up). And the choice of boss stage music is plain, messed up. That's all I have to say. When these guys set out to make the most messed up zany and humor filled fight fest, they certainly picked the compositions to match.

This could very well be the closest eastern equivalent to what if an American made videogame (with intentions for humor) hired Frank Zappa.

But you know what the scariest, if not most interesting thing is? That I bet that the soundtrack perfectly matches the atmosphere of each portion it represents.

<small>[ May 12, 2003, 06:48 PM: Message edited by: Kirk Foiden ]</small>
 

Fygee

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*wants mp3s of the whole soundtrack to tide him over before it comes in the mail, as waiting really blows*

:D
 

Kazuya_UK

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Nice, thanks for the rips - I am going to have to order this OST now :)

Kaz
 

Average Joe

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My copy arrived today as well, I already knew what to expect, so it wasn't any real surprise to me.

Most definitely a great soundtrack, filled with many unique (and just plain weird) vocal tracks.

Favorite tracks are 6, 8, and 10.
 

RabbitTroop

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Anyone played this game yet? I don't believe this is the same quality from the game... I just can't... I want to believe, but the quality is too high!

Can someone confirm this is the same quality of samples/voice that is in the real game?

-Nick
 

Fygee

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They use the same technique as they did with ROTD. The songs are the same, but they're in 22hz quality.

By the way, did they do the same thing with the ROTD OST? (Increase the song quality to CD quality that is?)
 

Kirk Foiden

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nruva:
Anyone played this game yet? I don't believe this is the same quality from the game... I just can't... I want to believe, but the quality is too high!

Can someone confirm this is the same quality of samples/voice that is in the real game?

-Nick
Actually, as the above poster said, the same technique was used in ROTD. Heck, remember Pepe and Pupa's background music? That certainly wasn't your typical Neo Geo music. That was something definitely like a professional recording.

Anyway, for further proof, look again at the 28 Meg Matrimelee video, available as a link from this site. In one of the matches, where you see that guitar player playing on that suspended swing (in the background) you can clearly tell that the music playing is definitely the very same Chisana Shiawase, that's demoed here. Vocals and all.

I expect the downsampling to be just as good, so the quality will remain fairly intact, even on the cart, maybe a slight difference to sensitive ears.

<small>[ May 13, 2003, 07:08 AM: Message edited by: Kirk Foiden ]</small>
 

Average Joe

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nruva:
Anyone played this game yet? I don't believe this is the same quality from the game... I just can't... I want to believe, but the quality is too high!

Can someone confirm this is the same quality of samples/voice that is in the real game?

-Nick
I own it, and yes the voice samples, sound effects, and music tracks are all top-notch and of the highest quality.

Check out the mini-review in the Reviews section, the person who wrote it seems to agree with me on that aspect.
 

Fran

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hey thanks wasabi

excellent

btw,the game is still a lame mediocre fighter

noise factory < monolith


kof 2001 is waaaaaaaaaaaaaay better
 

RabbitTroop

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Fran:
hey thanks wasabi

excellent

btw,the game is still a lame mediocre fighter

noise factory < monolith


kof 2001 is waaaaaaaaaaaaaay better
Would it scare you if I said I liked Minasan a lot?

-Nick
 

Fran

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nruva:
Fran:
hey thanks wasabi

excellent

btw,the game is still a lame mediocre fighter

noise factory < monolith


kof 2001 is waaaaaaaaaaaaaay better
Would it scare you if I said I liked Minasan a lot?

-Nick
nah

i personally like monolith

after all

monolith > noise factory

they should have tried programming a fighter,those bright monolith guys

i mean,we got rotd and fight fever

nothing can scare us now
 

FeelGood

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RotD had some problems, but how many of you played it enough on the Pupa/Pepe stage to see the relationship between Pupa's standing animation and the BGM?

That's she's dancing to the rhythm of her BGM.

Details you never got with KoF.

Much less Monolith's games.
 

Fran

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that stance was just too ambitious
that is the main problem in ROTD

5 or 6 frames
with 5 badly cycled frames

you create something good for gowcaizer

for something in the year 1994

where you sprite only jumps up and down,like

if you want me to believe pupa is dancing,
then add other 10 frames of animations

yes?

you did not see a lot of stuff and little details

happening in kof 95 or ff3


C = "ex - good " version of jimi?


use the force,C
 

VX

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Lyrics. :|
Granted it sounds somewhat all right, I dont like lyrics in my fighting game tracks. Does every track have lyrics in them?
 

Kirk Foiden

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A total of 9 tracks (not including the bonus ones) has vocals with lyrics. I'd say that it makes a good amount of them. The Boss stage music doesn't have lyrics, but that's understandable. Still, a very screwed up tune to get beat by a super tough boss to. (Though I don't know if this will have a super tough boss. They may go a bit easy on you since it is a Power Instinct game.)

Saturngamer is very right. Don't go into this game expecting the typical fighting game. Those of us who are most excited about Matrimelee are no strangers to Power Instinct and the very zany nature the series upholds. This game series does a lot to thumb the nose at typical fighting convention. Though of much lesser quality of overall game animation, it's best to check out either Power instinct for genesis, or find a way to see Groove on Fight(saturn), to get the idea of what this is. It's not about features like rolling, 4 level jumps, top attacks, or stuff like that; though it certainly has big combo potential and certain cancels in it.

It is about certain crazy transforming contestants. Old women who attack with their dentures. A twisted magic girl with wicked attacks. A woman who can litterally say (To the moon with you) in a power throw. Still dishing out some neat combinations and supers. Grabbing other bodies that may within distance to attack your opponent with (In groove on fight, you can actually grab a downed fighter and use them as a weapon (by tossing them)). Kicking, throwing hapless judges around(the matrimelee equivalent of that GOF feature). And some of the craziest, if not most unusual special moves in gaming, this side of Doujin fighters. Anything goes. One thing the Power Instinct series does is takes certain wicked things seen in anime, or in the name of flashy comedy, and puts it in as a gaming aspect. In a lot of ways, daring to do stuff that more serious fighters don't tackle. Putting this kind of stuff together and actually making the fight engine even seem "just ok" to serious-only fighter players, is quite difficult. The main thing is to kick back and have fun, in this totally insane fest of some very unorthodox fighters.

Very quirky, but comes into its own because it's an established series with several returning known characters. It's also one of the better playing of the short list of quirky arcade fighters out there. The fighting is complete, and definitely playable, though it's up to you whether you can enjoy such a departure from the norm. A heavy emphasis is on style, and while not everybody can see the value of the style, some will. Eye of the beholder, I guess would be the correct phrase.

<small>[ May 13, 2003, 04:11 PM: Message edited by: Kirk Foiden ]</small>
 
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