Tonk/DSD...hear me out brothers...just bear with me for a few.
The more I think about it, I think there should be some sort of guide...A GUIDE...not a LAW.
To someone who is new to the scene, what is the difference between 3 Count Bout and Neo Turf Masters?
Their both older. Hell, newbie logic would probably dictate that 3 Count Bout is 'worth' more than NTM...Wrestling is more popular than Golf.
But what they wouldn't get is that there are SO MANY 3 Count Bout carts that you can get one for $10...a Mint Complete one for $40. I had to pay $60 for my Neo Turf Masters and it's worth every penny....a Mint Complete one would go for $100 easy.
So in that regard it's important to have.
I think the reason the games are going so high is we have NO actual grading scale.
This is especially so on the MVS side.
Let's assume that the MVS guide is a fair estimation, okay?
We should establish that $275 is for a MINT Nightmare In The Dark.
Mint means: Never Opened, Never Used/Rarely Used, Contains All Art and Extras also in perfect condition, Matching Serial Numbers...like new condition.
That is 'mint'. There is no such thing as 'mint, except...'. It's 'mint' or it's aint.
Near Mint: Used but not abused, Contains All Art and Extras, Matching Serial Numbers.
Very Good: Used but not abused, Contains Some Art and Extras or damaged Art and Extras. Matching Serial Numbers.
Good: Used with some visible damage to cart, label, serial numbers or box. Missing or No Extras. Serial Numbers May Not Match.
Poor: Used with damage, Cart still functional. No Box. No Extras.
Broken: Self-Explanatory.
That's a good guideline for determining price, since one of the main thing that makes these prices so high is Collectors. If you're upping the price because it's a collectable than it should be graded and priced as such. If it's being sold as a video game then it shouldn't cost that much to begin with.
Collecter's Prices:
Mint: 90%-110% list value
Near Mint: 70%-90% list value
Very Good: 50%-70%
Good: 30%-50% list value
Poor: 10%-30% list value
Broken: <10% list value
Now, if you feel the need to buy a broken Bang Bead $100 may be a bit steep, but you have to have a classification for the worst kind.
Most "players" should really be happy with a Poor or Good game as it doesn't affect what you really want...which is to play it.
If a "player" desires a Very Good or Mint (Collector's Grade Games) then they should be willing to pay the premium prices...there's no complaining. If you want something nice, you gotta pay for it.
A guide like this, or even using the C system, like action figures, would really help to stabalize prices.
Think about it, you don't go on eBay and see someone listing a MINT Barry Bonds Rookie card with a hole in it! No...that's Poor Condition.
Mint shouldn't be a subjective term. It's an absolute, quantifiable term.
THIS IS WHAT IS MINT.
THIS IS WHAT IS VERY GOOD.
Two seperate terms meaning seperate things.
A person should not be able to sell a "Mint Neo Bomberman" that is just the cart.
Seeing as how this is the main reference that everyone uses, if we adopt a system like this, the sellers will have no choice but to adopt! They can't have it both ways. They can't go by our prices but not follow our guidelines.
By imposing these guidelines you WILL drive down the price of "Players Grade" games as upposed to the "Collectors Grade" games.
A "Good" MS3 MVS cart CAN NOT fetch more than half of the "Mint" price. PERIOD. Any more and people will call 'foul'.
The grading scale is, obviously, for collectors. The lack of a box automatically makes the condition 'poor' or 'good'. That's absurd to players! Who cares about the box??
Exactly! The collectors do. Some players may want the box, but in that case you have to move up towards the Collector's Grade and you'll have to pay more.
We can't have it both ways: We want mint games and cheap prices...not gonna happen. Hell...If someone can find a way, I'm all for it! But there are Neo Geo collectors as well as players.
Players can keep their eyes peeled for the Poor, Good and Very Good conditon games.
Collectors can keep their eyes peeled for the Near Mint and Mint games.
I think we SHOULD have a price guide, but there should be grades of value and a tangible, quantifiable way of establishing a games 'grade'.
Anyone have some thoughts on that?
*Edited cause I screwed up the percentiles*
[ November 05, 2001: Message edited by: Blaine ]
The more I think about it, I think there should be some sort of guide...A GUIDE...not a LAW.
To someone who is new to the scene, what is the difference between 3 Count Bout and Neo Turf Masters?
Their both older. Hell, newbie logic would probably dictate that 3 Count Bout is 'worth' more than NTM...Wrestling is more popular than Golf.
But what they wouldn't get is that there are SO MANY 3 Count Bout carts that you can get one for $10...a Mint Complete one for $40. I had to pay $60 for my Neo Turf Masters and it's worth every penny....a Mint Complete one would go for $100 easy.
So in that regard it's important to have.
I think the reason the games are going so high is we have NO actual grading scale.
This is especially so on the MVS side.
Let's assume that the MVS guide is a fair estimation, okay?
We should establish that $275 is for a MINT Nightmare In The Dark.
Mint means: Never Opened, Never Used/Rarely Used, Contains All Art and Extras also in perfect condition, Matching Serial Numbers...like new condition.
That is 'mint'. There is no such thing as 'mint, except...'. It's 'mint' or it's aint.
Near Mint: Used but not abused, Contains All Art and Extras, Matching Serial Numbers.
Very Good: Used but not abused, Contains Some Art and Extras or damaged Art and Extras. Matching Serial Numbers.
Good: Used with some visible damage to cart, label, serial numbers or box. Missing or No Extras. Serial Numbers May Not Match.
Poor: Used with damage, Cart still functional. No Box. No Extras.
Broken: Self-Explanatory.
That's a good guideline for determining price, since one of the main thing that makes these prices so high is Collectors. If you're upping the price because it's a collectable than it should be graded and priced as such. If it's being sold as a video game then it shouldn't cost that much to begin with.
Collecter's Prices:
Mint: 90%-110% list value
Near Mint: 70%-90% list value
Very Good: 50%-70%
Good: 30%-50% list value
Poor: 10%-30% list value
Broken: <10% list value
Now, if you feel the need to buy a broken Bang Bead $100 may be a bit steep, but you have to have a classification for the worst kind.
Most "players" should really be happy with a Poor or Good game as it doesn't affect what you really want...which is to play it.
If a "player" desires a Very Good or Mint (Collector's Grade Games) then they should be willing to pay the premium prices...there's no complaining. If you want something nice, you gotta pay for it.
A guide like this, or even using the C system, like action figures, would really help to stabalize prices.
Think about it, you don't go on eBay and see someone listing a MINT Barry Bonds Rookie card with a hole in it! No...that's Poor Condition.
Mint shouldn't be a subjective term. It's an absolute, quantifiable term.
THIS IS WHAT IS MINT.
THIS IS WHAT IS VERY GOOD.
Two seperate terms meaning seperate things.
A person should not be able to sell a "Mint Neo Bomberman" that is just the cart.
Seeing as how this is the main reference that everyone uses, if we adopt a system like this, the sellers will have no choice but to adopt! They can't have it both ways. They can't go by our prices but not follow our guidelines.
By imposing these guidelines you WILL drive down the price of "Players Grade" games as upposed to the "Collectors Grade" games.
A "Good" MS3 MVS cart CAN NOT fetch more than half of the "Mint" price. PERIOD. Any more and people will call 'foul'.
The grading scale is, obviously, for collectors. The lack of a box automatically makes the condition 'poor' or 'good'. That's absurd to players! Who cares about the box??
Exactly! The collectors do. Some players may want the box, but in that case you have to move up towards the Collector's Grade and you'll have to pay more.
We can't have it both ways: We want mint games and cheap prices...not gonna happen. Hell...If someone can find a way, I'm all for it! But there are Neo Geo collectors as well as players.
Players can keep their eyes peeled for the Poor, Good and Very Good conditon games.
Collectors can keep their eyes peeled for the Near Mint and Mint games.
I think we SHOULD have a price guide, but there should be grades of value and a tangible, quantifiable way of establishing a games 'grade'.
Anyone have some thoughts on that?
*Edited cause I screwed up the percentiles*
[ November 05, 2001: Message edited by: Blaine ]