<img src="http://www.boomspeed.com/samuraisho/rag.jpg" alt=" - " />
1. 前進攻撃
Zenshin Kougeki [Advancing/Driving Attack]
6 + C or D
2. ふっとばし攻撃
Futtobashi Kougeki ["Launcher" Attack]
6 + BC
(I'm used to seeing Futtobashi written as Buttobashi -- either way, it means "blow 'em away" or "send 'em flying" (I used Launcher here since that how most Americans seem to refer to this sort of thing))
* Operation of Throw-Related Functions *
3. 通常投げ
Tsuujou Nage [Normal Throw]
6 + C or D
4. 投げ受け身
Nage Ukemi [Throw "Recovery/Evasion"]
874 + A or B
(ukemi translates as "passivity, defensive position; safe ways to fall" -- when used in relation to throws in fighting games, it refers to methods of shrugging off or nullifying an opponent's throw attempt)
5. 受け身不能投げ
Ukemi Funou Nage ["Unavoidable" Throw]
63214 + C or D
(a more literal translation would be "a throw which your opponent will be unable to ukemi")
* Operation of Midair-Related Functions *
6. 上昇攻撃
Joushou Kougeki [Ascending Attack]
(ground or midair) 9 + AB
7. 下降攻撃
Kakou Kougeki [Descending Attack]
(midair) 3 + AB
8. 打撃受け身
Dageki Ukemi [Hit "Recovery/Evasion"]
(when taking damage in midair) 2 + C or D (doesn't work vs Hissatsuwaza [aka, Special Moves])
(dageki means "blow, hit, shock; hitting")
--Chris
<small>[ June 17, 2003, 07:50 PM: Message edited by: Dash no Chris ]</small>