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Chris_85TA
Guest
Which had more capacity? Neogeo rates games in megabits. I think the n64 were rated in megabytes. n64 carts are tiny.
Originally posted by Chris_85TA:
<strong>It looks like kof 2001 is almost 100 megabytes. I'm not sure what the biggest n64 game is but mujora's mask is only 33 megabytes. Quite a difference.</strong><hr></blockquote>
And it was about 1/3 the price. At 70.00, 3 of them would be 210.00. Factor in the price increase of only making 2,000 carts vs. 1,000,000 MM carts, and there's the price increase.
Originally posted by Metal-Geo:
<strong>Still strange that a 2D game can be bigger than a "New-BIG-Adventure-3D-Game". <img src="graemlins/spock.gif" border="0" alt="[Spock]" /> <img src="graemlins/spock.gif" border="0" alt="[Spock]" />
Than I wonder how big a GameCube game is What,... 120 Megabytes? <img src="graemlins/spock.gif" border="0" alt="[Spock]" /> <img src="graemlins/spock.gif" border="0" alt="[Spock]" />
[ May 18, 2002: Message edited by: Metal-Geo ]</strong><hr></blockquote>
GameCube discs are dvds so its about 1,5 gigs
Originally posted by Chris_85TA:
<strong>no, gamecube discs are mini cds</strong><hr></blockquote>
No they're mini-DvD's and they are 1.5GB

Originally posted by Chris_85TA:
<strong>Ok, if they were really dvd drives they would play the movies</strong><hr></blockquote>
Uh. Why is that? That's the worst reasoning I've ever heard.
And KOF2001 is 111.5 Megabytes not "almost 100".
For those who don't know, 1 Megabyte = 8 Megabit, So, 111.5 x 8 = 892 Megabit for KOF2001
<hr></blockquote>
KOF2001 892 Mbits NO WAY!
Who started with this rumor anyway?
People still believe in it
Originally posted by Daisuke Jigen:
<strong>
Uh. Why is that? That's the worst reasoning I've ever heard.</strong><hr></blockquote>
Well they might have dvd drive lasers but the console is too small to fit a dvd disc in it.
Originally posted by metallizer:
<strong>
KOF2001 892 Mbits NO WAY!
Who started with this rumor anyway?
People still believe in it</strong><hr></blockquote>
Can someone please confirm the actual size of King of Fighters 2001. And if you do, please use a homecart. There have been to many fake/bootleg MVS carts floating around to trust them. When !Arcade! gave there meg count for KOF2001 I thought it was for sure correct, but then I realized that the cart in their pics was most likely a bootleg. Ah feck it who cares anyway..... <img src="graemlins/help.gif" border="0" alt="[Help]" />
Criterionradiohead![]()


Originally posted by Drift King EX:
<strong>Gamecube uses a custom format, just like Dreamcast, the reason they didn't use DVD's is so they don't have to pay the fee's for the DVD logo.
Gamecube discs hold about 1.5 gigs I think.</strong><hr></blockquote>
also to avoid piracy & illegal copy.
Originally posted by Chris_85TA:
<strong>
Well they might have dvd drive lasers but the console is too small to fit a dvd disc in it.</strong><hr></blockquote>
False , the panasonic one, is able to read region 2 DVD
for 420$ <img src="graemlins/lol.gif" border="0" alt="[LOL]" />

Originally posted by Atrophyed:
<strong>The N64 can't hold that much data.</strong><hr></blockquote>
It can and does.
The reason you don't notice any load times is the transfer rate on a cart based system is several times faster than any optical disk drive.
You have to look at it as a gestalt thing.
The Neo•Geo has built in graphical effects, such as the Neo•Zoom (sprite scaling) it does this with little need from the processor. Now if you'd still want it and it wasn't built in...yeah, you'd have to take one hell of a cycle hit.
I'm not knocking the Neo, but the technology is almost a decade older than the 64. To say you'd have to ignore the compression ability, is to say you'd have to ignore the geometry processor and have to make do by using the main cpu only. The gpu is part of the system.
I mean, not only is the RE2 N64 cart bigger than any Neo•Geo cart, it's bigger than ALL of them. If you added the meg count for every single released game you'd come up with 3046MB/24373Mb/2.98GB.
Now, realize that the 4 gigs of data they compressed was the heavy stuff, the FMV, music...that took up about a third of thier space. The rest of it went to program data, textures data, etc. Which means not only does it hold as much as I said, but it held that much on a third of the budget.
Which means you could fit all the datum from all the Neo•Geo carts ever release into a FRACTION of the space on a N64 cart.
Just the way it is.