n64 carts vs neogeo carts

C

Chris_85TA

Guest
Which had more capacity? Neogeo rates games in megabits. I think the n64 were rated in megabytes. n64 carts are tiny.
 
C

Chris_85TA

Guest
It looks like kof 2001 is almost 100 megabytes. I'm not sure what the biggest n64 game is but mujora's mask is only 33 megabytes. Quite a difference.
 

Daisuke Jigen

R.I.P.,, Dear Friend,
Joined
Sep 18, 2000
Posts
4,577
Originally posted by Chris_85TA:
<strong>It looks like kof 2001 is almost 100 megabytes. I'm not sure what the biggest n64 game is but mujora's mask is only 33 megabytes. Quite a difference.</strong><hr></blockquote>

And it was about 1/3 the price. At 70.00, 3 of them would be 210.00. Factor in the price increase of only making 2,000 carts vs. 1,000,000 MM carts, and there's the price increase.
 

Metal-Geo

Armored Scrum Object
Joined
Apr 21, 2002
Posts
264
Still strange that a 2D game can be bigger than a "New-BIG-Adventure-3D-Game". <img src="graemlins/spock.gif" border="0" alt="[Spock]" /> <img src="graemlins/spock.gif" border="0" alt="[Spock]" />

Than I wonder how big a GameCube game is What,... 120 Megabytes? <img src="graemlins/spock.gif" border="0" alt="[Spock]" /> <img src="graemlins/spock.gif" border="0" alt="[Spock]" />

[ May 18, 2002: Message edited by: Metal-Geo ]</p>
 
C

Chris_85TA

Guest
I think the capacity on the gamecube disc is around 350 megabytes. Megabits are much smaller.
 

Backen

n00b
Joined
Mar 13, 2002
Posts
18
Originally posted by Metal-Geo:
<strong>Still strange that a 2D game can be bigger than a "New-BIG-Adventure-3D-Game". <img src="graemlins/spock.gif" border="0" alt="[Spock]" /> <img src="graemlins/spock.gif" border="0" alt="[Spock]" />

Than I wonder how big a GameCube game is What,... 120 Megabytes? <img src="graemlins/spock.gif" border="0" alt="[Spock]" /> <img src="graemlins/spock.gif" border="0" alt="[Spock]" />

[ May 18, 2002: Message edited by: Metal-Geo ]</strong><hr></blockquote>

GameCube discs are dvds so its about 1,5 gigs
 

Atro

Who?,
20 Year Member
Joined
Jan 30, 2002
Posts
9,475
Console carts are rated by Megabits. The biggest N64 game is Resident Evil 2 wich is sized at 512Megabits with compression. Every Neo Geo game with a bigger meg count is bigger than that largest N64 game.

And KOF2001 is 111.5 Megabytes not "almost 100".

For those who don't know, 1 Megabyte = 8 Megabit, So, 111.5 x 8 = 892 Megabit for KOF2001. <img src="graemlins/glee.gif" border="0" alt="[Glee]" />
 

Atro

Who?,
20 Year Member
Joined
Jan 30, 2002
Posts
9,475
Mini CD's for Gamecube? a Normal CD stores 700MBytes, so do you still think that a disc of half that size would store 1.5Gbytes? NOT!

These cd's are some proprietatry shit that only Nintendo can argue what they are. I'd go for the mini-DVD. <img src="graemlins/eek2.gif" border="0" alt="[Eek 2]" /> <img src="graemlins/makeface.gif" border="0" alt="[Make Face]" /> <img src="graemlins/glee.gif" border="0" alt="[Glee]" /> <img src="graemlins/lol.gif" border="0" alt="[LOL]" />
 
C

Caris Nautilus

Guest
Gamecube uses a custom format, just like Dreamcast, the reason they didn't use DVD's is so they don't have to pay the fee's for the DVD logo.

Gamecube discs hold about 1.5 gigs I think.
 
C

Chris_85TA

Guest
Ok, if they were really dvd drives they would play the movies :p
 

JAMMASLOT

Crossed Swords Squire
Joined
May 4, 2002
Posts
184
It's a real dvd player, and if you want to play your movies, you need the Panasonic model of game cube....
 

Daisuke Jigen

R.I.P.,, Dear Friend,
Joined
Sep 18, 2000
Posts
4,577
Originally posted by Chris_85TA:
<strong>Ok, if they were really dvd drives they would play the movies :p </strong><hr></blockquote>

Uh. Why is that? That's the worst reasoning I've ever heard.
 
Joined
Sep 11, 2000
Posts
2,542
And KOF2001 is 111.5 Megabytes not "almost 100".

For those who don't know, 1 Megabyte = 8 Megabit, So, 111.5 x 8 = 892 Megabit for KOF2001
<hr></blockquote>

KOF2001 892 Mbits NO WAY!
Who started with this rumor anyway?
People still believe in it
 
C

Chris_85TA

Guest
Originally posted by Daisuke Jigen:
<strong>

Uh. Why is that? That's the worst reasoning I've ever heard.</strong><hr></blockquote>

Well they might have dvd drive lasers but the console is too small to fit a dvd disc in it.
 
Joined
Apr 13, 2001
Posts
1,314
Originally posted by metallizer:
<strong>

KOF2001 892 Mbits NO WAY!
Who started with this rumor anyway?
People still believe in it</strong><hr></blockquote>


Can someone please confirm the actual size of King of Fighters 2001. And if you do, please use a homecart. There have been to many fake/bootleg MVS carts floating around to trust them. When !Arcade! gave there meg count for KOF2001 I thought it was for sure correct, but then I realized that the cart in their pics was most likely a bootleg. Ah feck it who cares anyway..... <img src="graemlins/help.gif" border="0" alt="[Help]" />


Criterionradiohead ;)
 

HPMAN

UI resident
Joined
Sep 12, 2000
Posts
1,028
Largest N64 carts are 512Mbits (resident evil 2, Conker's bad fur day and maybe Majora's mask), but I think they could have grown bigger is N64 showed more support...

512Mbits is still huge for 3D games, 3D coordinates plus a bunch of textures and animations don't take so much space...

As for Kof2001 being 892 megs, It has already been discussed a few times, !Arcade! counted 705 into a REAL MVS cart, only showing the bootleg version on their website anyway.

705Megs can technchnically be done with neo carts.
892Megs CAN'T. Period.

And I'm not going to open my cart :D
Maybe someone will agree to open his MVS cart. :)
 

Atro

Who?,
20 Year Member
Joined
Jan 30, 2002
Posts
9,475
I've seen a Rom with 111.5 Megabytes, wich is from that one that my topic was based. If it's a fake meg count, it's not my fault if I said shit.
Even the mofo of NGFUSA are also arguing that size. maybe there's two romsets in the emulator roms, one normal, one encrypted. Maybe the emulators need them both to work and most probably, the large meg count came from this point of view.

And Neo Geo Carts can reach 1Gbit with new boards. :rolleyes:
 

garou_d

Aero Fighter,
Joined
Mar 19, 2001
Posts
2,220
Originally posted by Drift King EX:
<strong>Gamecube uses a custom format, just like Dreamcast, the reason they didn't use DVD's is so they don't have to pay the fee's for the DVD logo.

Gamecube discs hold about 1.5 gigs I think.</strong><hr></blockquote>

also to avoid piracy & illegal copy.
 

Blaine

Hinako's Cook
Joined
Jul 16, 2001
Posts
3,113
Okay, fact time:

First:

Gamecube disks are a proprietary DVD derivitive format. They hold 1.5 GB of data. They are, technically, DVDs. No, a GameCube will not play a DVD...it also won't play an 8cm audio CD, either. Even though a mini-cd disk fits in the drive, the system is not designed with the software necessary to play the disk. It doesn't happen by magic, just like a computer if you don't have the software to play a Quicktime movie, you won't be able to watch it.

I know it doesn't play DVDs, because even though it defies logic, I put a 8cm DVD into the Gamecube, for shits and giggles, it did not recognize it.

A Mini CD, for the record, holds 185MB. Trust me I've gone through a thousand of the little bastards.

Second:

Resident Evil 2 is a 64MB/512Mb cartridge.

The largest amount of data ever stored on an Neo•Geo cart is KoF 2k1, which has a list weight of 111.5MB/892Mb.

So although, on paper the Neo cart appears to be twice as bit as the N64, in practice the N64 cart can 'hold' much much more data.

Angel Studio's, the company that ported RE2 to the N64, managed to fit 4,147,200,000 bytes (4.15GB)of uncompressed datum into a budget of 25,165,824 bytes (25MB). That's a compression ratio of 165:1.

The biggest possible case scenario; saying a Neo Cart uses no compression or a very low ratio compression and a N64 cart uses the same compression Angel Studio's developed, the N64 cart holds 371.9 times the datum the Neo can hold.

You could imagine that even if KoF2k1 uses a nice compression scheme, it really has no chance.

Not even on it's best day would the Neo•Geo beat out the 64 in storage space.

Third:

I bought these really kick ass shoes.
 

JAMMASLOT

Crossed Swords Squire
Joined
May 4, 2002
Posts
184
Originally posted by Chris_85TA:
<strong>

Well they might have dvd drive lasers but the console is too small to fit a dvd disc in it.</strong><hr></blockquote>

False , the panasonic one, is able to read region 2 DVD
for 420$ <img src="graemlins/lol.gif" border="0" alt="[LOL]" />
 

Atro

Who?,
20 Year Member
Joined
Jan 30, 2002
Posts
9,475
The N64 can't hold that much data. If it's compressed like that way, why there's no bigger loadings? The real advantage of the Neo Geo carts are the "real" size of their roms. If it's 1000 it's if it's 390 it's 390, the Neo Geo Simply does not use data compression because it have not enough cpu to run & play the data simultaneously, this is where the N64 beats the data storage of the Neo Geo. Inspite of that, Neo Geo Carts are completly ultrafast loaded, this is why they are not compressed. :rolleyes:
 

JAMMASLOT

Crossed Swords Squire
Joined
May 4, 2002
Posts
184
for the dvd game cube , have a look to <a href="http://www.kaitengames.com" target="_blank">www.kaitengames.com</a>

I think the best cart is ...........
the neo ! of course !

Cause it uses several chips and the graphic, sound.. R.O.M. So it means there's a part of the system that is in the cart.
So for the neo, i'm sure , there is not limit ...
Just had a new memory controler chip in the cart !
Fuck da N64 <img src="graemlins/makeface.gif" border="0" alt="[Make Face]" />
Compression is a bad idea for a cart ... else why not a cdrom driver cart .... with long access time
 

Blaine

Hinako's Cook
Joined
Jul 16, 2001
Posts
3,113
Originally posted by Atrophyed:
<strong>The N64 can't hold that much data.</strong><hr></blockquote>

It can and does.

The reason you don't notice any load times is the transfer rate on a cart based system is several times faster than any optical disk drive.

You have to look at it as a gestalt thing.

The Neo•Geo has built in graphical effects, such as the Neo•Zoom (sprite scaling) it does this with little need from the processor. Now if you'd still want it and it wasn't built in...yeah, you'd have to take one hell of a cycle hit.

I'm not knocking the Neo, but the technology is almost a decade older than the 64. To say you'd have to ignore the compression ability, is to say you'd have to ignore the geometry processor and have to make do by using the main cpu only. The gpu is part of the system.

I mean, not only is the RE2 N64 cart bigger than any Neo•Geo cart, it's bigger than ALL of them. If you added the meg count for every single released game you'd come up with 3046MB/24373Mb/2.98GB.

Now, realize that the 4 gigs of data they compressed was the heavy stuff, the FMV, music...that took up about a third of thier space. The rest of it went to program data, textures data, etc. Which means not only does it hold as much as I said, but it held that much on a third of the budget.

Which means you could fit all the datum from all the Neo•Geo carts ever release into a FRACTION of the space on a N64 cart.

Just the way it is.
 
Top