Matrimelee reaction

gmw

Mai's Apprentice
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I received my JPN AES copy of Matrimelee from the Neo Store two days ago, and have now played it enough that I've formed some thoughts on it, which I thought I'd post, since there really aren't enough threads about this amazing game.

1) The music - plenty said about it already so I'll keep it short, but it's completely amazing (even on my unmolested JPN AES system's mono). The first time I fought on the "Debu" stage complete with a sort of Ramones-looking debu band and the sumo cheerleaders, I laughed my ass off.

I'm really partial to certain songs - I think "Binbo ningen kane nai ja" is hilarious, especially the breakdown in the middle of it: "Okane wa nai kedo, shakkin wa aru zo!" ("I've got no money, but I've sure got loans!") Obviously, "Chisana shiawase" and "Subarashiki intaanetto" are fine, fine things. And I love the enka-ish duet on the lounge stage.

2) The gameplay - tons of fun. Not deep like a KOF game, but that's not the point. As far as I'm concerned, the control is much better than ROTD, which I didn't like all that much. The DMs, combo system, and general feel aren't shallow, but they are easy to jump into. I don't have a problem with this, in fact, it makes the game all the more enjoyable because you can take in the whole atmosphere of goofiness that pervades the game casually.

The power meter "flash" that knocks the opponent back is really not a problem when you get used to it. It's still highly possible (on lower difficult settings) to basically corner the opponent and bludgeon them continually. You'll see their power meter getting higher and higher - there's a few second gap between the blast and the point when you see it coming - in other words, more than enough time to roll or jump back. Then wade back in.

I still haven't played with every character yet, though I like Keith quite a bit. He can be played quite cheaply with his fast ground projectile and the fact that his rushing 3-hit charge move ducks oncoming projectiles if timed right. He's a bit simple though. I like Hikaru as well - the hcb+K move is quite cool - a faster backwards roll, followed by a roll forward and a two-hitter. The timing's weird, but that's what makes it interesting. Reiji seems a bit boring to me, although I found him easy to just jump in and play with, probably because he can be played in an obvious projectile/anti-air sort of way. Poochy is lots of fun, but I'm not a huge fan. Buntarou I didn't really like playing with - maybe the style of play just isn't for me. Love the yankii thing though! Olof is great although I haven't played him much. I'm going to be going through and playing everyone this weekend.

My only complaints would be that a) it seems to me that there's a slightly strange timing necessary when pulling off certain moves, that one has to make slower joystick motions than one would with a KOF/MOTW/etc, so it took me some time to get with the "feel" of the play. Complaint b) many of the computer opponents have highly uninteresting AI - I must have seen Tane use the same exact pattern (retreat, send out two of the "face" projectiles, followed by the teeth) almost every time, on a wide range of difficulty levels.

Sissy is cheap as shit, and I've only beaten her once (helped a lot by the FAQ that Average Joe posted on here). Her insane cheapness is all the more obvious because it's so radically out of proportion to the level you play the game on. I was fine going through the game on level 4 difficulty the first and second times through, but got completely schooled by Sissy. So I reset, put the game on level 1, breezed through it playing with Keith, got to Sissy, and got taken right back to school. On level 1. She's a real pain in the ass to fight, although she uses very obvious set patterns. It's just a case of memorizing the patterns and chipping away. Still hard as hell though. The frogs are just completely irritating, and the buzz-saw move has insane priority.

3) Graphics/BG's - the graphics are solid - it's not LB 1, but they suit the game. The animation is fine to me - again, it isn't MOTW, but it's well above many other recent Neo efforts.

The BG's are in a word, amazing. Although people have mentioned that there are really only four BG's, this really isn't accurate. The ring is clearly multiple different BG's with huge amounts of stuff going on on the inset screen depending on whether it's the ring with "Chisana shiawase," "Bokura no himitsu," "Binbo nigen kane nai ja," "Subarashiki intaanetto," or "Debu" - all these really should be considered separate BG's - they look, feel, and sound like completely different spaces. Fighting in the rooms is a little less striking, mainly because the music isn't the overall theme, but these BG's work fine too. The sale store stage (where I think I've only fought Shintarou) is good but a bit bland compared to the best ring stages, and Chinnen's stage (the wooded shrine) is quite cool, but I absolutely love the stage with the dinner duet (I've only ever fought either Saizo or Kanji here) - it's a sort of lame lounge set-up with an enka-ish pair singing a ridiculous duet about the Gouketsuji family gathering.

Two complaints in this department are: 1) I do wish that Chinnen's stage showed up more often. I get Shintarou and Saizo's stages relatively regularly but in the 4 or 5 hours I've logged so far, I've seen Chinnen's stage only twice.
2) I really don't like the little interim shot of the played character kicking open the doors to the backstage rooms. The use of the same battle sprite and the ugly background just seem like a waste to me.

Bottom line - it's an astonishing product. The only worry I have is that it's too niche to get a fair hearing stateside. It's absolutely designed with the Japanese speaker in mind. I love it, and from the sound of what other Japanese speaking people on these boards have said, they love it too - why? Because the presentation is so nuts and so internally referential to all kinds of bits and pieces of Japanese pop culture that half of the fun is just watching and listening to it in action, and being blown away by how weird it is but how complete it feels. I hope that folks here in the States give it a good chance, though, because it's tons of fun.

Final point on a question that's been bandied about: is it worth 40,000JPY/325USD+shipping? Well, the problem is that it's a bad question. I suppose I'd probably say that few games are worth as much as new Neo games, but here's the way I'm really thinking about it: I got it. It's in my house and in my AES system. Now that that's the case, well, it's a damn fine thing. I love the game. So I'm not really thinking about how much it was anymore. All I can say is that it's a truly unique fighting game experience that is way beyond most "quirky" fighters in the sophistication of its presentation and polish. If you only live for dialing the most extreme technical combos, forget it. This is a niche product and an absolutely great one, at that.

And one question to other folks with the game: I've played this for at least 5 hrs and I don't think I've ever seen White Buffalo's BG - what is it?
 

Kid Aphex

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That's a great post.

I'll try to add to it my impressions, though not as in depth as yours wink

I got the game this morning and have been playing it ever since. I haven't spent even a day with it...but I can say ONE thing i've gotten from it..it's better than ROTD. T

The music...I don't particularly like. I'm not really into the stupid-ass japanese goofiness, although I can respect a lot of you who are. For me though...songs about french fries, etc? Notsomuch. I suppose it helps give the game its own atmosphere...but I really think they could've pulled it off without the stupidity.

That being said, the actual SOUND of the music is 100% bad-ass; and the levels that aren't lamed down by the Japanese vocals are AMAZING. Specifically, Sissy's battle theme. Honestly, I may never have seen such a cool [all-the-while goofy] final battle/theme. Really awesome idea and execution.

The gameplay in some aspects reminds me of ROTD; in others, notsomuch. The sprites, on the other hand, remind me of ROTD 100%. The BG's are really nicely done, although limited. I really don't mind the cheapness of the "switching objects around to make a new background" because its obvious they put work into what the stage transforms into each time. I'd kill for more levels like the forest level though...that looks awesome...great music there too.


Is it just me, or does this game not fit on the TV screen? Is there any possible way I can change the picture alignment? As it is, I can't see my score. No other of my AES games have this problem; whats the deal?
 

tsukaesugi

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I've fought against White Buffalo three or four times now, each time it was in the regular arena.

One time the BG was the band playing the 'DEBU' song, and another time it was the five young men singing. At least those are the BG's I think I got... they arena ones are random aren't they?

I don't think you are meant to fight White Buffalo inside the locker rooms.

I have yet to get the room with the tree, or fight Chinnen though...
 

Shito

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Great review. It's pretty evident you know what you're taliking about.

White Buffalo BS is another 'set' of the basic stage, with a four-nerds sentai type of song. Truly a masterpiece.

Yet my fav is Chinnen's EUROBEAT (Parapara) song perfomed by MONKS!

Damn, I want that on my DDR! :D

This games rocks. As I wort, it's the ultimate Japanophile oriented gaming experience. Period.

To bad 'Subarashiki Internet' is THAT 'fucked up' (sound wracked if you listen inpause, ie with no fighting noise). Some graphical glitchs occur as well. And as reported by some Japanese sources, the game sometimes freeze or reset (mostly in the select screen). Still to be confirmed if the problem affect ALL copies of the games or just some of them.
 

tsukaesugi

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Shito:
And as reported by some Japanese sources, the game sometimes freeze or reset (mostly in the select screen). Still to be confirmed if the problem affect ALL copies of the games or just some of them.
I'VE GOT THE SAME PROBLEM!

At first I thought it just might have been my cart only. It resets at the select screen and sometimes during the middle of a match as well.

I have been able to play it through 'til the end though on many occasions.

Any of the American carts have the same problem?
 

Kid Aphex

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Shito:

Yet my fav is Chinnen's EUROBEAT (Parapara) song perfomed by MONKS!
AWESOME.
This game is really great.
OLOF is an amazingly cool character---do you agree?
So is Keith...

This game is an overload of style in a lot of respects.
I'm really satisfied with my purchase.
 

RabbitTroop

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The sound problems, graphical glitches, and resets are all common of a contact problem. These carts may have a slight film on the contact pins. Go get a high grade contact cleaner or Alcohol and clean the contact pins. I have seen this problem on many new MVS carts, and eventually this wears off on its own, but a good cleaning will fix the problem. It is atleast worth a try. Like I said, I have had new MVS kits that did the exact same thing, a cleaning later and they were fine,

-Nick
 

Shito

King of Typists,
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tsukaesugi:
Shito:
And as reported by some Japanese sources, the game sometimes freeze or reset (mostly in the select screen). Still to be confirmed if the problem affect ALL copies of the games or just some of them.
I'VE GOT THE SAME PROBLEM!

At first I thought it just might have been my cart only. It resets at the select screen and sometimes during the middle of a match as well.

I have been able to play it through 'til the end though on many occasions.

Any of the American carts have the same problem?
I openend a specific thread on the matter.

So you got more than few cases of reset?

I only got it twice on the select scren, but I was actually intentionally mashing the buttons trying to mess with the CPU...
 

Shito

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nruva:
The sound problems, graphical glitches, and resets are all common of a contact problem. These carts may have a slight film on the contact pins. Go get a high grade contact cleaner or Alcohol and clean the contact pins. I have seen this problem on many new MVS carts, and eventually this wears off on its own, but a good cleaning will fix the problem. It is atleast worth a try. Like I said, I have had new MVS kits that did the exact same thing, a cleaning later and they were fine,

-Nick
As for the reset problem, I thing you're right.

As for the sound, it's noth all the sound to be glitched, just 'Subarashiki intaanetto' to be recorded in a very poor quality, with the voice of the singer 'cracking' at higher notes. Try listeing with paused game, you will notice as well.

Same goes for the minor graphical glitch I was reporting. It's just like a minor 'disturb' in few single lines (1 pixel high) in SOME bg...
 

gmw

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Yet my fav is Chinnen's EUROBEAT (Parapara) song perfomed by MONKS!
The thing I love about this particular song is the fact that the monks all make a sort of gesture and say "Yeah!" to punctuate the tune. Makes it extra wacky.

To bad 'Subarashiki Internet' is THAT 'fucked up' (sound wracked if you listen inpause, ie with no fighting noise). Some graphical glitchs occur as well. And as reported by some Japanese sources, the game sometimes freeze or reset (mostly in the select screen). Still to be confirmed if the problem affect ALL copies of the games or just some of them.
This actually happened to me at first, and I would also get crackling sounds at the select screen. I took out and re-seated the cart about 5-6 times (not too fast) and have had no problems at all since. I haven't seen any reset issues, graphical glitches, freezes, or sound fuck-ups since I did this. I'm 100% sure it's an issue with new contacts, since I've also got a JPN AES cart. "Subarashiki intaanetto" never messes up for me, even on pause - I've listened to it a few times like this. I'd recommend cleaning the contacts, then seating and re-seating the cart a few times.
 

Average Joe

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gmw:

Sissy is cheap as shit, and I've only beaten her once (helped a lot by the FAQ that Average Joe posted on here). Her insane cheapness is all the more obvious because it's so radically out of proportion to the level you play the game on. I was fine going through the game on level 4 difficulty the first and second times through, but got completely schooled by Sissy. So I reset, put the game on level 1, breezed through it playing with Keith, got to Sissy, and got taken right back to school. On level 1. She's a real pain in the ass to fight, although she uses very obvious set patterns. It's just a case of memorizing the patterns and chipping away. Still hard as hell though. The frogs are just completely irritating, and the buzz-saw move has insane priority.
I rule :)

Seriously, glad to know I was able to help some people out with my tips.

Nice review though, you and EvilWasabi both summed up the game in basically the same fashion, and I agree with both of them.

It's a really great game with an original (and wacky) cast of characters, great music, BG's, and addicting gameplay. I've had my copy since the US MVS release, and it is still sitting in my cab right now getting almost daily play sessions.

As I sit here typing this I've got Chinnen's BG music stuck in my head; love that tune.
 

tsukaesugi

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I've got the damn 'electronics store' tune stuck in my head... I was whistling that on the way to class this morning.
 

Average Joe

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I always get Chinnen's Monk song or Hikaru's Alien one stuck in my head.

Normally it would bother me, but I love those tunes, so I kind of dig it.

Wish I knew what the hell they were saying though.
 

gmw

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I've had Bokura no himitsu stuck in my head ever since I first fought on that stage. One of those tunes that I find amazingly irritating, but somehow get stuck on.
 
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