"production run of neo carts" question ???

garou_d

Aero Fighter,
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I've already posted this topic a few months ago but nobody gaved me an satisfiying answer.

what is 'common', 'uncommon', 'rare' and 'extremly rare' production run of neocarts.

thanks.
 

Argentina94

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This is a question that deserves a "bump". I would also like to know why Ultimate 11 US only had 3 carts produced (at least it seems like it).
 

garou_d

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Originally posted by Argentina94:
<strong>This is a question that deserves a "bump". I would also like to know why Ultimate 11 US only had 3 carts produced (at least it seems like it).</strong><hr></blockquote>

you mean 3 "known" copies or 3 "produced".
 

Argentina94

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Originally posted by garou_d:
<strong>

you mean 3 "known" copies or 3 "produced".</strong><hr></blockquote>

What I mean is, like a US Kizuna Encounter (a game I only heard of from these boards), It seems as if SNK only produced a handfull of copies and nothing more. It was theoretical post, not factual. ;)
 

Argentina94

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Originally posted by Click_Stick:
<strong>Neo Geo...

Evil, I say!</strong><hr></blockquote>

And abhorrently addictive. Possibly the most EVIL system I have ever owned! :eek:
 

Neo Bomber Man

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Somewhat OT, but production run does not necessarily influence a game's scarcity. It's all about how often people are in some traceable method buying & selling it, whether there are 1000 or 6000 copies of a Neo game floating around.

People could be selling the same 500 copies of a paticular game over & over & over again, so while it's got a low run, it's not necessarily scarce.

I think this is the main flaw of the price guides, that its maintainers list a game's rarity based on EITHER how often you see it for sale (ex. Jp Samurai Shodown II, FFSpecial, AoF2..) OR how many have been hypothesized -yet of course never confirmed- to exist (ex. US Garou: MOTW, Metal Slug..).
 
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