Setsuna1982
World Her,
- Joined
- Apr 17, 2002
- Posts
- 2,584
Usually I find MS3 with awesome animation... but i feel that something was wrong...
Compared with other games the movement (not the animation) look not as smooth... I believed that's fault of my TV...
Yesterday I've tried it in my new sony TV and i feel the same. While the animation is superb the sprite's movement was less smooth than other games.
Then I decided to download the rom and check this in my PC and I've find the problem.
Using the Shots Factory of NeorageX i've notice that the screen "changes" every 2 frames. So it actually simulates 30FPS instead 60FPS like the other games (Check out Aereo Fighters to see smooth movements compared with MS3 for example)
Is that a way to avoid the slowdown (If the scene don't change every frame it could free some CPU)
Don't understand this? Well. Here's an example. Imagine that a bullet must advanced at the same speed and it must reach the same target in a machine running under 60fps and other running at 30. With 60fps it will advance 2 pixels each frame. But with 30FPS it will advance 3 or 4 pixels each time so the movement is more rough... and the eyes notice it, believe me ("Hum... something look wrong"
)
Compared with other games the movement (not the animation) look not as smooth... I believed that's fault of my TV...
Yesterday I've tried it in my new sony TV and i feel the same. While the animation is superb the sprite's movement was less smooth than other games.
Then I decided to download the rom and check this in my PC and I've find the problem.
Using the Shots Factory of NeorageX i've notice that the screen "changes" every 2 frames. So it actually simulates 30FPS instead 60FPS like the other games (Check out Aereo Fighters to see smooth movements compared with MS3 for example)
Is that a way to avoid the slowdown (If the scene don't change every frame it could free some CPU)
Don't understand this? Well. Here's an example. Imagine that a bullet must advanced at the same speed and it must reach the same target in a machine running under 60fps and other running at 30. With 60fps it will advance 2 pixels each frame. But with 30FPS it will advance 3 or 4 pixels each time so the movement is more rough... and the eyes notice it, believe me ("Hum... something look wrong"
)