The Neo Geo home cart system was never intended to take over the home video game market.
With the Super Nintendo and Genesis being sold at 1/3 of the price with similar results, SNK did not release the system to compete.
SNK knew that $650.00 was and is entirely too much to ask for even by todays standards for a video game system.
However, with the unique set up that SNK had (has) with the MVS and AES games using the same chips for games, there is no way that SNK could loose a substantial sum by releasing the same game on the home format.
HOW?
Simple really.
For easy numbers, let's just assume that one game only needs one chip.
SNK publishes a new game. After testing the market, SNK figures that 5,000 copies should be made to fit demand.
5,000 copies = 5,000 chips
The company (Toshiba) that they are purchasing the chips from works like any other company when you are purchasing in bulk. The more you purchase, the less you pay per unit.
Therefore SNK decides that they should purchase 7,000 chips, dedicating 2,000 chips for home versions of the same game.
I need remind you that the MVS games use the same chips as AES games...they are printed on different boards.
Let's do math:
SNK sells all 5,000 MVS games @ $600.00 each and they have filled demand to the max for the MVS market.
SNK just made $3,000,000 before production costs/salaries/taxes ect. have to be paid.
Now, with the remaining 2,000 chips (which by purchasing reduced the production costs significantly when compared to profits) they decide to make the AES versions.
SNK sells all 2,000 AES versions @$285.00 each and they have managed to squeeze in 2,000 extra copies into profit or what would be
2,000 * $285.00 = $570,000 before SNK pays for the case, box, insert, manaul (which are already cheap as hell) and stickers.
Doesn't it make sense to you? Why wouldn't SNK release home versions of their games if they did well in the arcades?
The only time that SNK would not make home versions is for the English community due to lack of support. Hopefully that has ended.
So you see, it would make sense for the crystal system (if it indeed turns out to be the successor for the MVS) to see a home release if it gets the games it needs.
That means SNK franchises; that means popularity; that means support.
If the crystal system gets all of the above...I wouldn't be surprised at all if we happen to see a home version of the crystal system within 2 years time. <img src="graemlins/angry.gif" border="0" alt="[Angry]" />
With the Super Nintendo and Genesis being sold at 1/3 of the price with similar results, SNK did not release the system to compete.
SNK knew that $650.00 was and is entirely too much to ask for even by todays standards for a video game system.
However, with the unique set up that SNK had (has) with the MVS and AES games using the same chips for games, there is no way that SNK could loose a substantial sum by releasing the same game on the home format.
HOW?
Simple really.
For easy numbers, let's just assume that one game only needs one chip.
SNK publishes a new game. After testing the market, SNK figures that 5,000 copies should be made to fit demand.
5,000 copies = 5,000 chips
The company (Toshiba) that they are purchasing the chips from works like any other company when you are purchasing in bulk. The more you purchase, the less you pay per unit.
Therefore SNK decides that they should purchase 7,000 chips, dedicating 2,000 chips for home versions of the same game.
I need remind you that the MVS games use the same chips as AES games...they are printed on different boards.
Let's do math:
SNK sells all 5,000 MVS games @ $600.00 each and they have filled demand to the max for the MVS market.
SNK just made $3,000,000 before production costs/salaries/taxes ect. have to be paid.
Now, with the remaining 2,000 chips (which by purchasing reduced the production costs significantly when compared to profits) they decide to make the AES versions.
SNK sells all 2,000 AES versions @$285.00 each and they have managed to squeeze in 2,000 extra copies into profit or what would be
2,000 * $285.00 = $570,000 before SNK pays for the case, box, insert, manaul (which are already cheap as hell) and stickers.
Doesn't it make sense to you? Why wouldn't SNK release home versions of their games if they did well in the arcades?
The only time that SNK would not make home versions is for the English community due to lack of support. Hopefully that has ended.
So you see, it would make sense for the crystal system (if it indeed turns out to be the successor for the MVS) to see a home release if it gets the games it needs.
That means SNK franchises; that means popularity; that means support.
If the crystal system gets all of the above...I wouldn't be surprised at all if we happen to see a home version of the crystal system within 2 years time. <img src="graemlins/angry.gif" border="0" alt="[Angry]" />
