What's your ONE favorite thing about the Neo?

Porshapwr

Hardened Shock Trooper
Joined
Feb 20, 2003
Posts
433
I know you all have plenty of reasons to love the Neo, but give me the one thing that puts it over the top!

I'm waiting to get mine so I'll have to wait to share mine. glee
 
Joined
Dec 20, 2002
Posts
2,402
It's the most powerful cart based 16-Bit system, and it's still slugging it out 13 years after it's birth in 1990. No other console has done this. That is the #1 reason ~I Love~ my NGH.
 

dullbuoy

Leon Ther,
Joined
Jun 20, 2002
Posts
2,017
the whole entire package: sleek system, joystick controllers, fat ass cartridges and it's big ass boxes and the cool ass metal memory card

<small>[ February 27, 2003, 06:00 PM: Message edited by: dullbuoy ]</small>
 

chris1

POCKETBIKE NUT,
Joined
Oct 18, 2002
Posts
10,830
The Games and feeling like I'm at an Arcade.

<img src="http://tnpvideos.esmartweb.com/leaguebowling.gif" alt=" - " /> "LEAGUE BOWLING"300 PERFECT GAME

<small>[ February 27, 2003, 06:06 PM: Message edited by: chris1 ]</small>
 

DanAdamKOF

Iori's Flame
20 Year Member
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Jun 15, 2002
Posts
8,255
The fact that whenever someone first sees mine, even adults mind you, they're all "Daaaaaaaang...". Oh, and KOF '98 wink .
 
M

MrMonk

Guest
The classic arcade experience at home, and some truly beautiful games.
 

Cnidarian

Over Top Auto Mechanic
Joined
Jan 2, 2003
Posts
854
The near-fact that the majority of its best games are action/fighting based.

I'm a huge action fan... mr_t
 

subcons

I take no official position on the issue.,
Joined
Oct 10, 2002
Posts
3,519
2D goodness. Pure and simple. buttrock
 

deffty

Kula's Candy
Joined
Jun 25, 2001
Posts
292
Can make it 2 reasons?
1)- No loading times
2)- No terriority lock out (Language depends on system and not the software.)
wink
 

m_bish0p

Over Top Auto Mechanic
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Jul 5, 2002
Posts
858
I think this subject really requires an explination. See, like most people my age(24), I played arcade games and nintendo. I owned a nintendo and went to the arcades with my friends in the mall and played while waiting to see some crappy movie.

When I was a kid, each new game was somthing really different than the other games. To make a new game, people had to really come up with a new concept. Sure, there were piles of terrible games, and once tetris came out there were piles of 'things falling' puzzle games, but the fact remains that it was in those days where the old stand-bye Genres of games were invented. It was back then that we learn what a first person shooter, a racer, a shooter, a fighter, puzzle, ect, really were. It was all new, and there were new concepts flying around all the time.

Also, because anything would sell, and they were relatively cheap to produce, *EVERY* idea was tried!! Anyone could come up with a new concept, and write a hit! Game companies had limitations on how good the art could be, so they didn't have to spend a million dollars on whole art departments. Some did, but even those pale in comparison to the over-done re-hash shit of today.

Well, whenever millions of dollars in development money is at stake, people get scared. They want to see some proof that they'll see a return on their investment. The game industry is getting harder. Only the top 10% of games produced make the investors any real money. Not at all like old days of Nintendo and Arcade, where just being 'new' would sell enough copies to make back your investment and fund the next game.

So, I like neo because it was the very best system in a very special time. These games defined a generation of arcade games, and they provide the basis of many Genre's that are still being built upon. There are still some crazy games that would never make it to an X-box or GameCube because they just don't need 3D graphics or a musical score written by someone who's name you don't recognise but sounds VERY prestegous.

I just discovered WindJammers. All my console gaming friends got hooked immediatly. They kept commenting that there should have been sequals, and releases for the X-box with 3D-turbo-graphic-surround-smell-vision. They just couldn't grasp the concept that the neo still has games you just can't find anywhere else, and that you can't even find SIMILAR games for current systems.

So, that's why I still love neo. Because I'm tired of repackaged 3D shit that takes me a (measured) 90+ hours to play through. I just want something fun. Not a part-time job, or a theatrical experience...just something fun. The neo was the last, and best, of it's kind. Because it provides that experience so elegantly.
 

Blaster Keaton

Marked Wolf
Joined
Oct 4, 2002
Posts
214
The long round edged rectangular cartridge insert. Looks just like the port of a first model Sega Genesis, but Neo Geo DWARFS that bitch!
 

Michael Yagami

I was wondering if I might get a rank with a Castl
Joined
May 1, 2002
Posts
5,928
Some of the best games ever made on one of the best systems ever made. What's not to love?

Mike
 

SuperGun

Proto Hunter
20 Year Member
Joined
Nov 10, 2001
Posts
908
Excellent question,

For me, the neo had (and has) dozens of reasons why I thought (and still think) it was so kick ass. But since DAY ONE, before the neogeo was even released in fact...what drew me to it and what is by far it's number one best characteristic is the fact that it was the FIRST EVER (and STILL to this very day ONLY) home game system that FINALLY was IDENTICAL to the ARCADE.

Ever since the beginning of arcade "ports", I had a DREAM that one day some company would do just that...even if it meant a high price tag...for me, it would make it well worth it.

So that for me is what makes the neogeo so PERFECT and by far is what I like the MOST about it.

In fact, once I went Neo, I NEVER went back. After the neo, I thirsted for more arcade thrill and so I got into Super Guns. And since then that is all I have been into, arcade boards.

I have not bought a home game system in over 10 years. IMHO, they all suck and have always sucked...when it comes to delivering the arcade experience. Plus I HATE...no no...DESPISE! CD's!

I collect cartridges for all the classic systems. Pretty much any cartridge-based game systems. I have a collection of over 1,000 cartridges. But the ONLY "new" games I still buy today...are neogeo cartridges.

The neogeo...simply the best.
:rolleyes:
Billy Pitt
 

Zeekade Zarathos

Krizalids Fashion Designer
Joined
Apr 4, 2001
Posts
1,845
When I didn't own one, the Meg Counts were always strangely appealing...

After I got one, just the size of the carts always makes me giggle. Especially next to GameBoy Advance games. :D hehehehehe
 

Hot Chocolate

No Longer Yung, No Longer Raoul,
20 Year Member
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Sep 11, 2002
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10,704
Pop in any game and the fact that you're garun-fucking-teed to enjoy it
 

evil wasabi

The Jongmaster
25 Year Member
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Aug 20, 2000
Posts
60,434
Even LOSJ haha

Anyway, I find that if you enjoy the few genre of games the Neo offers you'll be in heaven. This is where I fit in. 2D shooters both vertical and horizontal, fighters, and shmups. Granted there are very few shmups, only series really is Metal Slug but that's my favorite Neo series. But the percentage of games I want to own out of the total is well over 75% Whether I'll ever get there or not is another story. May have to resort to Teh ROmZ
 

Dolphin

Custom User Title,
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Aug 13, 2000
Posts
1,415
During its heyday, the Neo-Geo represented "no compromises" home gaming, and that's what I "respect" the most in regards to SNK's legacy. It was one of the first (arguably THE first) systems that bared no expenses in bringing the realities of the arcade "home," so to speak. Granted, the cost to play was steep, but well worth it to those who could afford to pay at the time.

The difference between a Neo-Geo home cart system and, say, a Sega Genesis, are as great as the rift separating totally bad-ass, fully customized gaming PCs from anemic and powerless econo-PCs. The simple fact that the Neo could do what others in its hardware cohort couldn't do is what made it special.
 

leepantalone

Pm'ing Rot. Always a Risk.,
Joined
Jan 26, 2003
Posts
1,401
Art, effort, labors of love.... SNK programmers were / are artists. The games are totally unique, and back in the day, you could find them nowhere else.

Hand drawn (using computers of course), not calculated and mapped. Hand drawn works of art.

Just look at Last Blade 2, Sam Sho 4 and Mark of the Wolves. eek!
 
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