Originally posted by Steve:
Does it go like this?
Weaken the monster down. Knock him down. Charge your special and as soon as he gets up, unleash it. If it hits him correctly he will fall back down. Repeat until he is extremely weak.<hr></blockquote>
Mostly. But it's weakening him that's the tough part.

It's best to get either above or below them, then push C then A to do a dash attack to knock them down. If you can get close to them in time, push B to pick them up. If you do manage to pick 'em up into a hold, 95% of the time you will have priority, so just mash either Down+A or Up+A. This will yield a Power item. As the throw's being performed though, start holding down A+B to charge the power move, but don't release it immediately... let them stand up, and they'll go into their "exhausted" pose. You can nail them then. Sometimes you can keep a chain going in which you can continually hit them with the charge moves, but not often.
Pin him once. He'll kick out. Repeat formula above.
Then pin him again. He'll kick out, repeat formula above.
On the 3rd pin he should be beaten 1-2-3.
Am I on the right track?<hr></blockquote>
Almost. I think the first three opponents, the first time you try to pin when they have no life bar, they will kick off. The second time you pin them they won't be able to get up. The next two (or three? I need to double-check this) will throw you off after the second pin too, and then on the third pin they will stay down. After that, you have to pin them FOUR times to beat them... I want to say this starts on Stage 7 when you fight everyone all over again, but I have a feeling it's Stage 6 instead.
It's important to know this because if you're going for a really high score, you'll want to pin them either once, twice, or three times ASAP... and then not pin them the last time until the timer is almost up, so you can use the rest of the time getting more points on them. Kinda risky though...