Can the current next-gen consoles handle arcade perfect ports of Neo Geo fighters?

Earthquake

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Since the PSOne ports of Samurai Shodown 3 and KOF 95-99 weren't really that different from their Neo Geo counterparts, do you think that the PS2, GC, and X-Box could handle perfect ports of every SNK fighter?
 

NeoGML

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no.

the DC versions of the neo games suck. they're "perfect", but they're all messed up in strange ways.

the control wouldn't be the same even if they were perfect. i say no.
 

ray_7

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No way, 2D games stays in 2D machine.

3D system won't be able to handle the amount of graphic that Neo games have.
 

BeefJerky

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no way! a 3d system can never take the place of kickin' 2d oldskool systems (i.e. Neo Geo). I think a third party should buy manufacturing rights so they can make more new NG systems. If they can get a good enough marketing campaign and only market a few like maybe only 10000 a year and sell them for like $300 like the rest of the competion. I think they could make money doing that for a while. I think it would rule to have new NGs on the market once more. interested companies, we're counting on you!
 

pyrokilla

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well we have yet to see a 2d on gamecube, that arcade stick looked awesome, and nintendo has always put fourth a good product
 
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i seriously doubt that any of the big three would have trouble with any of the technical sides of things (handling the 2d) - i guess we'll see when MS4 comes to the PS2.

Its more "the feel" that they have to capture.
 

Devil_Gans

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Gamecube is going to have Capcom Vs Snk 2.Its been confirmed.It might have enhanced graphics and maybe better sprites since the arcade,DC and ps2 version's sprites were blocky and a tiny bit ugly especially morrigans'.
Heh,sorry for going off topic.
BTW,2d should come to all consoles.
 

kernow

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most consoles can handle a neo's games now...

its usually laggy/shit controls or bad loading time, caused by the neo's direct ROM acess.
 

BeefJerky

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There's no reason a 128-bit console shouldn't be able to make a good port of a 16-bit game. I guess SNK games are only good for SNK systems...

And getting off subject, anybody played KoF'99 Evolution for Dreamcast? If so is it any good? I hear it links up to KoF R-2 for NGPC is that true?

Sorry to get off subject
 

strider88

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KOF 2k1 will come out on PS2, but I highly doubt it will come to US shores. not sure how it will play or look I have not seen a version yet? But yes it is planned to come out.
 

XSkater2099

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I dont see why the next genz shouldnt be able to handle the games? the ps2 game have so reall nice graphic even for non 3D games, so i dont see what the prob. would be, may the bigger games you get load time but thats about it. Well metal slug X for the PSX did suck. And if they did do next ports of the fighter would they be edited like the us Neo ones are or would it be a graphic as the japanese counterparts?
 

NeoDragoN

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Erm the DC did the Neo Games and di them better by making them look smoother!! when will people get this into there heads!! and don't give the not feeling the same crap!!!
 

kernow

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crap,

kof 98 AES is FAR better than the DC counterpart.. I've owned both, in the DC version the sprites are scaled down, the intro is gay, the music is non-continuous and the controls SUCK.
 

Mark Stevens

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Hey DCharlie I'm still waitin' for them to port MS3 to the "next-gen" consoles. Let's don't get ahead of ourselves with part 4!
 

ray_7

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Originally posted by strider88:
<strong>KOF 2k1 will come out on PS2, but I highly doubt it will come to US shores. not sure how it will play or look I have not seen a version yet? But yes it is planned to come out.</strong><hr></blockquote>

Where do you get that news from???
 

X

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Of course the next generation system can handle Neo Geo ports. Its SNk's crapy porting that make people belive that they cant. Look at Guilty Gear X and Street Fighter 3 on DC way more graphically technical then any SNK game yet 99.9% perfect ports. SNK has always made crappy ports for some odd reason. The Dc had so much power over the Neo that they added 3D BG's in KOF 98 and 99 beacuse they could. If you think that the next gen systems can not handle ports you are a crazed blind Neo Geo fanatic that can not accept the truth.

[ March 25, 2002: Message edited by: X ]</p>
 

achika

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In theory, the 'next gen' consoles could handle SNK games, it's just sometimes they go about porting them the wrong way and for the wrong system. IMO Dreamcast has a much better engine for fighting games than the PS2 does. Maybe that's because the DC was the basis for Naomi or vise versa. I just think the XBox is pure crap and shouldn't have anything ported to it. But then again, that's just my opinion.

[ March 25, 2002: Message edited by: achika ]</p>
 

garou_d

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Originally posted by X:
<strong>SNK has always made crappy ports for some odd reason. The Dc had so much power over the Neo that they added 3D BG's in KOF 98 and 99 beacuse they could. If you think that the next gen systems can not handle ports you are a crazed blind Neo Geo fanatic that can not accept the truth.

[ March 25, 2002: Message edited by: X ]</strong><hr></blockquote>

well - what can I say...

SNK didn't made crappy ports. It's not SNK fault if 'modern' consoles can't handle 2D games just because those consoles have not enough RAM.

I know it's hard to admit that a 12 years old system can't be matched in some specific type of game, but it's true.

The only console who can handle a perfect port 'was' dreamcast.

And if you want 3D backgrounds - go buy an XBOX or what ever you want. <img src="graemlins/glee.gif" border="0" alt="[Glee]" />

As you know it's not a mather of CPU frenquency !

To finish - just wanted to ask you if a CD have a smell ? my carts have it and I love that smell and their size.
 

X

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Hey I love the smell of my carts also. Modern systems do have enough ram and they do not need to have the whole game loaded into ram they can read off the Cd when it needs to. Personally I like 2D BG's in a 2D game, the point I was trying tomake was that the system could handle more then the original AES version so instead they souped it up. 3D VS. 2D BG's is a matter of taste and like I said before I prefer 2D.

[ March 25, 2002: Message edited by: X ]</p>
 

TonioHC

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it's hard to say and it's my opinion but i think the only console how can support a good conversion of a snk title is the XBOX™ :)
why ? because his HardDisk can speed up the access of the game and the NVIDIA graphic prossessor is a very good 2d/3d processor .
( a console with a matrox chipset will be great ;) )
kiss
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marsteam

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Originally posted by kernow:
<strong>...the intro is gay...</strong><hr></blockquote>

The intro is gay??? That is some cool anime Kyo/Iori fighting.
 

TonioHC

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for information

SEE the difference betwen the Dreamcast - PS2 - XBOX and Gamecube
it's in french no difficult to understand , it's just some numbers :)
<a href="http://www.gamespot.fr/stories/news/0,1610,2021612-4,00.html" target="_blank">XBOX - GAMECUBE - DREAMCAST - PS2</a>
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buebye
millia-stance1.gif
 

evil wasabi

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this is an old debate

saturn can handle PERFECT ports of neo games, PERFECT.

you know why the ports look like shit tho? cuz they were DONE LIKE SHIT.

i mean, saturn can handle the vs's games (marvel vs. sf and xmen vs. sf) with no problem and 1 second load times. arcade perfect with no slowdown, sprite scaling, etc. it also would have helped if snk used the 4meg cart instead of the 1meg cart

dreamcast is even more capeable than saturn, (16 mega as opposed to saturn's 6 total) and we can see that in marvel vs. capcom (1 not 2) but the snk ports are still shitty (ok motw and lb2 are alright, but still, not perfect) (imo the only flaw with dc ports was the fronked up resolution that they used, both snk and capcom)

and im positive that ps2, gc, and xbox can handle perfect neo ports, if DONE CORRECTLY.

hell xbox CAN and it has been seen if you ever ran a neo emu on your pentium based pc.

the ports arent crappy because of the system, but because of the port job.
 

achika

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I stand behind Sonic once again.

Xbox may have the best resolution, fastest time, etc. Then GCN, then PS2. Numbers are numbers.
But they don't mean anything unless you can do something with them.

It all depends on the time that the parent company wants to spend on the game. They could make a visually perfect masterpiece that maxes out the systems capabilities with quick load times and precision play or an absolute piece of crap that they just put on the market to say 'Ok, we made a game' that uses the bare minimum of system resources. Not all games were made to play on all systems properly.

If they do, can someone tell me how to play Maniac Mansion that was released in the late 80's for PC on a Pentium 3?
 
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