Neo Geo CD Vs Home Cart

Joined
Jul 20, 2003
Posts
43
As I can't find one, I might as well ask here. I'm trying to find a list which shows the differences between the Neo Geo CD games and the Home Cartridge versions. By differences I mean things like

Lack of sprite animation in Art Of Fighting 3
New Music on King Of Fighters 95
Painful loading on King Of Fighters 99

To games which are the same (sans loading at the start), i.e League Bowling (and Puzzle Bobble if it existed on Home Cart).

If there is such a list then please point me in the right direction, else any one got such info so I can start one?

Thanks
 

aria

Former Moderator
Joined
Dec 4, 1977
Posts
39,546
Other than occasional discussions, I don't think anyone has done anything comprehensive.

I say you should start one :) I admit I don't know much, but I think there are plenty of people around who do.
 

vincewy

Loyal Neo-Disciple,
20 Year Member
Joined
Aug 16, 2000
Posts
1,198
Here're other differences I've noticed:

Metal Slug - CD version has art mode (I think it's the same for MS2 but not sure).

Shin-Oh-Ken and Pulstar - CD versions have reorchestrated intro music (it actually sounds better)

KOF 99 - characters selection screen is simplified to reduce loading time.

Neo Turfmasters - option to turn off the announcements, else it'll load 5 times every hole.

Last Blade 2 - avoid this game on CD like plague, intro is cut to save loading, and many more.

Many other titles have the music redone using the CD quality music but I actually prefer the sounds of carts for some reasons. Other than that, most lower meg games are largely the same, it loads once all into the player.

BTW are you a fan of LaserActive? PM me if you have ??
 

neo*geo

Mickey's Coach
Joined
Jul 14, 2003
Posts
599
home cart all the way because you have brilliant carts and artwork no loading and you can get a phantom and play games like captain tomday
 
Joined
Jul 20, 2003
Posts
43
Thanks for the answers Vincewy, hopefully I can make this list interesting.

Neo*Geo : It wasn't a question of Neo Geo CD Vs Home Cart (I have both) but differences between the two formats in the games. As there may be reasons to get the CD format because of extras and stuff.
 

buster_broon

The Rock,
Joined
Jan 20, 2002
Posts
4,098
vincewy:
Here're other differences I've noticed:
Neo Turfmasters - option to turn off the announcements, else it'll load 5 times every hole.
and it has a scottish course which the aes cart doesnt have

score for the neo cd
 

Kam

Rugal's Thug
Joined
Jun 17, 2003
Posts
96
LaserActive:
As I can't find one, I might as well ask here. I'm trying to find a list which shows the differences between the Neo Geo CD games and the Home Cartridge versions. By differences I mean things like

Lack of sprite animation in Art Of Fighting 3
New Music on King Of Fighters 95
Painful loading on King Of Fighters 99

To games which are the same (sans loading at the start), i.e League Bowling (and Puzzle Bobble if it existed on Home Cart).

If there is such a list then please point me in the right direction, else any one got such info so I can start one?

Thanks
If I were you (I do not know what the motive is behind these questions, but I will guess)go for the AES system, although the games are more expensive, its worth it. With the Neo CD you will have problems with long load times, missing frames of animation etc.

With the CD system the games are far more cheaper however you will not be able to get top games like Mark of the Wolves, and the newer editions of King of the Fighters, however most of the CD games have remixed soundtracks, which sound better in certain parts over there cart counterparts.

Both systems have their advantages and disadvantages, its just that you have to get what you think suits your budget and gaming needs the most.
:)

<small>[ July 26, 2003, 12:01 PM: Message edited by: Kam ]</small>
 
Joined
Jul 20, 2003
Posts
43
Nope your missing the point, I know that the AES / MVS system is going to be better. What I would like to do is produce a list of all the differences (if any) there are between the Neo Geo CD versions and the AES / MVS versions so people can see what they are at a glance. For example a few Neo Geo CD games have a few extras the MVS / AES versions don't have. Will work on a template in the next week and post it somewhere so people can have an idea of what it is and if it can be useful.

I'm also likely to add converstions of Neo Geo games to other consoles (including FM Towns Marty) for completeness sake.
 

Skeeter

Kuroko's Training Dummy
Joined
Jul 26, 2003
Posts
76
First of all I'd like to say I'm glad I found this place. It appears to have some very knowledge Neo Geo folks on board and that's a very big plus for a newbie like myself.

And second, I'm glad I found this thread. I have been seriously considering a NG home system and quite frankly don't know much about them. I was leaning towards a CD based system for the obvious price difference but now I understand that the AES would bring me a better game, not to mention zero load times, thus a better gaming experience.

It may not have been the purpose of this thread but thanks for the education folks! Now I want one of the shiny new AES systems and a few games. I just need to save up a few more pennies first!
 

Takumaji

Krautmin
Staff member
Joined
Jul 24, 2001
Posts
20,465
LaserActive:
Nope your missing the point, I know that the AES / MVS system is going to be better. What I would like to do is produce a list of all the differences (if any) there are between the Neo Geo CD versions and the AES / MVS versions so people can see what they are at a glance. For example a few Neo Geo CD games have a few extras the MVS / AES versions don't have. Will work on a template in the next week and post it somewhere so people can have an idea of what it is and if it can be useful.

I'm also likely to add converstions of Neo Geo games to other consoles (including FM Towns Marty) for completeness sake.
:cool:

I'm trying to compile such a list for a long time now. I wanted to put it all up on my site, but over the time, I gave up. Believe me, it's simply too much work for one guy alone.

For a comprehensive list of all differences between Cart and CD versions, you'd need to play and beat/complete BOTH versions while noting down the things you see; to do it effectively, you'd have to run them side by side because most differences are very subtle. If you want to be on the safe side, you'd have to make a comparison between the original/genuine games (no roms).

Next, there are different sounds, even different sample qualities; many CD games have 11Khz samples for various effects while their cart counterparts are only 8Khz, then there are OSTs vs ASTs, the additional goodies you mentioned, differences in menu setups, loading screens, changed (not cut, just rearranged) vids and anims, etc..etc..etc..etc...

Wait until you see Metal Slug cart vs CD; there are more than 100 (no joke) differences, ranging from the missing squirrels on the opening of level 2, missing voices and anims like the air raid siren that one of the grunts operates at the end of level 1 to slightly different boss behaviour (boss #4), etc.

A member of this forum, Gemant, is an expert when it comes to Metal Slug, specially part one. He also knows about many differences between both versions and always was my source for questions like this, perhaps you should shoot him a PM.

Anyway, trouble is that some differences are very, very small. Sometimes, a tiny object/sprite/piece of the background is missing, or if it's there, it's only partly animated (or not animated at all). It's no problem with very obvious stuff (such as the missing rock in SS4 CD's beach stage), but the Slug 1 example shows you that there's more to it.

That said, I have a decent NGCD collection of 70+ games and a couple of homecarts, count me in if you need help, I still think it's an interesting and worthwhile project because there are some CD versions that are actually better (IMO) than the cart, for example Neo Turfmasters, it contains a whole new play mode, same with the Slugs. What's more, such a list (should it be complete one day) could help to put an end to the "cart or CD?" discussion once and for all.
 
Joined
Jul 20, 2003
Posts
43
Hopefully it will stop the CD or AES or MVS discussions as I always saw the Neo Geo CD as another machine outside the AES / MVS area. Should have had a few more Neo Geo CD only games on it tho... :/
 

neoty26

Not so MEGA, eh?
Joined
Jun 8, 2003
Posts
99
CD costs less than AES most of the time. But if you go for the cheaper one you will get longer load times, and cut down games to reduce the meg count on most of the new games, but one the older games they are exactely the same with extras. glee
 

neoty26

Not so MEGA, eh?
Joined
Jun 8, 2003
Posts
99
And many of the newer games that have large meg counts wont even come out on the CD.
 
Q

qube

Guest
neoty26, could you just edit your post instead of posting 4 times in a row? Thanks wink
 
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