There's been a lot of talk about SvC bringing the noise, as well as SS0 and the new Slug. Some posts have claimed KOF a corpse in the shadow of the "new batch". No one cares to speculate on new KOF storylines or characters, instead focusing all energy into the afore-mentioned games. All the while, a series that has kept the Neo vital to gamers quietly sits, waiting to pounce back into our collective conciousness once again.
That said, I'd like to focus on a game that, IMHO, hasn't received the respect it deserves around here: KOF 2K1.
KOF 2K1 is, in many eyes, the red-headed cousin sent to live with us from our mysterious gypsy aunt that smells like cheese. He looks like he's related, and acts like he's related, except for that weird accent and funny way he ties his shoes. So, some write him off, saying, "The way he talks is weird" or "What's that he's doing with our toys? We don't play like that?! Stop it, Sigmund...!"
Uh, sorry...
Anyway, my point is that Eolith (the Gypsy Aunt) sent us something new; Something that looked like KOF, and acted like KOF, but had strange additions and changes that threw a lot of the hard-core for a loop. The resulting backlash has seriously marred 2K1, and for no good reason, except radical differences and an unusual appearence.
People rag on the BG's and music. Ask anyone. The first thing they'll mention about KOF is the "lousy" music and "boring" BGs. Well, these things are certainly different, but I'd hardly call them lousy. Music first. To describe it as Techno would be to over-simplify. Certainly, there is a lot of sample-style riffs, and a Drum'n'Bass feel, but we're not talking "MORTAL KOMBAT!!!" here. To me, it feels like a Euro take on the existing KOF music. Kinda jazzy-trip, with a solid back-beat. It's different, and not as "soundtrack" friendly as former KOF's, but there is a charm to it that gets overlooked in favor of comparison-trashing. The BGs also get this treatment from the "fans". I've heard "bland and boring", "Not up to par" and the like. While parallax is nonexistant, and there is no change between rounds at ALL, the BG's please me for the sheer population within them. I love seeing that hot Italien chick shaking her ass on the boat in Italy. I dig the Kabuki dancers swingig their heads in Japan. I enjoy the jumbled streets of USA and the snows of Korea. In addition, I like how the pre-fight intro highlites some of the little scenes within the BGs. It's a simple, nice touch that harkens back to, and pays tribute to, the past KOFs and other greats in the SNK library.
I'll also go out on a limb and say that the character artwork is not nearly as bad as some critics claim, and leagues better than the "vintage" SNK work in KOF 97. I'm talking, specifically, about the win-portraits.
Enough with aesthetics. 2k1 gave us all something we should be thankful for: Solid, engaging gameplay.
Eolith gave us:
1: A Striker system that actually impacts gameplay and strategy, as well as being...
2: A combo-lovers wet-dream
3: A super meter system that creates strategy; deciding whether to trade the cheap distraction (striker)for the punishment-inducer/possible opening for your OWN punishment if it misses.
4: SDMs you don't have to telegraph with an armor mode or a flashing red life-bar.
5: New, playable and interesting characters.
K9999 is a beast, with simple, punishing moves, tremendous supers and a crazy design that, while obviously a tribute to Tetsuo in "AKIRA", manages to exude its own attitude and place in the KOF storyline.
Angel, with her virtua-fighter style moveset is as unique as any seen in the series. It pays in pain for your opponent and fun for you to learn to use her proficiently.
May Lee can be played easily, wih her long reach and quickness, but mastering her requires even another mindset.
Foxy, probably the most traditional of the games new-comers, is still an interesting addition and fun to use, as well as having some really great win-poses and design. (Yes, I realize she's an SNK original from 2000)
6: Finally, Eolith gave us one of the best bosses to see the light of Cathode-Ray day. Igniz is a monster, with amazing moves and attitude to spare. Certainly more menacing to watch than Orochi, and far more fresh than "lovable" Rugal, who should've stayed dead after 98.
I could say more about the character specific win-quotes and the return of Heidern and Goro. The giant roster in general. Re-vamped moves. Iori's SDM. But I've gone on long enough. Just know this: KOF 2K1 is solid gaming on the Neo. Love it. Don't leave it.
That said, I'd like to focus on a game that, IMHO, hasn't received the respect it deserves around here: KOF 2K1.
KOF 2K1 is, in many eyes, the red-headed cousin sent to live with us from our mysterious gypsy aunt that smells like cheese. He looks like he's related, and acts like he's related, except for that weird accent and funny way he ties his shoes. So, some write him off, saying, "The way he talks is weird" or "What's that he's doing with our toys? We don't play like that?! Stop it, Sigmund...!"
Uh, sorry...
Anyway, my point is that Eolith (the Gypsy Aunt) sent us something new; Something that looked like KOF, and acted like KOF, but had strange additions and changes that threw a lot of the hard-core for a loop. The resulting backlash has seriously marred 2K1, and for no good reason, except radical differences and an unusual appearence.
People rag on the BG's and music. Ask anyone. The first thing they'll mention about KOF is the "lousy" music and "boring" BGs. Well, these things are certainly different, but I'd hardly call them lousy. Music first. To describe it as Techno would be to over-simplify. Certainly, there is a lot of sample-style riffs, and a Drum'n'Bass feel, but we're not talking "MORTAL KOMBAT!!!" here. To me, it feels like a Euro take on the existing KOF music. Kinda jazzy-trip, with a solid back-beat. It's different, and not as "soundtrack" friendly as former KOF's, but there is a charm to it that gets overlooked in favor of comparison-trashing. The BGs also get this treatment from the "fans". I've heard "bland and boring", "Not up to par" and the like. While parallax is nonexistant, and there is no change between rounds at ALL, the BG's please me for the sheer population within them. I love seeing that hot Italien chick shaking her ass on the boat in Italy. I dig the Kabuki dancers swingig their heads in Japan. I enjoy the jumbled streets of USA and the snows of Korea. In addition, I like how the pre-fight intro highlites some of the little scenes within the BGs. It's a simple, nice touch that harkens back to, and pays tribute to, the past KOFs and other greats in the SNK library.
I'll also go out on a limb and say that the character artwork is not nearly as bad as some critics claim, and leagues better than the "vintage" SNK work in KOF 97. I'm talking, specifically, about the win-portraits.
Enough with aesthetics. 2k1 gave us all something we should be thankful for: Solid, engaging gameplay.
Eolith gave us:
1: A Striker system that actually impacts gameplay and strategy, as well as being...
2: A combo-lovers wet-dream
3: A super meter system that creates strategy; deciding whether to trade the cheap distraction (striker)for the punishment-inducer/possible opening for your OWN punishment if it misses.
4: SDMs you don't have to telegraph with an armor mode or a flashing red life-bar.
5: New, playable and interesting characters.
K9999 is a beast, with simple, punishing moves, tremendous supers and a crazy design that, while obviously a tribute to Tetsuo in "AKIRA", manages to exude its own attitude and place in the KOF storyline.
Angel, with her virtua-fighter style moveset is as unique as any seen in the series. It pays in pain for your opponent and fun for you to learn to use her proficiently.
May Lee can be played easily, wih her long reach and quickness, but mastering her requires even another mindset.
Foxy, probably the most traditional of the games new-comers, is still an interesting addition and fun to use, as well as having some really great win-poses and design. (Yes, I realize she's an SNK original from 2000)
6: Finally, Eolith gave us one of the best bosses to see the light of Cathode-Ray day. Igniz is a monster, with amazing moves and attitude to spare. Certainly more menacing to watch than Orochi, and far more fresh than "lovable" Rugal, who should've stayed dead after 98.
I could say more about the character specific win-quotes and the return of Heidern and Goro. The giant roster in general. Re-vamped moves. Iori's SDM. But I've gone on long enough. Just know this: KOF 2K1 is solid gaming on the Neo. Love it. Don't leave it.


I guess I'm also a bit biased since I could honestly care little about backgrounds since if you're playing the game you really don't have time to comment in the middle of a fight about how pretty the graphics are. It really wouldn't surprise me either if SNK got the same kind of negative feedback when KoF '99 came out just because of the strikers...