Quote from Anechoicjinx:
"They must make serious money off the AES carts, not just chump change. I don't think it's simply for the fanbase. MVS they obviously make a lot on since it's 1800 per cart. There's like, what, maybe 5 bucks of actual material in those? Arcade operators buy them for that much because they're hoping to make their money back on it, and they usually do and then start making profits. So no problem with sales there.
Same goes for the AES cart though. Can't be more than 5 bucks of actual material. Is there really much difference producing an N64 cart and a NeoGeo AES one? I doubt it. And they sell for 300 a piece.
I think playmore makes a great deal more money than people think."
OK Dude, here's the dilly...
MVS...
The SVC cart costs $1850 RETAIL, which means Neostore pays (I am guessing but likely pretty close) $1650-$1700 each. So if SNK sells say 5000 of them (I know that number is too high, I will find out the exact figure if you want, but I'll go high to make my point) at $1700 a pop, that's 8.5 million in GROSS REVENUE. While a good deal of money to an individual to a game publisher it's chump change. you have to take out the cost of people, development, rent, phones, trade shows (for instance the E3 booth space they had cost them $30,000), cost of making and shipping the games, cost of returns, anf the BIG one, the cost of liscensing the Capcom characters, and I'd be surprised if their net profit margin is even $500,000. Now bear in mind a shrinking arcade market and tight economy (meaning it will be a hard sell to a good portion of the Neo MVS owners), and you have a company that NEEDS to get into the PS2 and Xbox, with out the mass market systems, they WILL NOT survive. Trying to go it alone killed them once. Bear in mind they are only doing 2-3 titles each year and the rest WILL NOT all sell like SVC will, most do MUCH smaller numbers. And some even lose money because sales are not what they expected. Oh and those carts COST A TON, they are not $5, more like $100 or so (this is rough, butagain I can get an exact number if need be).
AES
Yes it is for the fans.
Read my posts above and you'll see that they numbers are tiny. They need to keep their name alive at any cost. You need to understand that Neo pople are talkers and will help move people whom don't own a Geo or own one, but won't pay $300 for a game to the PS2 or Xbox where the same game is $50. There are roughly 70K Neos in the US, but there are over 10 million PS2s for instance with Xbox and GameCube runnig similar numbers. As long as SNK is run by the current management they will support the AES because Ben Herman the current Pres. is OLD school SNK. he was head of sales back when Chad Okada was there. but he's also told me it's no money maker, they don't lose, but they're not rolling in dough from AES.
I am only saying this: SNK will survuve, but the Neo GEO is NOT, NOT their future, it is a means to an end and that end is selling Neo Ports on the 128 bit systems. If they sell 50,0000 copies of SVC on each the GameCube, PS2 and Xbox (making 150K total) at $50, they will make $7.5 million in GROSS sales, but the wholesale cost is $44 making for $6.6 million GROSS REVENUE. The cost of porting is almost othing. CDs are cheap to make and ship, returns are no big cost, and at that quantity (this next thing is big so, please note it) Capcom's fees go WAY, WAY down. On that 6.6 million, they can make about 15% net or a cool million. That is twice what the SVC MVS brought in and they also build more consumer awareness and will sell even more copies of SVC2 in the home market the next time around furthering the gap. Whie the arcade market will continue to slide (I am NOT saying it will go away, but it will get smaller than it is.)
Now The same thing applies to less marketable (good games, but not as easy to sell to the general public and arcade owners) titles like Metal Slug, KOF and Samurai Shodown both in the Neo format and the 128 bit formats.
Oh and I did not mention the Game Boy Advance where you will see a lot of titles, too. hThat's a story for another day. ;-)