no meg count on kof 2k1

neonut

Crossed Swords Squire
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Aug 18, 2000
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I received my kof 2k1 today, and I can't seem to find a meg count on it. Does anyone know what it is. Maybe the english version will have a meg count on it..........NEONUT
 

ray_7

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It's either 892megs or some says that it's around 705megs. Not sure....
 

KaedesBlade

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Originally posted by ray_7:
<strong>It's either 892megs or some says that it's around 705megs. Not sure....</strong><hr></blockquote>

Hey Ray_7, you sure change your avatar alot. Its seem like you change for a new one everyday.
 

playboycougar

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Originally posted by KaedesBlade:
<strong>its 892</strong><hr></blockquote>I don’t think it’s 892, I remember reading on ACRADE’s site that there is no way that with out some outrageously large chip that it could reach that high. Most likely it’s in the 700 range, but I would like to stand corrected.
 

KaedesBlade

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Originally posted by playboycougar:
<strong>I don’t think it’s 892, I remember reading on ACRADE’s site that there is no way that with out some outrageously large chip that it could reach that high. Most likely it’s in the 700 range, but I would like to stand corrected.</strong><hr></blockquote>

I remember reading it someway. Maybe it is, maybe its not, I forgot........If it isn't my apologies.

[ March 15, 2002: Message edited by: KaedesBlade ]</p>
 

Kalijiin

Goal! Goal! Goal!
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Originally posted by KaedesBlade:
<strong>its 892</strong><hr></blockquote>

KaedesBlade is right, the meg count is 892. If you look under the review section, under KOF2K1 it says 892 megs.
 

playboycougar

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Originally posted by Kalijiin:
<strong>

KaedesBlade is right, the meg count is 892. If you look under the review section, under KOF2K1 it says 892 megs.</strong><hr></blockquote>I hate to sound so disagreeing but I still doubt it.
 

ray_7

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It should be, I mean 2000 is like 688, if it's 705 then there's only 17megs increase, that's no waY!!!
 

evil wasabi

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Originally posted by KaedesBlade:
<strong>With that much more voices than the other KOFs, it has to be 892.</strong><hr></blockquote>

there are things called compression, something that snk never seemed very fond of. and this wasnt techinically made by snk.

it could very well be in the ~700 range also because of the fact that the music sucks compared to other kof's
 

HPMAN

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Game is 705 Megs. (I believe !Arcade! more than NGF, and 892 meg cart is not going to happen on neo, you can't do it, that's as simple as that)

Ok, fine, master list displays 892 megs... One more cart size error... <img src="graemlins/shame.gif" border="0" alt="[Shame]" />
 

playboycougar

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Originally posted by HPMAN:
<strong>Game is 705 Megs. (I believe !Arcade! more than NGF, and 892 meg cart is not going to happen on neo, you can't do it, that's as simple as that)

Ok, fine, master list displays 892 megs... One more cart size error... <img src="graemlins/shame.gif" border="0" alt="[Shame]" /> </strong><hr></blockquote>Ya, ditto that HP.
 

BRANDI

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First game after SNK demise, and first game without Megs count (apart Minnasan)... sad :(
 

kernow

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"there are things called compression, something that snk never seemed very fond of. "

compression involves processing power to unpack to data into readable form. no point with carts really.
 

Spike Spiegel

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Well, with all the animation and great voice quality, I wouldn't doubt that it's super high. But, as Sonic said, the music isn't that great and that may play a role in it being less. Think about it. KOF98 is 683 with just a few less characters (counting bosss and what not, I'm thinking around 5 or 6). And yet, kof98 had tons of music, not to mention many had voice samples in the music. That would make it go pretty high. Now, with that in mind, I wouldn't be surprised if you toned the music down (IE: 2001) and made more characters with great animation, that it would be only in the low 700 range.

That, plus I don't trust NGF. I mean, they've been wrong about meg count in the past with Super Dodge Ball and Strikers 1945.

But who really cares, the game kicks royal ass!

Spike
 
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I forget where i read it at the moment, ill try and find it, but i could have sworn that i read somewhere on a page showing the insides of carts and whatnot that none of the neo games were past 700 and something megs with the memory structure that they use. I could be wrong though.
 
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My 2 cents.

KOF2K and some before it have been seen to use 64Mbit roms. (That is large and even TSOP roms this size are hard to find, amazing what the pirate did. The largest eprom's I've seen are only 16Mbit.) There are 8 42-pin C slots in the Cha board, and 1 32-pin M slot. There are 4 42-pin V slots, and 4 42-pin P slots.

I know that only 2 of the P slots are used in KOF2K1. Theoretically, if all the 42-pin slots are filled with 64Mbit roms, the maximum rom size would be 16x64 = 1024Mbit. If you include the M rom, which stores basic graphical icons and is usually 1Mbit, that makes it 1025Mbits. So there's plenty of space left on the current pcbs.

The reason why SNK broke the "MAX 330mega Pro-gear spec" was because of the advent of the 64Mbit rom. In future, using TSOP instead of DIP roms would further reduce space, hence more roms could be packed in, and perhaps even larger roms would appear. So the maximum size a game could be is quite irrelevant.

Anyway, back to KOF2K1, given that all the C and V slots are filled, plus 2 P slots, with 64 Mbit roms, and including the 1Mbit from the M rom, that makes 64x14 + 1 = 897Mbit.

And now my speculation, I reckon the P roms are 32Mbit or even 16Mbit each. Just a gut feeling.
I've seen a low-res scan of the prog board and cannot make out the size of the P roms which are eproms, someone with an MVS cart should be able to verify this. The eproms may be Toshiba's, AMD's or ST's and have a generic label, 27C16200 or 27C32200. Look for the 16 or 32, the rest just tells of array and type. The other roms are OTP roms which have no label about their size. Given the general ballpark romsize figure, they can be assumed to be 64Mbit each. (If KOF2K1 is larger than KOF2K)

So once someone tells us how big the P roms are, we've got a figure! (though, I think it's quite likely to be 897 or 833) I would have opened up my cart myself if I had one. Damn it!!!!! Have to concentrate on studies! Damn Tottenham Court Road Casino arcade not having KOF2K1... rant rant...

Another point to note, a 1024Mbit Neo Geo game is only 128Mbytes. A fifth of the size of a CD. 15 times smaller than a DVD. One wonders why the ports are so shit. Can't they just get the gravity in KOF right?!?!!??! Wouldn't be ranting so much if I could just play KOF2K1. huff.. huff..
 
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Another observation, the KOF2K1 prog board uses one large central PCM chip as opposed to all previous encryted revisions which use one PCM and one SMA. Doesn't seem to do much about it being pirated still though.
 

kernow

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ports are shit because of other machines limited ram..

ng has direct rom access
 

mitsuagi

Ninja Combat Warrior
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I don't matter about meg counts...

...the important thing is that the game ROCKS !!! :D :D :D
 
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