WTF?!? Improvements?

snkool

Camel Slug
Joined
Jan 16, 2003
Posts
510
After seeing this thread: <a href="http://www.neo-geo.com/ubb/ultimatebb.php?ubb=get_topic;f=18;t=010184" target="_blank">http://www.neo-geo.com/ubb/ultimatebb.php?ubb=get_topic;f=18;t=010184</a> it appears that many poeple don't like the World Heroes series. I mean come on, it was one of the first and only series to have deathmathces! FUCKING DEATHMATCES!!! How the hell can someone put Fight Fever above World Heroes?!?! very_ang Well... people have different opinions I guess. spock

That being said, what would you have liked to see in the series to make it better and more enjoyable? (And please, no 'make sure it didn't exist', 'nothing could have been done to improve that crap', 'not make it', 'make it a completly different game', or other negative shit.)
 

Kirk Foiden

James Tiberius,
Joined
Aug 14, 2002
Posts
3,267
Actually, I don't think anybody put Fight Fever over World Heroes. World Heroes 1 mind you, and not the sequels. Not anybody that played Fight Fever ever rated Fight Fever over it, at least. Clearly, some stated that they had limited exposure to Neo-Geo fighters. So don't take it to heart. I know what its like to actually like certain games that continually get dumped on by both people who have played and not played such game. (Blue Stinger comes to mind. In which its main reason for its slander was that it was badly publicized for trying to be like Resident Evil, when it clearly wasn't trying to be.(A shame as it had quite a few innovative ideas and fantastic execution of force feedback-assisted melee combat (for its time) and great somewhat tarantino-style humor if only people played it past the first 15 minutes. But I think most just skipped it and decided to agree with reviewers without approaching it with their own mind.)

Anyway, WH was the fighter that showed me that I don't need to take every fighter so seriously. The humor they laced in it complete with zany characters and zany moves for the characters seemed to emit a casual charm for me. I like C. Kidd (probably my favorite "Pirate Ship! Shark Uppa!") Of course, there's plenty of us, on here, while they really get into the best serious fighters, just can't get into fighters that don't take things that seriously. So you kind of roll with the punches. It's like the difference between Virtua Fighter players who play it hardcore and slander DOA for not taking things quite as seriously as VF, and will label it as trash. Many not realizing that the divergences between the two series are done completely on purpose. (Itagaki had no intention on competing with his friends at AM2, on a direct feature-to-feature basis. Clearly it was designed as a divergence from the Mind-numbing requirements in playing VF. Generally, you just can't play VF in a casual way, as great as VF is.) Then the other players who play VF in earnest, but also love to relax and enjoy the different angle DOA brings to the 3D fighting mix. It plays smoothly, has a good enough level of strategy (even if it doesn't reach the deepest plateau), but it reminds us not to take everything so darn seriously. You can play DOA against friends, who have less playing experience than you, who would otherwise not have fun playing you in VF even if they still lose like every match. Mainly because in VF, they're more likedly to not get a move off before they died, and come away feeling that they just can't learn anything. Both games require at least some level of memorizing/recognizing styles and such to master, but one of them is immediately accessible to casual players. Guess what category World Heroes falls in.

<small>[ August 21, 2003, 09:20 AM: Message edited by: Kirk Foiden ]</small>
 

ForeverSublime

6400|!!|Kyo Clone
20 Year Member
Joined
Oct 23, 2001
Posts
6,416
I never liked the gameplay in World Heroes. Too simplistic. The character designs were sub par.

However, I liked the moves. WH gave just enough spark to each of the moves in the game - moves that of course were done before (no fault of the WH team... there are only so many punches and kicks to go around). Here are some moves that I thought were pretty damned cool: The dragon punches (I believe it was Steve who had one in his signature some time back), Captain Kidd's Shark and Ship fireballs, and I forget who... had a flying jump kick with his arm and leg extended outwards and a dragon's head radiated from his body (his arm being the nose, leg the mandible, and body the back of the head). All of those things were pretty damned cool, but that can't make up for anything in the gameplay department.
 

Pep

Genjuro's Frog
20 Year Member
Joined
Mar 28, 2002
Posts
1,147
Well, the truth is that the first 3 installments look quite outdated now, specially World Heroes, but WHP is a gem in my opinion, still great graphics and game play.
 

Kirk Foiden

James Tiberius,
Joined
Aug 14, 2002
Posts
3,267
Can't argue with you there. Yes, the gameplay is quite simplistic. In fact, old school in a Street Fighter 2 way. Everybody has a different level of complexity they feel they need in order to get into a game, in the first place. For some, it has just enough to have an enjoyable time, and the oddities of the characters and moves are enough to make them smile and enjoy themselves. For others, they'll give it a pass. The main thing for me was that WH's system actually worked. And that's the main thing that puts it far above things like Fight Fever. F. Fever was one that just didn't seem to actually have a functional game with the majority of characters in the roster. One just can't work with it.
 
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