Originally posted by PUNJABEE:
<strong>Hey BonusKun, whats up. Havent seen you in ages.</strong><hr></blockquote>
Not much man. Glad to see you still kickin.![]()
Originally posted by PUNJABEE:
<strong>
Sorry, but this once again proves how much SS3 is terrible.</strong><hr></blockquote>
I never said SS3 was a good game. I was just impressed someone took the time to at least showcase the game even with all of it's horribie faults.
Originally posted by PUNJABEE:
<strong>
ALL of those combos were done in 1 of 2 conditions.
First, all combos were shown as 2 Player Vs matches. No 1p vs Computer, and the 2nd player RARELY, (if at all) moved. They were a dummy, waiting for the hits.</strong><hr></blockquote>
Yeah I know. Still the person *persona* went through a lot of troubel to do this so I have to give him props.
Originally posted by PUNJABEE:
<strong>Secondly, 99% of those combo vids (although cool looking) were done with the spinaround move, (and again, player 2 was a crash test dummy) And no one was blocking.</strong><hr></blockquote>
Yeah I know. It was worth a look tho seeing as there really is nothing out there on this game.![]()
Originally posted by PUNJABEE:
<strong>Third and final point, (yeah i know there were only 2, but I just watched it again, and saw somehting else) THIRDLY... Several of those combos were repetitive moves. Slash, projectile, slash, projectile, slash, projectile... or several quick kicks/slashes in a row. And you can actually count the minutes... MINUTES AND HOURS... of recoil time in this vid.</strong><hr></blockquote>
Well that's what you get with this game. It's got serious recoil issues. It's the worst of the Series but it's still Samurai Shodown and it's fun.![]()
Originally posted by PUNJABEE:
<strong>If I were to see that at a real arcade, (this was obviously recorded using an AES, or an Emulator set to US language) with 2 GOOD SS3 players.. then, and ONLY then would I be impressed. That could never happen with the other player actually PLAYING.</strong><hr></blockquote>
lol This guys owns an AES I know personally from what I've been told. I'm guessing it's unmodded but that's a moot point![]()
Originally posted by PUNJABEE:
<strong>
Sorry, i know i Ranted.. i just hate this game alot.
This game is TERRIBLE.</strong><hr></blockquote>
S'ok Man I know how it is to hate shitty games. I'm sure everyone here knows what I hate with a passion. Still tho at least it's something for this series.
I was debating on doing some cobo vids with SSIV seeing as that's broken as all fuck but I dunno now..
Originally posted by PUNJABEE:
<strong>Hey BonusKun, whats up. Havent seen you in ages.
Sorry, but this once again proves how much SS3 is terrible.
ALL of those combos were done in 1 of 2 conditions.
First, all combos were shown as 2 Player Vs matches. No 1p vs Computer, and the 2nd player RARELY, (if at all) moved. They were a dummy, waiting for the hits.
Secondly, 99% of those combo vids (although cool looking) were done with the spinaround move, (and again, player 2 was a crash test dummy) And no one was blocking.
Third and final point, (yeah i know there were only 2, but I just watched it again, and saw somehting else) THIRDLY... Several of those combos were repetitive moves. Slash, projectile, slash, projectile, slash, projectile... or several quick kicks/slashes in a row. And you can actually count the minutes... MINUTES AND HOURS... of recoil time in this vid.
If I were to see that at a real arcade, (this was obviously recorded using an AES, or an Emulator set to US language) with 2 GOOD SS3 players.. then, and ONLY then would I be impressed. That could never happen with the other player actually PLAYING.
Sorry, i know i Ranted.. i just hate this game alot.
This game is TERRIBLE.</strong><hr></blockquote>
uhhhhhhh, what large combo video's are done in an actual match? I've never seen one. I'd like to see somebody pull of that iori 40 hit combo in 2K1 durring an actual game. For these videos, I am really not that impressed, there were a few chances in some of those combos for the oppenent to block if it was actualy being controled. The most impressive ones were Nakoruru's. I should make a Galford combo video...now he has some devistating combos that are a bit better than doing a low kick 4 times in a row :-)
The infinite combos in SS3 are things of beauty in and of themselves, especially the way they were executed in that video.
Originally posted by PUNJABEE:
<strong>
Sorry, i know i Ranted.. i just hate this game alot.
</strong><hr></blockquote>
The only real point to your long rant...
Originally posted by EvilWasabi:
[QB]The infinite combos in SS3 are things of beauty in and of themselves, especially the way they were executed in that video.
Back in 1996, my friends and I played this in the arcade all the time, and it was a rare thing to actually catch someone with an infinite, but when you did, it was usually a hard lesson to take in.![]()
QB]<hr></blockquote>
Yeah, the infinite combos are kinda cool, but the really take away from the game if over used because they are sooooo easy to do. I have to agree though with you Deuce, SS3 rocks. I can remember many matches between my Bust Galford and my friends Slash Genjuro or Basara...nothing like a good bloodfest to dig into. Still my fave game of the series.
Originally posted by Deuce:
<strong>I'm with you, EvilWasabi... SS3 was (and is) still my favorite of the series. I'll freely admit it has plenty of problems, but it's still the most fun for me. The versus matches I've had in that game were definitely for the record books.
My Bust Genjuro vs. Mike Pureka's Slash Nakoruru battles were nothing short of epic.![]()
-Deuce</strong><hr></blockquote>
Originally posted by EvilWasabi:
<strong>That's kind of funny, because Ninja Masters is exceptionally balanced. Anyone can easily beat the last boss with a modicum of skill, even though the last boss can destroy you in one combo.
Kizuna is pretty balanced up until you get to ShinShiShiOh.
As for the KoFs, they aren't balanced at all. KoF 96 Iori.
doesn't make it a bad game, but remember back when KoF 98 was the latest craze, and everyone had their rankings set up with 96 in the gutter - thank god KoF 2000 and 2001 were released because 96 didn't deserve to be last place.</strong><hr></blockquote>
huh?
real king lion in fuun is damn easy
i have no idea why people keep saying hes ultra hard and cheesy
i mean goenitz was MUCH WORSE
kof 96,they're all pretty strong in that game
cd attacks were so fast and the game itself is still the fastest kof...ah...the memories
imo,
iori is the third or fourth strongest in 98
daimon,orochi yashiro and chizuru are the best 3
IMO
IMO
IMO
IMO
Sadly, my "mad skillz" have decayed with time away from the game...Originally posted by Scalpeur:
<strong>Just a small question:
Does anybody know what is the music during the video?
I really like it but I don't know who is singing.
Thanks</strong><hr></blockquote>
Heh That's from the Ruronin Kenshin series. I have to admit it was a nice choice.![]()
Originally posted by Deuce:
<strong>
And to Homer in particular for teaching me just how EVIL Bust Genjuro could be... Who needs infinites?Sadly, my "mad skillz" have decayed with time away from the game...
</strong><hr></blockquote>
I'd choose Slash Genjuro for the deep jump kick into command throw combo. The command throw is a real threat to defensive or offensive players.
Heh That's from the Ruronin Kenshin series. I have to admit it was a nice choice.
<hr></blockquote>
Thanks BonusKun!
Originally posted by Fran:
<strong>IMO
IMO
IMO
IMO</strong><hr></blockquote>
lol Scared of some flames are we?![]()