Ryu vs Ryo who's really the strongest?

KIL

n00b
Joined
Sep 1, 2001
Posts
26
In the anime SF Alpha, Ryu is trully the most strongest (no thanks to the AOF anime). But in the
KOF games Ryo is the winner compared to those weak SF games.
But that's my 2 cents & untill I play a true serious SNK vs CAPCOM game it might could change.

:KIL:
 

Atro

Who?,
20 Year Member
Joined
Jan 30, 2002
Posts
9,478
Any pre '96 Ryo would kick Ryu's ass, but the newer versions of Ryo aren't much of my liking tough. wink
 

thegreathopper

NAM-75 Vet
20 Year Member
Joined
Jun 3, 2002
Posts
1,017
quote..
Ryu would defeat Ryo easily...enough said..

That is a very funny joke....................
 

Rade K

Ned's Ninja Academy Dropout
20 Year Member
Joined
Mar 17, 2001
Posts
11,835
Master Chenug:
ryu is the main charcter for street figher you of at least heard of him even once...
you Mean Strider Hiryu?
 

kyo geo

Geese's Thug
Joined
May 30, 2003
Posts
283
I dont think anyone has the right to dis either character as they both have very strong roots for their respective companies.

It really depends on which version of either game your talking about. Do you really think the ryo in 97 could say anything to the ryu in super turbo? Dont be silly! Then again, if the ryu in world warrior was up against the ryo in fatal fury special, it would be a sorry sight for them fellas at capcom.


You can say 'who's ryu?' all you want, but the truth is hes far more familiar to the majority of gamers than ryo could ever hope to be, which is sad in a way cos ryo is like ryu with freedom of movement.

Geese versus bison, thats a far more interesting match up!

I agree with you atrophyed, ryo has seen a gradual down grading in recent years, but the 96 ryo....oh my god.....that triple punch and triple kick.....not ot mention that multiple c and d...he was to much!

<small>[ July 18, 2003, 07:41 PM: Message edited by: kyo geo ]</small>
 

Rade K

Ned's Ninja Academy Dropout
20 Year Member
Joined
Mar 17, 2001
Posts
11,835
kyo geo:
I dont think anyone has the right to dis either character as they both have very strong roots for their respective companies.

It really depends on which version of either game your talking about. Do you really think the ryo in 97 could say anything to the ryu in super turbo? Dont be silly! Then again, if the ryu in world warrior was up against the ryo in fatal fury special, it would be a sorry sight for them fellas at capcom.

You can say 'who's ryu?' all you want, but the truth is hes far more familiar to the majority of gamers than ryo could ever hope to be, which is sad in a way cos ryo is like ryu with freedom of movement.

Geese versus bison, thats a far more interesting match up!
Guile is a closet communist,
 

Orochi_Flava

Over Top Auto Mechanic
Joined
Sep 12, 2002
Posts
871
kyo geo:
I dont think anyone has the right to dis either character as they both have very strong roots for their respective companies.

It really depends on which version of either game your talking about. Do you really think the ryo in 97 could say anything to the ryu in super turbo? Dont be silly! Then again, if the ryu in world warrior was up against the ryo in fatal fury special, it would be a sorry sight for them fellas at capcom.


You can say 'who's ryu?' all you want, but the truth is hes far more familiar to the majority of gamers than ryo could ever hope to be, which is sad in a way cos ryo is like ryu with freedom of movement.

Geese versus bison, thats a far more interesting match up!

I agree with you atrophyed, ryo has seen a gradual down grading in recent years, but the 96 ryo....oh my god.....that triple punch and triple kick.....not ot mention that multiple c and d...he was to much!
97 Ryo would easily destroy Super Turbo Ryu. 97 characters were incredibly overpowered.
 

kyo geo

Geese's Thug
Joined
May 30, 2003
Posts
283
97 characters were over powered? You mean having all their extra hit moves removed? Or perhaps you mean the grab range being severly toned down?

Sorry, but the only characters that were stronger than their 96 counterparts were the ones with infinets, most notably terry. 97 was a more well balanced game, but only because it wasnt as raw as 96.
 

Orochi_Flava

Over Top Auto Mechanic
Joined
Sep 12, 2002
Posts
871
You sure you don't mean 98? Grabs were toned down a notch from 97.

In 96 most of the characters sucked.

97 gave them a lot of moves and combos back. What hits were removed? As far as I remember, Ryo had some pretty long combos in 97 and 98...hell, he even had some in 95.

Blue Mary, Mai, Shingo, Kyo, Terry, Benimaru, Robert, Orochi Chris, Andy, Iori etc... who lost what?
 

Kusanagi-sama'

Ninja Combat Warrior
Joined
Apr 11, 2003
Posts
530
thegreathopper:
quote..
Ryu would defeat Ryo easily...enough said..

That is a very funny joke....................
Ryu is the main charatcer in the SF series.Only Kyo would stand a chance against him and even then I doubt it.He would beat Ryo quite handily...so would his buddy Ken.
 

kyo geo

Geese's Thug
Joined
May 30, 2003
Posts
283
No way in hell did the 96 characters suck! The extra hits im refering to on 96 occur for example, if your ryo and combo hard puch in to the haow show koh ken when you ARE NOT flashing red and have NO super bar, the hard puch will connect 3 times. Same for his standing light kick as well as his c and d, which ive seen connect almost 9 times (only when blocked).

Iori can score 3 ducking light taps double for a total of 6 hits before performing the deadly flowers.

Compare the grab range AND the delay of how long must elapse before a character can be grabbed after getting up and you will see on 96 they can be grabbed from further quicker after getting up than in 97. You cannot, I repeat CANNOT dilly dally on 96 the way you can on 97 or you get sparked! Those extra hits can obliterate the defense resulting in gaurd crush like no ones business.

Also, do you really think that the cross up overhead kick given to iori in 97 makes up for him not being able to do hard punch, run in , scum gale as an infinite.

Most of the other characters you listed were not in 96, so there is no comparison there.

(6 requires more precision to pull of the moves as well, whereas 97 had then patheticlly simplified.

Face facts dude, as a raw proffesional fighter, 97 just doesnt cut it the way 96 does.

To be fair to you, 97 did allow more of the supers to connect s actual combos, but i hate the system of storing supers, it sucks. I like to be able to run around , charging up when it suits me. I dont think any other kof use the 2 in conjunction (running and charging)

By the way, what characters would you say 'run the game' as far as 97 is concerned?

For 96 I would have to say, chin, clark and iori.

Goenitz is blatantly harder than orochi, but only because the cpu doesnt use him to full effect!

<small>[ July 18, 2003, 08:41 PM: Message edited by: kyo geo ]</small>
 

Orochi_Flava

Over Top Auto Mechanic
Joined
Sep 12, 2002
Posts
871
I'll respect your difference of opinion. Fact is 96 has the worst gameplay out of ALL the kof's.
Characters have the least moves, priorities are strange, and the timing was off. The characters you mentioned were tweaked and definitely better. How is fixing the timing dumbing down the system? 96 response time was lower than 95 and not as exact! They fixed some of that in 97 again as well as adding missing moves. All the other characters I mentioned had very good range with combos and grabs...Blue Mary was a MONSTER. There is NO comparison between 96 and 97. The only things 96 had over 97 were music and the boss team.

I've never had any problem pulling off grab moves in 97, or comboing them as a matter of fact..the fact that they were so overpowering in 97 was the reason that they were toned down in 98.

As for Iori, you may be correct..but then again, I don't practice and as a matter of fact, avoid infinites.
 

Orochi_Flava

Over Top Auto Mechanic
Joined
Sep 12, 2002
Posts
871
You definitely got the monsters correct for 96.

For 97, I say its

Orochi Iori
Blue Mary
Orochi Yashiro (that standing D glitch pissed off a lot of people..lol)

You are also right about Goenitz vs Orochi.

I loved Orochi..but his AI was pitiful... oh_no
 

kyo geo

Geese's Thug
Joined
May 30, 2003
Posts
283
96 didnt have the worse gameplay, 95 did. One combo of three hits (rugal-charge up, hard punch, hard punch, genocide cuttr)can take your whole enrgy bar. I dont use infintes either, but I will blatantly say to you that I will learn them any way, if only because its fun to learn, especially yamazakis sand kick, cance, sand kick ect on 97.

I dont hate 97, but I see it as an attempt, not a sucess where the kof games are concerned.

In 96, the characters were to strong and over powering. I see 97 as an attempt to rectify this by making the charcters less over powering, and the purfect balance was found in 98, hence why it seems to be the most popular.

On a funnier note, my faves are 94 and 96, any kof with billy kane as a selectable character is cursed!

Orochi iori is rediculous, dont you agree! That jumping hard kick may as well be an ifinite! Blue mary is a terror, 100% combos. I prefer the grab yashiro, and hated having to accept that hes not as good as the normal one (counters galore!)

<small>[ July 18, 2003, 08:57 PM: Message edited by: kyo geo ]</small>
 

Orochi_Flava

Over Top Auto Mechanic
Joined
Sep 12, 2002
Posts
871
LOL.. not a billy kane fan?

95's only major flaw was the damage ratio... the gameplay was fast and smooth since it used a different more SF type engine for the move executing. The only sad part is that ONLY the horrible PS1 port had the option to lower the damage significantly.
 
Top