Matrimelee impressions and reviews thread

TheBigBB

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I know that some people have posted impressions already, but now that a large amount of people are about to play this, I think we need a general thread for it. I have played it for a few hours and I can offer my own impression of course!

I am really happy over this game. Yes, I thought ROTD was fun, but Matrimelee is a lot better. No more 10 minute 600 hit combos, and there are some gameplay elements that I really like. Here is the breakdown:

Graphics: The graphics are mostly awesome, marred only by sometimes choppy animations. BUT, it's not that bad at all. I would say that it animates at least as well and often better than ROTD, but I'm not too keen on judging this sort of thing. What I do know is this: The game has a very good FEEL to it with regard to atmosphere, and the backgrounds are very very good. Yes it is true: There are only about 6 backgrounds. The catch? The arena background has 6 or 7 different forms! Every time you fight in it a new band or act will be onstage behind you singing their song (we'll get to the sound later) and with their own jumbotron images going by. The acts are meticulosuly animated. I love how it's done. It takes the whole round sometimes for you to see all the different changes that the background will undergo. No more 2 frame people. This is amazing stuff, guys! I am really in love with what they did on the Neo-Geo! SNK did wonderful things with it in the past, and now it continues. If anyone disagrees here then I'd like to hear why. Oh yeah, and the endings have some really big, quirky looking cartoon images to go along with them. I only won the game one time using the last boss though. :)

Music: The music blows me away! The game has so many full length vocal tracks that I can't even count them all. Maybe 8? Like I said, as you're fighting singers or bands will be in the background putting on a show. The quality isn't quite as sharp as MS3 or something, but it's as good as the Neo can do for full vocal tracks and it's great stuff. I love it!

Gameplay: Take ROTD, take out the giant aesthetic combos, throw in some quirky things and funny special moves. I like the double jump which can be performed by anyone. It adds a lot of strategy, but, you can't block in the air, (EDIT: You can air block, but not every move) so if you do jump you better have it planned out well! I love the usage of the referee! It's hilarious to toss the ref as a weapon, use him as a shield, or just see him get beaten down inadvertently. You can't use the ref in every round, but I think 2 of the backgrounds have him. Also in this game: Dashing, rolling, and a slow powerful CD move. The CD moves are like ROTD but tey hit one time only and just do a lot of damage while knocking the opponent away. Also, for those who can't beat the last boss, this time you can be the boss! Yeah, the last boss is hard as hell on any mode, but at least she has some weaknesses. Namely, you can often get behind her while she's doing a move and get a hit in. She's also quite weak to herself as I alluded to, so anyone will be able to win playing as her just to see what the endings and credits are like. There are a few annoying things, though. One annoyance is that when a character moves up a number on their stress meter, they power up in a burst of energy and it knocks you back. It's annoying to be doing an attack and suddenly get hit back. Well, it almost always happens after someone gets up from a hit, so you could watch to make sure it's not going to happen. Maybe I find this annoying due to lack of experience with the game. Also, once again the game doesn't quite fit onto the TV properly. You can't see as far as you should be able to on the borders. These are just minor complaints, but they should be noted.

Overall I am very surprised and happy with this game. I urge people who liked ROTD to give this a try. I think you'll find that it's a lot better. The atmosphere of the game is just done to perfection. And, believe it or not, the ROTD characters aren't so bad to have in there... You encounter them backstage as side fights so they're not entirely out of place. Is it kind of lame? Yeah it is, but not as much as you'd think. It's a silly game anyway, so it's not a big deal. At least we get to use the ROTD characters in a better game.

This is not to say that ROTD sucks, but it was never the best Neo fighter, and Matrimelee is a lot better. That's all there is to it. I like it a lot. I know I seem to say that about a lot of new releases, right? But, I never ever said ROTD was amazing, I never said that MS4 didn't do a little too much GRAPHICAL rehashing, and I never even played KOF 2001 and 2002, so don't dismiss my opinion here just because you think I am too positive. :)

Oh yeah, and Poochy rules.

<small>[ June 01, 2003, 07:22 PM: Message edited by: dmhawkmoon ]</small>
 

Tarma

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Matrimelee is absolute shit. It's almost as bad as RotD, making it one of th....

Oh... wait a minute... I've not played it yet :rolleyes: loco
 

Tarma

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beelzebubble:
you can't block in the air
it does have air blocking im pretty sure..

Oh... wait a minute... I've not played it yet
the loveable tarma :) could you do a review of svc for me :D

?
SvC? Yeah! It's shit, one of the worst games I have ever had the misfortu... wink

Hopefully my Matrimelee cart will arrive Monday now. I'm a big WW7 fan so I'm looking forward to the style Matrimelee has... I do hope I have positive things to say about the game, because RotD left a bad taste in my mouth (must be the laqcuer they use on the plastic loco )
 

beelzebubble

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bad taste in my mouth (must be the laqcuer they use on the plastic )
hey i know where you are coming from... i get pissed if i spend 6000 yen on a game i dont really like (let alone 40,000).

i honestly think that matrimelee is points above rotd in about every aspect though (gameplay, graphics, style, sound, etc).

i look forward to your impressions of the game :)

?
 

FeelGood

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Backgrounds 7.5
Gameplay 8.5
Graphics 9
Fun Factor 9
Music 10

Explainations:
Backgrounds - I gave a lower score because most of the backgrounds seem to be layers added to the stadium background, but there are some other backgrounds which you may not see at all during your run, and they look gorgeous. Like Chinnen's tree stage, or the IT store. I like the locker room too - gives the game a kind of "wrestling" feel, where you character will barge into the locker room looking for a fight, and end up fighting someone they don't intend to. If there were more background variety, this game would be complete, but as they are, the backgrounds all look great.


Gameplay - often feels uninventive. AB rolls, CD knockdowns, but then being able to use the Ref to fight and defend with is a nice touch. Also, some of the moves are drop dead cool. Take Olof's kick desperation - he tosses his sunglasses in the air and start a rapid teleporting kick combo, and when it finishes, the glasses drop in his hands and puts them back on. I also love Buntaro's DM where he does a kick cojmbo, ending by stomping the opponent on the ground. Made me feel like he was a Yamazaki disciple. I really love the way moves look, and the animations. The game would be perfect but... whenever the oppoennt's or your own power gauge maxes a level, gameplay breaks for a second as you get a spirit burst. I typically get hit by the spirit burst and this pisses me off to no end, because the CPU seems to regain spirit a lot faster than I do. :( Hence the drop in score.

Graphics - The sprites are a slight bit grainy, but they look so much better than anything I saw in KoF - I mean, these characters all have style, and I find that the only characters I have little interest in playing as are the grannies (who I ended up playing as anyways out of curiousity), Kanji, and Elias. Everyone looks great, and so, unlike RotD, where characters like Radel, Kang, Elias, etc looked gay and you didn't want to play as them, in Matrimelee, everyone looks cool, and you'll want to play as everyone. IMO. wink When you do a SDM, the screen will change to a blue tone where the background is muddied - a very cool effect that of course we've seen before, but it looks quite good here. In some moves, I wonder how the resolution looks so nice, like Anny's dm where she throws the opponent and then pass by the earth - that looks great. Simply great. The amount of sprites they push on the screen is impressive - especially during the fight with sissy, where you have you, sissy, a frog, and a cage with yourself inside as the curtains draw in... (I hate it when that happens...).

If the graphics weren't sometimes grainy, I'd give a higher score, but as it stands, the game looks incredible, an the fault may be with my tv, not the game...

Fun Factor - So far so good. No complaints.

Music - Hands down, best on the system. There are some sound effects I could care less for, and Saizo's voice is like WTH?! But the Music is perfect. Just incredible that they could fit that many vocal tracks on one home cart... Incredible meaning hard to believe because no soundtrack has ever been this good. Sure, Metal Slug 3 was awesome - but this is awesome, with voices added, making it incredible.

Conclusion:
Was this game worth what I paid for it: YES.
Was RotD: No.
Was KoF 2002: No.
Was Metal Slug 4: No.

This game will not let you down.
 

neojedi

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The sound scores remind me of ROTD, where the music was groundbreaking but the sound effects were grating. I'm beginning to think that there is a trade-off... that to get music that good out of the Neo, you have to take the quality away from the sound effects.

<small>[ May 30, 2003, 08:22 AM: Message edited by: neojedi ]</small>
 

Average Joe

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EvilWasabi:
Backgrounds 7.5
Gameplay 8.5
Graphics 9
Fun Factor 9
Music 10

Explainations:
Backgrounds - I gave a lower score because most of the backgrounds seem to be layers added to the stadium background, but there are some other backgrounds which you may not see at all during your run, and they look gorgeous. Like Chinnen's tree stage, or the IT store. I like the locker room too - gives the game a kind of "wrestling" feel, where you character will barge into the locker room looking for a fight, and end up fighting someone they don't intend to. If there were more background variety, this game would be complete, but as they are, the backgrounds all look great.


Gameplay - often feels uninventive. AB rolls, CD knockdowns, but then being able to use the Ref to fight and defend with is a nice touch. Also, some of the moves are drop dead cool. Take Olof's kick desperation - he tosses his sunglasses in the air and start a rapid teleporting kick combo, and when it finishes, the glasses drop in his hands and puts them back on. I also love Buntaro's DM where he does a kick cojmbo, ending by stomping the opponent on the ground. Made me feel like he was a Yamazaki disciple. I really love the way moves look, and the animations. The game would be perfect but... whenever the oppoennt's or your own power gauge maxes a level, gameplay breaks for a second as you get a spirit burst. I typically get hit by the spirit burst and this pisses me off to no end, because the CPU seems to regain spirit a lot faster than I do. :( Hence the drop in score.

Graphics - The sprites are a slight bit grainy, but they look so much better than anything I saw in KoF - I mean, these characters all have style, and I find that the only characters I have little interest in playing as are the grannies (who I ended up playing as anyways out of curiousity), Kanji, and Elias. Everyone looks great, and so, unlike RotD, where characters like Radel, Kang, Elias, etc looked gay and you didn't want to play as them, in Matrimelee, everyone looks cool, and you'll want to play as everyone. IMO. wink When you do a SDM, the screen will change to a blue tone where the background is muddied - a very cool effect that of course we've seen before, but it looks quite good here. In some moves, I wonder how the resolution looks so nice, like Anny's dm where she throws the opponent and then pass by the earth - that looks great. Simply great. The amount of sprites they push on the screen is impressive - especially during the fight with sissy, where you have you, sissy, a frog, and a cage with yourself inside as the curtains draw in... (I hate it when that happens...).

If the graphics weren't sometimes grainy, I'd give a higher score, but as it stands, the game looks incredible, an the fault may be with my tv, not the game...

Fun Factor - So far so good. No complaints.

Music - Hands down, best on the system. There are some sound effects I could care less for, and Saizo's voice is like WTH?! But the Music is perfect. Just incredible that they could fit that many vocal tracks on one home cart... Incredible meaning hard to believe because no soundtrack has ever been this good. Sure, Metal Slug 3 was awesome - but this is awesome, with voices added, making it incredible.

Conclusion:
Was this game worth what I paid for it: YES.
Was RotD: No.
Was KoF 2002: No.
Was Metal Slug 4: No.

This game will not let you down.
*nods head*

Exactly how I feel about this game, even down to the utter coolness of Olof and his DM.

If you really want to nitpick the game, you can find a decent amount of flaws to hold it back, but why bother doing that when the its just so much damn fun to play.

<small>[ May 30, 2003, 08:39 AM: Message edited by: Average Joe ]</small>
 

FeelGood

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Average Joe:

Exactly how I feel about this game, even down to the utter coolness of Olof and his DM.
Olof has to be one of the coolest characters I have ever seen in a video game.

Everything about him is so well done. From his injured arm that drips blood before the match, to his quotes against other players

Granny: "What'd you eat to get so huge?"
Olof: "It must have been the milk. heh. heh. heh."

And I love his end pose, where he laughs maniacally and then quickly stops and looks serious.

His moves are where it's at. They're all quite violent. That's something that means a lot to me when it comes to bad guys.

Another character I like a lot is Hikaru. She's like Haohmaru and Ukyo's love child. Sam Sho fans should be very happy with this character.
 

Average Joe

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Out the whole cast, these are my favorite characters:

Olof: Like you said, he is a total badass, through and through. His moves and look are all completely original, a definite person to add to my favorite character list.

Although I'd love a back story on what is up with his arm. He doesn't use it in regular battle for fear of further injury(?), but unleashes it for his SDM, like its an all powerful demonic sort of thing.

Hikaru: I love the way he plays, very versatile and closely resembles that of a SS character. Also have to love his SDM counter super, easy to pull off and extremely damaging.

Poochy/Pochi: Personally, I think he is the best drawn and animated character in the game. All of his moves look really nice and are highly detailed; just look at his cheeks when you use his air dive attack, they flap out like a dog sticking his head out of a moving car, too cool.

Honorable Mention:

Annie, just for her "To The Moon" DM.


Although those are my personal favorites, I enjoy playing as all the other characters. They are all just so much different from one another that it makes for a fun game no matter who you pick.

<small>[ May 30, 2003, 09:22 AM: Message edited by: Average Joe ]</small>
 

FeelGood

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One character I found interesting was Keith -
He feels like the generic cool character, but plays like a mix of Jimmy and Billy Lee. He has kick combos, punch combos, a rising kick like Jimmy's, a lightning projectile like Kaede's... But then the problem with him is that he doesn't look that much like his portrait. His hair is longer in the sprite than his protrait (the O. Zero trick learned from Playmore/Eolith). He still looks good, but it's messed up that he would look different.

Poochy is definitely one of the coolest characters just for his dialogues with the other characters. Some of them make me laugh out loud. His move list isn't too shabby either. I've managed some good rushing combos with his shoulder charge.
 

TheBigBB

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If you can block in the air, how do you do it? I know it's not simply by holding backwards.

Oh, and how many backgrounds are there then? I don't think I've seen them all yet. I only played through like 4 times and never saw 2 of them that EvilWasabi mentioned!

<small>[ May 30, 2003, 10:05 AM: Message edited by: dmhawkmoon ]</small>
 

beelzebubble

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If you can block in the air, how do you do it? I know it's not simply by holding backwards.
just by pulling back is how i did it, ive done it against an anti air (like a dp or something) and after double jumping).

there may however be rules to determine whether you can do it or not, some moves my not be blockable in the air and timing, jump height might also be a factor. i only play in the arcades so i cant really test it out to tell you :(

joe? ew? tsukaesugi?

?
 

FeelGood

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some moves are not blockable in the air. I'm sure that Sissy's Abubo move is one of them. But otherwise, just hold back on the stick.

One thing that should be stressed is the need to play this game on a non-US/Euro machine.

It sounds weird, but you don't get the same music outside of Japanese mode.
 

TheBigBB

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EvilWasabi:
some moves are not blockable in the air. I'm sure that Sissy's Abubo move is one of them. But otherwise, just hold back on the stick.

One thing that should be stressed is the need to play this game on a non-US/Euro machine.

It sounds weird, but you don't get the same music outside of Japanese mode.
What do you mean same music? Unfortunately I am busy today so I might not get to play too much.

And, Sissy's Abubo move is the one move i was trying to air block and couldin't. That thing is rough. You HAVE to double jump if you're going to jump at her at all!
 

FeelGood

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there are 4 tracks that should only be played for when you fight RotD characters - and they fit the RotD characters perfect. They have no lyrics, just music.

But when you play on a non Jap machine, you will only get these 4 tracks. No Chisana Shiawase, Binbouningenkanenaija, Debu (oh man it's weird here) - just those other voiceless tracks. It's a bit boring when you get the same music on a different stage every other match.

And so in the end, non Jap consoles are outputting non-"Japanese" music.
 

Talen

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EvilWasabi:
Take Olof's kick desperation - he tosses his sunglasses in the air and start a rapid teleporting kick combo
Chain driver? spock
 

TheBigBB

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Really, EW? I do have a Japanese console so obviously I don't notice this. I thought you meant that selecting "English" made it lose music tracks.
 

FeelGood

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Talen:
EvilWasabi:
Take Olof's kick desperation - he tosses his sunglasses in the air and start a rapid teleporting kick combo
Chain driver? spock
different. Cooler. Glasses go straight up. Plus he takes them off to do the combo, as opposed to pulling them out of his shirt. :)
 

BakuretsuMutekiSid

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The reviews are great fellas. But I don't have the slightest clue as to who the characters are besides Poochy. Is there an english link to a character page with some background story?
 

TheBigBB

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BakuretsuMutekiSid:
The reviews are great fellas. But I don't have the slightest clue as to who the characters are besides Poochy. Is there an english link to a character page with some background story?
The "Frank Zappa" thread in New and Rumors has a little info on some of the characters. I could list them for you if you wanted, although that might not mean anything to you...

So, anyone else have any impressions?
 

Tarma

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Initial reactions (I've only played it once through with Poochy) -

WAAAAAY BETTER THAN RotD glee glee glee

In fact this is nothing (fortunatly) like RotD... however, Waku Waku 7 quality it ain't.

I'll put down more detailed impressions after i've spent more time with the game.
 
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