I was gonna hold off until people got the game in hand & commented on it, but since I've played the game a week solid I thought I'd go ahead with a mini-review.
My reaction to this game has been VERY much like ROTD, I was bored at first, then the game grew on me as I got deeper into it. BTW this game is not much like ROTD at all save for the 4 ROTD cameos (each of the four often 'step in' to fight for other NPI characters, some are hilarious, like Elias fights for Sonia who you see nekkid in the shower through steam)
Overall, I think this game will be liked best by devout NPI followers & gamers who like a whacky anime vibe in their games alla WW7 & Gowcaizr
Graphics - sprites are gonna disappoint as they are animated poorly to average, some are very stiff with low detail & movement, ROTD sprites are much cleaner.
Backgrounds - again, average, moderate detail with a washed-out color pallette, very 2D JPN only PSX-esque at times. There are really only 4 backgrounds - a stage scene, computer store, a white room, and a night club/lounge, plus a forrest scene I havent seen for a week (must be 2P only). However, the stage & room appear in different varieties, for example the stage has alterring things on the jumbo screen & different anime performers.
Some pretty cool SDM animation & sound, especially when the final blow is a super.
Gameplay - its there but takes a while to find, decent amount of moves per character. Gameplay is gonna be too loose & random for hardcore fans, Fran will probably shit a brick
The code doesnt seem near as tight as it should be, & hitbox accuracy seems a little off. Some glitchiness.
I really love the new character Olof, innovative, has a QCF fireball that can be shot at 4 different angles, well laid out & offbeat character. Saizo is cool too. Theres a good range of usable characters here.
Double tier jumping rocks IMO, & AB rolling is quite useful. When characters earn a charge, they glow & produce a charge that will stun an opponent if touched.
comboing - not combo heavy at all, pretty lame here
2 LAME game modes added
1. cant remember the name, but a mode where if one player taunts & the other player answers with a taunt, the fight pauses & a TV screen appears & flashes 1 of the 4 buttons quickly, correct presses on either side decide whether blows hit, miss, or are blocked. In all fairness, I havent had a human opponenet to try this with. The AI opponent never uses this feature luckily so it is a 2P thing only which might be enjoyed by some.
2. By pressing BC, the Kruoko-esque ref can assist you by either blocking blows or making hits. VERY lame IMO, useless & a pain. Luckily the ref doesnt appear in every round. Sadly, he does not raise a flag each time a side scores a hit, as in past NPI games
Sound - more good solid Noise Factory stuff, guitar based but anime quirky at times. I still think Noise should score for future KOF games.
Graphics - 6.9
Gameplay - 7.4
Sound - 8.7
Overall - 7.5
Lee (garg7)
<a href="http://www.neogeotemple.com" target="_blank">http://www.neogeotemple.com</a>
<small>[ May 28, 2003, 09:08 AM: Message edited by: gargoyle7 ]</small>
My reaction to this game has been VERY much like ROTD, I was bored at first, then the game grew on me as I got deeper into it. BTW this game is not much like ROTD at all save for the 4 ROTD cameos (each of the four often 'step in' to fight for other NPI characters, some are hilarious, like Elias fights for Sonia who you see nekkid in the shower through steam)
Overall, I think this game will be liked best by devout NPI followers & gamers who like a whacky anime vibe in their games alla WW7 & Gowcaizr
Graphics - sprites are gonna disappoint as they are animated poorly to average, some are very stiff with low detail & movement, ROTD sprites are much cleaner.
Backgrounds - again, average, moderate detail with a washed-out color pallette, very 2D JPN only PSX-esque at times. There are really only 4 backgrounds - a stage scene, computer store, a white room, and a night club/lounge, plus a forrest scene I havent seen for a week (must be 2P only). However, the stage & room appear in different varieties, for example the stage has alterring things on the jumbo screen & different anime performers.
Some pretty cool SDM animation & sound, especially when the final blow is a super.
Gameplay - its there but takes a while to find, decent amount of moves per character. Gameplay is gonna be too loose & random for hardcore fans, Fran will probably shit a brick
The code doesnt seem near as tight as it should be, & hitbox accuracy seems a little off. Some glitchiness.I really love the new character Olof, innovative, has a QCF fireball that can be shot at 4 different angles, well laid out & offbeat character. Saizo is cool too. Theres a good range of usable characters here.
Double tier jumping rocks IMO, & AB rolling is quite useful. When characters earn a charge, they glow & produce a charge that will stun an opponent if touched.
comboing - not combo heavy at all, pretty lame here
2 LAME game modes added
1. cant remember the name, but a mode where if one player taunts & the other player answers with a taunt, the fight pauses & a TV screen appears & flashes 1 of the 4 buttons quickly, correct presses on either side decide whether blows hit, miss, or are blocked. In all fairness, I havent had a human opponenet to try this with. The AI opponent never uses this feature luckily so it is a 2P thing only which might be enjoyed by some.
2. By pressing BC, the Kruoko-esque ref can assist you by either blocking blows or making hits. VERY lame IMO, useless & a pain. Luckily the ref doesnt appear in every round. Sadly, he does not raise a flag each time a side scores a hit, as in past NPI games

Sound - more good solid Noise Factory stuff, guitar based but anime quirky at times. I still think Noise should score for future KOF games.
Graphics - 6.9
Gameplay - 7.4
Sound - 8.7
Overall - 7.5
Lee (garg7)
<a href="http://www.neogeotemple.com" target="_blank">http://www.neogeotemple.com</a>
<small>[ May 28, 2003, 09:08 AM: Message edited by: gargoyle7 ]</small>
