WAIT A SECOND!!! There are some possibilities with this game. Let's go to the options menu...
Item 1 of interest:
Run On/Off
(was hidden in CVS)
Item 2 of interest:
Turbo Speed Turbo1 Turbo2 Turbo3 Turbo4
(new option!!!)
There could actually be some action this time around, I will know for sure when I play someone using these options. Run is a no-brainer, but the Turbo options especially 4 are very fast and do not compensate for move input, so you need to pull the moves at lightning speed or they won't come out.
Now the rest... there are no EX versions of either Dan or Joe. In keeping with the CVS tradition, Dan has 3 supers plus his super taunt and all of his moves. Joe got shafted and has only 1 super and is missing moves. Gotta wait for the sequel before Capcom actually has the guts to fully implement the SNK characters it seems.
There are also the tweaks and additions to the characters, more on that below.
Apparently the good combos are even harder. The only character I am a master of is Vega (US) so let me go into detail. Vega's rolling attack has been strengthened and no longer misses hits like it did before. There seems to be more lag at the end, though! My favorite CVS corner combo does not work anymore:
Jump HP, b, cLK, f+HP, b, cHP, f, b, f+PP
...because there is too much lag after the rolling attack. It seems that even with greater speed, Capcom is determined to insure that there are no good combos at all in CVS.
But Vega has a new move now, standing close HK which is basically a fierce hit at close range which he did not have before. I have no idea what to do with this, with the charge times as vicious as ever I can add something after it but it is not worth the effort vs cHP.
[ June 14, 2001: Message edited by: neojedi ]