capcom vs snk or snk vs capcom

chuckclown

Banned
Joined
Apr 11, 2001
Posts
716
which one did you like DC or NGP i like the one on NGP because it played better and it had better charters and mini games.
 

Rain

Fashion Designer,
20 Year Member
Joined
Apr 23, 2001
Posts
1,858
Agreed. The NGPC version was much more impressive IMHO.
 

Geese Howard

Quiz Detective
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Jun 15, 2001
Posts
88
the NGPC was simply amazing and go down as one of the greatest fighting games ever for portable, I mean unlockable characters, single, team, and switching modes, olympic mode to unlock move, and a simply great fighting game, cant go wrong with it
 

RiotoftheBlood

Chin's Drinking Partner
Joined
Jan 10, 2001
Posts
2,779
Originally posted by chuckclown:
<STRONG>which one did you like DC or NGP i like the one on NGP because it played better and it had better charters and mini games.</STRONG>

I'm with Rain... the NGP game was a better effort.
 

Proto Mike

n00b
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Jul 1, 2001
Posts
20
The NGP game was definitely the better of the two. It was the deepest portable fighter I have ever played.
 

John

Ghost of Captain Kidd
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Jun 13, 2001
Posts
1,665
I hate to simply parrot what everyone else just said, so I'll elaborate on why I like the NeoPoke version so much.

The NP version had a more interesting and diverse selection of characters (like Haohmaru, Felicia, and Akari), more modes (survival, time attack, "first blast," which was 10 sudden death matches in succession. You got points based on how well you did), tag battle, well-balanced gameplay (instead of covering up the lack of balance with "ratios"), tag battle (and not even massive screen-choking 500-hit beam/meteor-shower supers, just tag in and out), mini-games (Felicia DDR clone, Arthur jumping to get treasure, Marco shooting UFO's, and Jubei slicing dummies), unlockable moves, an actual plot of sorts (Bison and Geese joining forces and organizing a dummy tournament to collect the ultimate soldiers), and the SNK characters weren't messed with (actual "autoguard" for the characters). Also, they have a guard meter, and Haohmaru's fierce 0wNz j00 411 <IMG SRC="smilies/biggrin.gif" border="0">

Plus, Evil Ryu actually has his own stance, instead of being a mere palette swap. What more do you want? <IMG SRC="smilies/smile.gif" border="0">

Simply put, this was the reason I got the NGPC.
 

RiotoftheBlood

Chin's Drinking Partner
Joined
Jan 10, 2001
Posts
2,779
Originally posted by John:
<STRONG>I hate to simply parrot what everyone else just said, so I'll elaborate on why I like the NeoPoke version so much.

The NP version had a more interesting and diverse selection of characters (like Haohmaru, Felicia, and Akari), more modes (survival, time attack, "first blast," which was 10 sudden death matches in succession. You got points based on how well you did), tag battle, well-balanced gameplay (instead of covering up the lack of balance with "ratios"), tag battle (and not even massive screen-choking 500-hit beam/meteor-shower supers, just tag in and out), mini-games (Felicia DDR clone, Arthur jumping to get treasure, Marco shooting UFO's, and Jubei slicing dummies), unlockable moves, an actual plot of sorts (Bison and Geese joining forces and organizing a dummy tournament to collect the ultimate soldiers), and the SNK characters weren't messed with (actual "autoguard" for the characters). Also, they have a guard meter, and Haohmaru's fierce 0wNz j00 411 <IMG SRC="smilies/biggrin.gif" border="0">

Plus, Evil Ryu actually has his own stance, instead of being a mere palette swap. What more do you want? <IMG SRC="smilies/smile.gif" border="0">

Simply put, this was the reason I got the NGPC.</STRONG>

Capcom didn't try to cover the lack of balance with Ratios. The ratios were intentional, it was something new for the DC game.
 
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