CvsSpro with the VGA box

K

Kyo 2000

Guest
It's hilarious, everything looks perfect, except for the characters. If you have the opportunity, you've just got to try it sometime. It's like you're playing a Dreamcast game with NES characters....
 

RiotoftheBlood

Chin's Drinking Partner
Joined
Jan 10, 2001
Posts
2,779
Originally posted by Kyo Unleashed:
<STRONG>It's hilarious, everything looks perfect, except for the characters. If you have the opportunity, you've just got to try it sometime. It's like you're playing a Dreamcast game with NES characters....</STRONG>

The characters are done in a lower resolution than the BGs.
 

Devil_Gans

Bu, ,
Joined
May 21, 2001
Posts
4,718
yeah the VGA box really improves on the graphics and it runs it on high resolution.the sprites juz don't fit with the backgrounds rather they are pixelly.why doesn't capcom try the 640 by 480 resolution which GGX is running on? it would be awesome ain't it? <IMG SRC="smilies/wink.gif" border="0">
 

Ultimate KOF

Quiz Detective
Joined
Jul 2, 2001
Posts
83
Yeah.. I have this problem with all the capcom fighters..!!

GGX rules!!!! Big time! <IMG SRC="smilies/biggrin.gif" border="0">
 
C

Caris Nautilus

Guest
Well CvsSNK does look kinda ugly. But 2-D in VGA generally looks pretty bad, since PC you need to run scanlines in 2-D to give it a more "Arcade" look, or else you get really blocky pixalted graphics.

Can you scanline or antialais when using the VGA box?
 
Top