Do you think it takes skills to play Streetfighter??

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Apr 12, 2001
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I know the topic is pretty vague on which Streetfight but lets say the SFA3 or even SF3TS.
Well just curious cuz i'm thinking thats all.
If you look at some of the characters you need to learn very good timing to imput moves. While in kof a simple combo and a motion of a dm which I find pretty easy compared to SF style of supers. Like the ones that mainly get me are the charging back,forward,back,forward supers lets say for Bison on Sfa3. I mean I've been practicing Bison in that game for awhile and still can't combo his super psycho crusher into a jump in combo. And in SF games you have to be careful about jumping in and such. So takes skills to know when to jump in or not. Well if ya guys think about it just say what you think.
 

koolking

Super Spy Agent
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NO and this is the Capcom v.s Snk forum so where does your topic involve SNk?
 
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well i guess i didn't put it before. I'm trying to say does sf take as much skill kof. But if this topic is not I have no problem with the moderaters changing it to another area of discussion.
 

Fat Cat Lim

Geese's Thug
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Apr 12, 2001
Posts
288
This topic is related to Capcom. So it stays.

It doesn't take skills to play SNK or Capcom games. However, it does take skills to play well, especially against challengers. Different games require different methods of mastering the game. In both KOF and SF, you can't mindlessly jump in. In fact, that's the same thing for most, if not all, fighting games. KOF, you have hyper jumps and hops, which is not present in SF. KOF doesn't have SF charge back supers like Bison and Guiles. Different games, different systems.

It takes skills to play SF well. It also takes skills to play KOF well.

(Am I sound like Seth too much? ^.^;; *runs away*)

Fat Cat Lim
 

Anecdote

n00b
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What's that word he uses so often? Scrub? ^_^

*sarcasm mode enabled*

Oh, man... He breaks my heart everytime I read his stuff.

*sarcasm mode disabled*

>FCL

Why don't you start a column of your own? <IMG SRC="smilies/smile.gif" border="0">
 
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Apr 18, 2001
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Originally posted by Tasuki Sho:
<STRONG>I know the topic is pretty vague on which Streetfight but lets say the SFA3 or even SF3TS.
Well just curious cuz i'm thinking thats all.
If you look at some of the characters you need to learn very good timing to imput moves. While in kof a simple combo and a motion of a dm which I find pretty easy compared to SF style of supers. Like the ones that mainly get me are the charging back,forward,back,forward supers lets say for Bison on Sfa3. I mean I've been practicing Bison in that game for awhile and still can't combo his super psycho crusher into a jump in combo. And in SF games you have to be careful about jumping in and such. So takes skills to know when to jump in or not. Well if ya guys think about it just say what you think.</STRONG>

Well, Tasuki...I personally was weaned on Capcom games first, and then SNK, so I found the Capcom gameplay easier to grasp. SNK games really didn't have the same smooth playability until the somewhat recent games like the Real Bout series and the KOF series from '97 on.

In regards to charge moves, they are always somewhat harder to pull into combos then "rolling" motions...which is the reason, it seems, that SNK decided to eliminate charges (with the exception of a few like Robert Gracia) in most specials, and in DMs altogether. Look how playable Andy Bogard got once the charge for his Cho Reppa Dan DM was eliminated.

I know this really wasn't your question, but the best way to handle charge supers is to change them into a singular rolling motion as opposed to "forward back forward".

Instead, for Bison, charge back, do a low short, then as the short connects quickly roll the stick forward, down forward, down, down back, back, then push forward again and press punch all in one smooth motion, and the Super will come out. This will work as a jump in if you remember to charge as you jump in.

And as Fat Cat says...it takes little skill to play a Capcom or SNK game, but it takes practice and patience to be good at it.

And that's my two cents...
 

Black_Hayato

Cheng's Errand Boy
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Apr 12, 2001
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112
I couldn't agree more with fat cat.

Its foolish to think an SNK game would take more skill to master than a Capcom game and vise versa. Since 2d fighters are about 90% identical play wise. What creates a myth that one takes more skill over the other is the nuances, little things and querks that amount to, and grow as the game ages. The time you spend w/ it, learning the ins and outs, shapes your opinion. If you played one more over the other of course you'll think one takes more skill, cause you know it better.

This is why I try to be as rounded as possible, and play ALL the fighters. They are different while being the same, a family, or more so a genre.
 

Apathy Wind

Cheng's Errand Boy
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Apr 12, 2001
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Both games require skill to play successfully. It's a universal truth and everyone else has accurately covered the details so I'll leave it at that.


Personally, I'm glad SF and KoF have those differences in control, combos etc. It makes each games more fun. As much as I enjoy games like CvS, I would never want a unified control scheme in those fighters. The differences are one of the things that make them so appealing. After all, variety is the spice of life <IMG SRC="smilies/biggrin.gif" border="0"> .


Incidently, that's one of the things I really didn't like about the SF3 series - no charge motion supers. It was pretty much double quarter circle motions, 360 variants, and the odd Gouki super. I like the variety offered by store supers - especially the db, df, db, u type. I suppose they changed it so you could do use a super art after a parry. But I liked the variety of super motions in SSF2:T and the Zero series - it worked well.

[ May 11, 2001: Message edited by: Apathy Wind ]
 

Rugal 3:16

Quiz Detective
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Apr 17, 2001
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89
it always takes skill to play any fighting game the only indication of difference is the distinction of skill necessary.
 

koolking

Super Spy Agent
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Well look at it this way regardless of skill kof players are much more devoted than capcom plyers. How many Capcom people would buy there own MVS cabinets. Look at the collections page only SNK there.

[ May 12, 2001: Message edited by: koolking ]
 

Rain

Fashion Designer,
20 Year Member
Joined
Apr 23, 2001
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Originally posted by koolking:
<STRONG>Well look at it this way regardless of skill kof players are much more devoted than capcom plyers. How many Capcom people would buy there own MVS cabinets. Look at the collections page only SNK there.

[ May 12, 2001: Message edited by: koolking ]</STRONG>

Simply because Capcom fans don't need to. All of their games get perfect conversions. SF2 on Snes, A load on Saturn, A load on Dreamcast.... to play most of SNK's fighting games perfectly, you'd need to get an MVS. I also think there are as many devoted Capcom fans as there are SNK ones.
 

YeldellGW

Bartender,
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It takes skill to play well at any fighter. My best friend can clean my clock at SF, but I own him in KOF. Experience also plays a key factor as well. I'm no newbie at SF; but there's still things I could improve on.

---------------------------------------------

"Don't be scared! I'll only cut off one of your heads! Guess!"
 

Kamui

New Challenger
Joined
Apr 13, 2001
Posts
52
Exactly. Theres no reason for us to go out and buy a $500 Alpha 2 cab when i can play a perfect conversion of the game at home. Hell, now that i think about it, some of my friends still have gone out and bought CPS2 boards just to have the original. Just becuase you have a neo cart system and your willing to pay $300 for a game deosnt mean your a devoted fan, it means your dumb and you have more money then me :P j/k

Originally posted by Rain:
<STRONG>Simply because Capcom fans don't need to. All of their games get perfect conversions. SF2 on Snes, A load on Saturn, A load on Dreamcast.... to play most of SNK's fighting games perfectly, you'd need to get an MVS. I also think there are as many devoted Capcom fans as there are SNK ones.</STRONG>
 

RiotoftheBlood

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Jan 10, 2001
Posts
2,779
Originally posted by koolking:
<STRONG>Well look at it this way regardless of skill kof players are much more devoted than capcom plyers. How many Capcom people would buy there own MVS cabinets. Look at the collections page only SNK there.

[ May 12, 2001: Message edited by: koolking ]</STRONG>

This has to be one of the most one-sided and ignorant rants I have ever heard.

1) Capcom (only) players wouldn't have a need to buy MVS cabinets because Capcom has never released an MVS game! MVS is a Neo Geo system!

2) Only SNK on the collections page?? Maybe that's because the page is for NEO GEO collections, and again, Capcom has NEVER released a Neo Geo game, EXCEPT for the Megaman NGPC game! What did you expect to see??

I'm just curios... how do you know that kof players are "much more devoted"?? Have you conducted some kind of poll yourself, and if so, how many people did you poll? Was the sample representative of the general populus, or did you ask only SNK fans?
 

RiotoftheBlood

Chin's Drinking Partner
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2,779
Originally posted by Rain:
<STRONG>Simply because Capcom fans don't need to. All of their games get perfect conversions. SF2 on Snes, A load on Saturn, A load on Dreamcast.... to play most of SNK's fighting games perfectly, you'd need to get an MVS. I also think there are as many devoted Capcom fans as there are SNK ones.</STRONG>

Right on. I was thinking of using the same argument myself, but remember that Neo Players can play the arcade games on the home Neo systems.

But still, most people aren't willing to buy or can't afford a Neo Geo home system. MVS makes sense for Neo gamers because the games are much cheaper than the home carts. One could argue for the CD system, but let's face it, the thing is obscure, plus the load times are a deterrent.

On the other hand, Capcom has traditionally ported their arcade games to the more popular (and more available) home consoles almost perfectly since the advent of the 32-bit systems (and to a lesser extent, the 16-bit systems). As Rain put so well, there's no need for Capcom players to buy cabs when they can play, for all practical purposes, the same games for $50 or less on their consoles.
 

Rain

Fashion Designer,
20 Year Member
Joined
Apr 23, 2001
Posts
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Originally posted by RiotoftheBlood:
<STRONG>Right on. I was thinking of using the same argument myself, but remember that Neo Players can play the arcade games on the home Neo systems.

But still, most people aren't willing to buy or can't afford a Neo Geo home system. MVS makes sense for Neo gamers because the games are much cheaper than the home carts. One could argue for the CD system, but let's face it, the thing is obscure, plus the load times are a deterrent.

On the other hand, Capcom has traditionally ported their arcade games to the more popular (and more available) home consoles almost perfectly since the advent of the 32-bit systems (and to a lesser extent, the 16-bit systems). As Rain put so well, there's no need for Capcom players to buy cabs when they can play, for all practical purposes, the same games for $50 or less on their consoles.</STRONG>


Damn Straight! <IMG SRC="smilies/biggrin.gif" border="0"> <IMG SRC="smilies/biggrin.gif" border="0"> <IMG SRC="smilies/biggrin.gif" border="0"> It just seems to me that KoolKing Hates Capcom and won't hear anything that supports them, thats why I posted. Thanks for the support guys <IMG SRC="smilies/biggrin.gif" border="0">

[ May 13, 2001: Message edited by: Rain ]
 
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