Apathy Wind
Cheng's Errand Boy
- Joined
- Apr 12, 2001
- Posts
- 121
Capcom's finest arcade-to-home translation was SFZ3. While it was an excellent representation of the arcade game, it was the added features that made the translation great. I'm sure I'm dreaming here but I'd love to see CvS2 feature some extra modes ala SFZ3.
The World Tour for Z3 would be a great way to unlock hidden characters and features in CvS2. Instead of methodically playing through the arcade mode to earn points for purchases you could earn secrets by advancing in the WT mode. WT's challenges offer variety and give the game additional replay value. And with CvS2's 6 grooves, they could implement a ton of different challenges (ie. opponents that can only be damaged only parried/just defended attacks, defeat a number of opponents when your health is flashing red etc.).
I'd also like to see a return of the Dramatic Battle. Make it so you can play cooperatively or competitively. In competitive mode, players could compete to see who KO's the most opponents, deals the most damage, lands the biggest combo etc. If the PSX can pull off dramatic mode then the DC and PS2 should have no trouble.
I also want to see additional character selection options. Things like random and the KOF roulette system. Someone in another thread mentioned Marionette from Vampire Savior. Bring her and Shadow back! Their not actual characters but being able to play as your opponent or the character you just defeated was fun. It shouldn't be that hard to set up.
So what I'm saying here is that while I'm all for additional moves, new characters, and fancy backgrounds I don't want to see the actual gameplay options limited. Between SNK's games and their own, Capcom has a wealth of great modes they could choose from - I just hope they don't forgot.
The World Tour for Z3 would be a great way to unlock hidden characters and features in CvS2. Instead of methodically playing through the arcade mode to earn points for purchases you could earn secrets by advancing in the WT mode. WT's challenges offer variety and give the game additional replay value. And with CvS2's 6 grooves, they could implement a ton of different challenges (ie. opponents that can only be damaged only parried/just defended attacks, defeat a number of opponents when your health is flashing red etc.).
I'd also like to see a return of the Dramatic Battle. Make it so you can play cooperatively or competitively. In competitive mode, players could compete to see who KO's the most opponents, deals the most damage, lands the biggest combo etc. If the PSX can pull off dramatic mode then the DC and PS2 should have no trouble.
I also want to see additional character selection options. Things like random and the KOF roulette system. Someone in another thread mentioned Marionette from Vampire Savior. Bring her and Shadow back! Their not actual characters but being able to play as your opponent or the character you just defeated was fun. It shouldn't be that hard to set up.
So what I'm saying here is that while I'm all for additional moves, new characters, and fancy backgrounds I don't want to see the actual gameplay options limited. Between SNK's games and their own, Capcom has a wealth of great modes they could choose from - I just hope they don't forgot.