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homeslice61886
04-13-2001, 10:16 PM
HEY

Whip's Disciple
04-13-2001, 10:18 PM
So...How you doin?

NeoLord
04-14-2001, 12:02 AM
Ummm... "Hi!".

Who else was disappointed with Capcom's man handling of SNK's characters?
Being forced to unlock EX versions of my favorite SNK characters to play their
unaltered versions was ridiculous! With that discrepancy aside, SNK vs Capcom
was a good game with phenomenal graphics, sound and animation.

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NeoLord
Neo-News and much more!
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samuraiX
04-14-2001, 12:25 AM
NeoLord I agree with you man. What was with that? Oh well, cool new forumn topic, I say that.

DK
04-14-2001, 12:37 AM
They had to do it ... SNK fighters are too strong and diverse. They would've kicked the Capcom character's asses if they were given all of their moves and strength. And this is coming from a guy who was slightly more Capcom-oriented.

NeoTurfMasta
04-14-2001, 12:51 AM
The one thing I liked was SNK's take on the Capcom characters. I love their art!

Whip's Disciple
04-14-2001, 01:31 AM
I guess it was easy for me to come off biased about this game.

I originally expect a Alpha or SF3 based system. Though instead we got a pretty average system, though by no means crap.

The most dissapointing thing was definately the Capcom characters. This problem created a cause and effect chain, that definately stopped this game from reaching it's true potential.

Capcom character in my opinion have always lacked a sufficient amount of moves. Sure Ryu has his Shun Geri Kick in 3, but that wasn't even added to the game. So instead of giving the Capcom characters more moves, they just took away from SNK characters.

I have to disagree with NeoLord's point about unlocking EX characters. Neither form was complete, but EX and normal were merely halves of the same characters. Ex: Extra Kim. I guess adding moves to the Capcom characters would have taken much longer, but graphically, I was made that the SF characters were all sprite rips from Alpha. If they could redo Ken, Ryu, Bison, and Akuma, they could have given Chun li, Blanka, and the others a little bit of a face lift. Then if I were really nit picky, I'd whine about the lack of mid-level jumps, but I guess that's a little too much to ask from them.

I'm really glad they added running into the DC version. It was the biggest pain to play without the run feature.

NeoLord
04-14-2001, 01:53 AM
<font face="Verdana, Arial" size="2">I have to disagree with NeoLord's point about unlocking EX characters. Neither form was complete, but EX and normal were merely halves of the same characters. Ex: Extra Kim.

To each his own! http://www.neo-geo.com/ubb/biggrin.gif Give me Terry's Power Dunk any day! Even Geese was based
on his classic character. In reality, Geese, with his full roster of moves, could demolish
Bison in a heartbeat!

[This message has been edited by NeoLord (edited April 14, 2001).]

Whip's Disciple
04-14-2001, 02:06 AM
Well, I have to admit some characters were more complete than others. Ie Geese and Iori were quite complete.

Even then...oh well, it was interesting to say the least. I also have to say, the unlocking makes it fun. I downloaded the full save, and it killed my urge to play the game. -_-

Black_Hayato
04-14-2001, 02:55 AM
http://www.os.xaxon.ne.jp/~nobuyasu/cvsnk2.avi

In case anyone from Neo hasn't seen, or cares to see. CVS2 Its looking better than the first. copy and paste

Whip's Disciple
04-14-2001, 03:01 AM
Wow, Haomoaru. Very nice.

RiotoftheBlood
04-14-2001, 03:03 AM
<font face="Verdana, Arial" size="2">Originally posted by NeoTurfMasta:
The one thing I liked was SNK's take on the Capcom characters. I love their art!


Agreed. I'm a little dissapointed with Capcom's art. It was much better (read as, perfect) in MvC2.

RiotoftheBlood
04-14-2001, 03:08 AM
<font face="Verdana, Arial" size="2">Originally posted by Whip's Disciple:
Well, I have to admit some characters were more complete than others. Ie Geese and Iori were quite complete.

Even then...oh well, it was interesting to say the least. I also have to say, the unlocking makes it fun. I downloaded the full save, and it killed my urge to play the game. -_-

Unlocking the secrets is fun, but, Dayum... it takes forever! Vs. matches are worth only 10 points, and, as an example, EX ratio 2 characters cost 3000 points! So you'd have to play 300 vs. maches for one ratio 2 EX character! Ridiculous. Finishing the aracade mode is the best way to get points, but it still takes a long time to accrue enough of them. I think the way the points were alloted in MvC2 was much more reasonable.

Whip's Disciple
04-14-2001, 03:10 AM
In about 5 days, I only manged to unlock like 6 characters. My friend did it in 3 weeks, he played for hours and hours and hours. He was even playing when I was on the phone with him. poor guy, but he sure kicks ass now.

Gojira
04-14-2001, 05:43 AM
Hehe, see this is why I have the Neo Pocket linkup. It's easy...

Play SvC, choose Olympic Time Attack w/ Leona, do jumping B, cr. B, Moon Slasher combo repeatedly. Win in under 1 minute, get 400 pts. Repeat until you reach 9000 pts, upload, buy characters, repeat.

I had everything in no time. http://www.neo-geo.com/ubb/biggrin.gif

But yeah, I was disappointed about the EX versions of characters. The SNK EX characters were just their other regular moves (mostly) and the Capcom EX characters were just "classic" versions of them, just the same thing with fewer moves and slightly different normals.

They raped Kyo, Terry, Kim, Yuri, etc.'s movelists. Hopefully for CvS2 they'll consolidate the SNK characters, add some actual new moves to the Capcom ones - if they need them - and forget about all this unlocking nonsense. (Yes, I'm sorry but this stupid unlocking trend has got to stop or at least be toned down.)

VinylBoy
04-14-2001, 09:26 AM
<font face="Verdana, Arial" size="2">Originally posted by Gojira:

They raped Kyo, Terry, Kim, Yuri, etc.'s movelists. Hopefully for CvS2 they'll consolidate the SNK characters, add some actual new moves to the Capcom ones - if they need them - and forget about all this unlocking nonsense. (Yes, I'm sorry but this stupid unlocking trend has got to stop or at least be toned down.)

Terry and Yuri are two of my favorite characters to use on the SNK squad in CvS, and despite their movelists being split in half amongst regular and EX modes they still do very well for me. Personally, I really don't see them as being "raped" (as in the case of Kyo) since the majority of moves Terry and Yrui have still maintain their speed, priority and range, which is more important to me than having access to every move that they can possibly use at once. Most people don't utilize every move in a character's arsenal anyhow... On the other hand, it would have been better if the Capcom roster was finally given some additional moves... that way, SNK characters wouldn't have to have their movelist split into two.

Main thing for CvS2 (in my opinion) is adjustable ratios. In regular gameplay, I would like to see it possible for a person to choose a character, then give them a ratio ranking immediately afterwards. I know this exists in Vs mode for CvS, but this would make many people rethink how to play the game if it was a regular thing with character selections in CvS.

Besides... Athena has already been announced, so I'm gearing up to take all those Ryu, Ken and Akuma players to the slaughterhouse. http://www.neo-geo.com/ubb/biggrin.gif

WhipBogard
04-14-2001, 09:54 AM
CvS dissapoint me very much
No Whip or Mary.......Ack! I love these two....and the Terry aren't very superb as well!

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Let the spirit around us guide you.......

outsider
04-14-2001, 11:40 AM
CvS was great for being its own game. Sure, not everything satisfied everybody, but having the game actually exsist is good enough in itself since it plays and looks great.

Some of those new animations a great, I really love the new Bison and Iori sprites. Cant satisfy everyone..

autobotclown
04-14-2001, 11:50 AM
sorry I think the game kinda sucks
no set hit rules changes as you play.
they took out moves on capcom players cause there a lot better than snk. Capcom moves were made to combo and link while snk dont if you try most just hit once of twice then they keep going then while thats going on the other plare kicks youre ass
it also suck cause there was no dan

Rade
04-14-2001, 12:14 PM
Capcom vs. SNK was a great game and I hope to god that we get the sequal on DC.

Rade
04-14-2001, 12:16 PM
What is "Millionaire Fight 2001" supposed to mean?

samuraiX
04-14-2001, 12:18 PM
I thought it was supposed to be Millenium Fight 2000/2001...

Rade
04-14-2001, 12:42 PM
Actually, it's "millionaire fighting 2001". Trying to cash in on Regis?

VinylBoy
04-14-2001, 12:44 PM
<font face="Verdana, Arial" size="2">Originally posted by Rade Kuruc:
Capcom vs. SNK was a great game and I hope to god that we get the sequal on DC.

Well, we will at least see CvS Pro for the Dreamcast in a few months. FINALLY... a Ratio 4 Dan Hibiki!!! http://www.neo-geo.com/ubb/biggrin.gif

However, with the days of the DC coming closer to an end these days, I'm not sure if CvS2 will make it there. I'm hoping it does, for quite frankly I don't like any of the upcoming next generation machines (Gamecube, X-Box, etc...).

Whip's Disciple
04-14-2001, 01:12 PM
Actually Vinylboy, every move does have to be utilized when playing someone experienced, even the most useless move, can bring a whole new level and depth to one's gameplay.

NeoLord
04-14-2001, 10:31 PM
I wouldn't say that every character was basically complete. Terry, as he was, didn't
have his Power Dunk and Geese was missing some moves like his Evil Spirit Smash.
I think those moves should have been available from the very beginning --- I didn't
particularly like the idea of unlocking EX versions of my favorite SNK characters.
To each his own.... http://www.neo-geo.com/ubb/biggrin.gif


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VinylBoy
04-14-2001, 11:59 PM
<font face="Verdana, Arial" size="2">Originally posted by Whip's Disciple:
Actually Vinylboy, every move does have to be utilized when playing someone experienced, even the most useless move, can bring a whole new level and depth to one's gameplay.

That's true... but in many instances an opponent will trty and stick to what they know when matches get down to the wire.

For instance, I know that Chin's Wine Sip in KOF99 and 2K has a weird sense of priority when used regularly, and can be used in combos for an added insult. The problem is that this move (when initially done) does not take off any energy. It does set you up to use a couple of extra moves temporary, however, it's a big risk to take just to get use of a couple of moves because of the severe lag time after you do it. That's why I usually don't take advantage of the move, but will throw it in once in a while to try and "frustrate" my opponent.

One of the reasons why I enjoy SNK fighters so much is because characters have so many moves to utilize. You can find 5 different players and they will have an entirely different strategy to fight the same character... unlike most characters in Capcom games where the limited number of special moves pretty much limits the number of uses to about 2 or 3.

outsider
04-15-2001, 02:40 PM
CvS2 will make it, count on it.

Capcom has always been good with Sega, even if they do take forever to release the games.

Whip's Disciple
04-15-2001, 03:38 PM
<font face="Verdana, Arial" size="2">Originally posted by VinylBoy:
That's true... but in many instances an opponent will trty and stick to what they know when matches get down to the wire.

For instance, I know that Chin's Wine Sip in KOF99 and 2K has a weird sense of priority when used regularly, and can be used in combos for an added insult. The problem is that this move (when initially done) does not take off any energy. It does set you up to use a couple of extra moves temporary, however, it's a big risk to take just to get use of a couple of moves because of the severe lag time after you do it. That's why I usually don't take advantage of the move, but will throw it in once in a while to try and "frustrate" my opponent.

One of the reasons why I enjoy SNK fighters so much is because characters have so many moves to utilize. You can find 5 different players and they will have an entirely different strategy to fight the same character... unlike most characters in Capcom games where the limited number of special moves pretty much limits the number of uses to about 2 or 3.

The weird thing about Chin's wine sip, i've seen some people do this. They combo the weak version, which seems to guard crush. Or push you back really far, hence giving you a safe time space. Then again, if you want to win with Chin you can be cheap.

Dwn, Dwn B or D then Up D to counter every jumpkick, roll, dm, you name it. The cheapest crap in the arcade. I don't suggest using it unless you want your opponent to break your face after the match.

VinylBoy
04-16-2001, 10:26 PM
<font face="Verdana, Arial" size="2">Originally posted by Whip's Disciple:
[b] The weird thing about Chin's wine sip, i've seen some people do this. They combo the weak version, which seems to guard crush. Or push you back really far, hence giving you a safe time space. Then again, if you want to win with Chin you can be cheap.[B]

That's exactly what I was referring to with Chin's Wine Sip. If you throw it in a combo, like Jumping C, Standing C, Wine Sip, the fourth hit doesn't register for damage but it knocks your opponent far enough from range for you to recover. And in most instances, an opponent will try and retaliate after such a humiliating looking combo.


<font face="Verdana, Arial" size="2">Dwn, Dwn B or D then Up D to counter every jumpkick, roll, dm, you name it. The cheapest crap in the arcade. I don't suggest using it unless you want your opponent to break your face after the match.

Hmmmm... guess I'm kinda guilty, for I've been using this move a LOT since he was given it in KOF '96. Grant it, now that I know how to use his autoguard better I don't always rely on it, but people do get frustrated when I do that move every so often. Never heard it referred as being cheap, however... especially against Kim players who are clever enough to do his super right when I'm about to do the maneuver.

Whip's Disciple
04-16-2001, 10:36 PM
Well, it's easy to beat if you just play with some patience. The guy wants to wait lying on the ground? So wait...when he gets desperate, he'll attack, you'll win. Hurah!

ShinYagami
04-16-2001, 10:45 PM
My take on CvS:

I feel that some characters from SNK were toned down ( Kyo especially, but he still has his selling points ) but on the other hand, they have some Ratio 1 monsters; King and Benimaru. Iori was damn near omnipotent during Beta testing, but that was changed. Can't wait for CvS2 or Pro for that matter.

As far as my expectations went; I expected more, as far as characters. But the game stood well for its first crossover outing, sans the Super Combo Assist Orgy known as MvC2.

I also think that the sprites were done well. They did better than Capcom's recycled sprites, Yamazaki, Vice, Iori, and Rugal were done well in my eyes.

The change back to the old skinny Bison was suprising. Now if Capcom can work on their own...

My guess for Millionaire Fight 2001 could hintthe sponsor of the tournament...not quite sure. Interesting choice for a name though.



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" I will not be denied. "

VinylBoy
04-17-2001, 07:45 AM
<font face="Verdana, Arial" size="2">Originally posted by Whip's Disciple:
Well, it's easy to beat if you just play with some patience. The guy wants to wait lying on the ground? So wait...when he gets desperate, he'll attack, you'll win. Hurah!

Trust me... there are tons of ways around the whole lying on the ground technique with Chin. For one, this move won't do well against most foot sweeps. Hence why characters like Kensou, Kyo or other people with good footsweep range can counter this. Also, characters like Terry and Iori can simply ground fireball themselves to oblivion and prevent Chin from ever laying on the ground. And since both of these characters have great anti-air moves, it makes things a lot tougher for Chin.

We should play each other one of these days... we can take turns beating the &@#! out of each other in KOF with Chin and Bao. http://www.neo-geo.com/ubb/biggrin.gif