Heres what they should have in Kof2002 instead of Strikers....!

ShinYojimbo

Cheng's Errand Boy
Joined
May 6, 2001
Posts
113
No strikers.

Just 2 stance switches like Meilin and u can combo into your other stance.

That way u could have more variety and fresh ideas in the game and keep the original concept of Kof.

Kyo could have firepunches in 1st stance
and firekicks in 2nd stance.
Normal attacks could change as well that way it would be like playing 2 characters not one.

Could be like playing Leiwulong out of tekken except Kof style....?

Good or bad idea? Yes/No? <IMG SRC="smilies/cool.gif" border="0">
 

Sticks

Super Spy Agent
Joined
Apr 17, 2001
Posts
622
4 on 4 battles

Team DM's
EX: Jae Hoon and Dong Hwan jump out and kick the tar of their father's opponents.

Lost moves brought back, new DMs, etc.
 

YeldellGW

Bartender,
20 Year Member
Joined
Apr 12, 2001
Posts
1,736
What should comeback:

Teammates cheering in the background.
Classic KOF 94-95 battle endings (Where the last opponent falls down then you team does their trashtalk thing. That was the shit!).
Stage Intros.
Personalize team stages.
Charge moves (WTF is going on with KOF 2001?!)

What shouldn't comeback:

Removed moves (Sorry Sticks, but some of those moves had to go and I don't miss them.).
STRIKERS!!! <IMG SRC="smilies/veryangry.gif" border="0">
Criticl hits.
Wire damage system
Autoguard (Safe to say this one's here to say just because I hate it so much!
<IMG SRC="smilies/mad.gif" border="0"> )

What needs to go:

Certain moves, special moves, DMs (I won't bother to list any, it would take too damn long!)

What needs to change:

All slides knock down and have horrible recovery if blocked (Slides have gotten too chessy nowadays.)
More color schemes (KOF98 had four color schemes per character to choose from. WTF is the problem with KOF 99-01?!)
 

Kiel

All About Shooters Mod., If you fuck with me, I'll
20 Year Member
Joined
Oct 3, 2001
Posts
7,804
No pause for KOs the next person just jumps righ in.

or...

Ability to tag in and out like vs. games

And its been years, re-do all the characters they show their age.
 

Tempestad13

Zero's Secretary
Joined
May 4, 2001
Posts
156
What i think KOF needs is a more dynamic team mode.
Something like this:
When the first character loses all life and it's defeated, the second character should immediately come in and the battle continues.

Strikers are to be either:
-More balanced
or
-Removed
 
Joined
Aug 24, 2001
Posts
44
What KOF2K2 needs:
Strikers like 94-98
To turn chargers back into chargers
To end the NESTS storyline
Vice, Yamazaki, US Sports Team, Raiden/Big Bear, Freeman, Bonne Jenet, and Kim Dong Hwan

What KOF2K2 doesn't need:
Anymore stikers than previously mentioned
Tag Team
Team Moves
Air Comboes

Word <IMG SRC="smilies/spock.gif" border="0">
 

YeldellGW

Bartender,
20 Year Member
Joined
Apr 12, 2001
Posts
1,736
Originally posted by Empty Sheet Of Paper:
What KOF2K2 doesn't need:
Anymore stikers than previously mentioned
Tag Team
Team Moves
Air Comboes [/QB]

Preach it! The day KOF incorporates that shit is the day I stop playing KOF.
 

dredgulus

Crazed MVS Addict
Joined
May 25, 2001
Posts
141
What is needed in KoF 2002, is a graphical overhaul without losing any of its endearing qualities. The Strikers not being as powerful as DM/SDM's. A hard to beat end boss, that is not cheesy.

To me combos are a big part of fighting games. I would have to say make them more technical. Adding the brake system, a juggle system that would restrict the chance of doing infinites. Just add a little more eye candy, not too much, we don't want anyone's needing glasses after an 18 hit Iori combo.
 
S

ShinIoriYagami

Guest
Originally posted by ShinYojimbo:
<STRONG>No strikers.

Just 2 stance switches like Meilin and u can combo into your other stance.

That way u could have more variety and fresh ideas in the game and keep the original concept of Kof.

Kyo could have firepunches in 1st stance
and firekicks in 2nd stance.
Normal attacks could change as well that way it would be like playing 2 characters not one.

Could be like playing Leiwulong out of tekken except Kof style....?

Good or bad idea? Yes/No? <IMG SRC="smilies/cool.gif" border="0"></STRONG>

good idea
 
S

ShinIoriYagami

Guest
Originally posted by Sticks:
<STRONG>4 on 4 battles

Team DM's
EX: Jae Hoon and Dong Hwan jump out and kick the tar of their father's opponents.

Lost moves brought back, new DMs, etc.</STRONG>

SDM's here
 
S

ShinIoriYagami

Guest
Originally posted by YeldellGW:
<STRONG>What should comeback:

Teammates cheering in the background.
Classic KOF 94-95 battle endings (Where the last opponent falls down then you team does their trashtalk thing. That was the shit!).
Stage Intros.
Personalize team stages.
Charge moves (WTF is going on with KOF 2001?!)

What shouldn't comeback:

Removed moves (Sorry Sticks, but some of those moves had to go and I don't miss them.).
STRIKERS!!! <IMG SRC="smilies/veryangry.gif" border="0">
Criticl hits.
Wire damage system
Autoguard (Safe to say this one's here to say just because I hate it so much!
<IMG SRC="smilies/mad.gif" border="0"> )

What needs to go:

Certain moves, special moves, DMs (I won't bother to list any, it would take too damn long!)

What needs to change:

All slides knock down and have horrible recovery if blocked (Slides have gotten too chessy nowadays.)
More color schemes (KOF98 had four color schemes per character to choose from. WTF is the problem with KOF 99-01?!)</STRONG>

Team Mates and Critcals Owns i agree'.
 
S

ShinIoriYagami

Guest
Originally posted by Spike:
<STRONG>No pause for KOs the next person just jumps righ in.

or...

Ability to tag in and out like vs. games

And its been years, re-do all the characters they show their age.</STRONG>

yeah but dont hit them with tekkens advance ageing'
 
S

ShinIoriYagami

Guest
Originally posted by Tempestad13:
<STRONG>What i think KOF needs is a more dynamic team mode.
Something like this:
When the first character loses all life and it's defeated, the second character should immediately come in and the battle continues.

Strikers are to be either:
-More balanced
or
-Removed</STRONG>
yeah like a back ground walk in .'
 
S

ShinIoriYagami

Guest
Originally posted by Empty Sheet Of Paper:
<STRONG>What KOF2K2 needs:
Strikers like 94-98
To turn chargers back into chargers
To end the NESTS storyline
Vice, Yamazaki, US Sports Team, Raiden/Big Bear, Freeman, Bonne Jenet, and Kim Dong Hwan

What KOF2K2 doesn't need:
Anymore stikers than previously mentioned
Tag Team
Team Moves
Air Comboes

Word <IMG SRC="smilies/spock.gif" border="0"></STRONG>

NO more strikers i like your style'.
 
S

ShinIoriYagami

Guest
Originally posted by YeldellGW:
<STRONG>Preach it! The day KOF incorporates that shit is the day I stop playing KOF.</STRONG>
if eolith keeps it up it'll be a very bad day for you.'
 
S

ShinIoriYagami

Guest
Originally posted by dredgulus:
<STRONG>What is needed in KoF 2002, is a graphical overhaul without losing any of its endearing qualities. The Strikers not being as powerful as DM/SDM's. A hard to beat end boss, that is not cheesy.

To me combos are a big part of fighting games. I would have to say make them more technical. Adding the brake system, a juggle system that would restrict the chance of doing infinites. Just add a little more eye candy, not too much, we don't want anyone's needing glasses after an 18 hit Iori combo.</STRONG>

They need a boss that can really kick ass'.
 
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