I've noticed SNK did a half-assed job with their comboing system this year.
Certain things that couldn't combo before or had their comboability disabled in '99 came back in 2000. For example, Kim can do a dwn B, dwn A, QCB, HCF + K DM in 2000. He could do this in '98, but it was taken out in '99.
Terry can do dwn B, dwn A, QCF x 2 + K DM in 2000. This could not be done in '99... not sure about '98.
What I'm saying is that while SNK did add comboability for these DMs, the normals and specials that are used to combo into the DM haven't been changed in speed at all. In general everybody's DMs and normals seems to be just as slow as they were in '99 (save for a few exceptions such as Mai, Maxima, and Kyo) but yet their comboability has been increased in 2000.
Excuse me for rambling, but I'd like to conclude by instead of choosing to selectively increase the speed of the characters' DMs and/or normals, SNK just chose to increase the hit stun that characters experience so that certain uncomboable DMs could now connect. It appears that SNK really did rush this 2000 release... as that there are also a few glaring bugs out there and oversights with the comboability of *certain* strikers.
Certain things that couldn't combo before or had their comboability disabled in '99 came back in 2000. For example, Kim can do a dwn B, dwn A, QCB, HCF + K DM in 2000. He could do this in '98, but it was taken out in '99.
Terry can do dwn B, dwn A, QCF x 2 + K DM in 2000. This could not be done in '99... not sure about '98.
What I'm saying is that while SNK did add comboability for these DMs, the normals and specials that are used to combo into the DM haven't been changed in speed at all. In general everybody's DMs and normals seems to be just as slow as they were in '99 (save for a few exceptions such as Mai, Maxima, and Kyo) but yet their comboability has been increased in 2000.
Excuse me for rambling, but I'd like to conclude by instead of choosing to selectively increase the speed of the characters' DMs and/or normals, SNK just chose to increase the hit stun that characters experience so that certain uncomboable DMs could now connect. It appears that SNK really did rush this 2000 release... as that there are also a few glaring bugs out there and oversights with the comboability of *certain* strikers.