I know that Benimaru's Den'ei Spark and Iori's Hellfire Wave are Capcom made DM, but what if Eolith adopted these DMs...
Here is what I would do:
Benimaru’s Den’ei Spark (Discharge Spark): QCF, QCF + B/D
He says, "Ore ni tsuite koreru kai? Supaaku!" ("Can you follow me? Spark!") Then, he rushes the opponent with a trail of electricity. To add to the fireworks place in it already, the opponent is shocked blue, then they get an X-Ray (meaning your see a slight skeleton during the shock). Afterwards, bolts run through the opponent and also begin smoking. Finally, the opponent drops to their knees and collapse. In addition, he can charge the spark by holding down B/D.
Iori’s Hellfire Wave (aka Ura Shiki 100: Oni Honou/Forbidden Style 100: Demon Fire): QCF, QCF + A/C
He says, “Kesshi!” (Prepare to die!). Then, he transforms in the Orochi Blood mode and does multiple Oniyaki. The Oniyaki goes horizontal 5 times, and then goes straight up in the air for an extra 7 hits (A shoryureppa/shiryuken combination). As a result, the opponent is hit extremely high in the air. Then, Iori falls back to the ground and says, “Ochiro!” (Burn in Hell!/Go to Hell!), and finishes the DM with a Oniyaki that completely covers his body in purple flame and when it impacts the opponent, the Orochi emblem is created from the explosion. Afterwards, Iori reverts back to his normal self and grins.
Here are some I made up:
Whip’s Deadly Hanger: Code KW
Whip snaps her whip around the opponent’s neck and does multiple string shots, slamming the opponent back and forth against the walls. Then, she throws up the whip handle, jumps up and pulls down the whip while the opponent is being hanged (just like Rolento’s Take No Prisoners). Afterwards, she untwines her whip and the opponent falls hard to the ground.
Kensou’s Psycho Variation No. 1: Ryu Hakkei (The Internal Energy of the Dragon Unleashed); SDM: HCB, QCF + AC
Kensou gets angry and a blue aura surrounds him. Suddenly, the Dragon Spirit surrounds him and he blasts his opponent with an orb of energy (like a Kikoshou) causing the opponent to be knocked into the air. As they fall back down, the orb of energy turns into a beam of energy and blasts his opponent some more. Total hits: 26 hits (13 from the orb and 13 from the beam). Afterwards, Kensou holds his hand in exhaustion (just like what Rock does in one of his win poses, usually after a Raising Storm). In addition, the Dragon Spirit that surrounds Kensou is an anti air defense. The orb hits half screen and the beam hits full screen.
Kensou’s Psycho Variation No. 2: Shiden Ryu Tsume (Violent Dragon’s Talon); SDM: HCB, F + AC (Follow up: A, B, C, A, B, C, D)
Kensou gets angry again and violently attacks his opponent. And with every strike, the Dragon Spirit strikes along with him. Afterwards, he can follow up with the following things:
Sie Kensou from Athena: DP + A/C (Ryuu Renda)
Psycho Soldier Kensou: HCB + B/D (2000 Striker Attack)
97’ Sie Kensou: QCF + B/D (Chinryu/Tenryuu)
Other Comments:
Benimaru’s Electrigger should return in 2K2, now he has 4 DMs.
Terry’s High Angle Geyser’s motion should change from QCF, QCF + B/D to QCF, QCF + A/C to add another DM…BUSTER WOLF!!!! Also, he should change his Power Geyser SDM name to TRIPLE GEYSER!!!
[ February 07, 2002: Message edited by: Sticks ]
[ February 08, 2002: Message edited by: Sticks ]</p>
Here is what I would do:
Benimaru’s Den’ei Spark (Discharge Spark): QCF, QCF + B/D
He says, "Ore ni tsuite koreru kai? Supaaku!" ("Can you follow me? Spark!") Then, he rushes the opponent with a trail of electricity. To add to the fireworks place in it already, the opponent is shocked blue, then they get an X-Ray (meaning your see a slight skeleton during the shock). Afterwards, bolts run through the opponent and also begin smoking. Finally, the opponent drops to their knees and collapse. In addition, he can charge the spark by holding down B/D.
Iori’s Hellfire Wave (aka Ura Shiki 100: Oni Honou/Forbidden Style 100: Demon Fire): QCF, QCF + A/C
He says, “Kesshi!” (Prepare to die!). Then, he transforms in the Orochi Blood mode and does multiple Oniyaki. The Oniyaki goes horizontal 5 times, and then goes straight up in the air for an extra 7 hits (A shoryureppa/shiryuken combination). As a result, the opponent is hit extremely high in the air. Then, Iori falls back to the ground and says, “Ochiro!” (Burn in Hell!/Go to Hell!), and finishes the DM with a Oniyaki that completely covers his body in purple flame and when it impacts the opponent, the Orochi emblem is created from the explosion. Afterwards, Iori reverts back to his normal self and grins.
Here are some I made up:
Whip’s Deadly Hanger: Code KW
Whip snaps her whip around the opponent’s neck and does multiple string shots, slamming the opponent back and forth against the walls. Then, she throws up the whip handle, jumps up and pulls down the whip while the opponent is being hanged (just like Rolento’s Take No Prisoners). Afterwards, she untwines her whip and the opponent falls hard to the ground.
Kensou’s Psycho Variation No. 1: Ryu Hakkei (The Internal Energy of the Dragon Unleashed); SDM: HCB, QCF + AC
Kensou gets angry and a blue aura surrounds him. Suddenly, the Dragon Spirit surrounds him and he blasts his opponent with an orb of energy (like a Kikoshou) causing the opponent to be knocked into the air. As they fall back down, the orb of energy turns into a beam of energy and blasts his opponent some more. Total hits: 26 hits (13 from the orb and 13 from the beam). Afterwards, Kensou holds his hand in exhaustion (just like what Rock does in one of his win poses, usually after a Raising Storm). In addition, the Dragon Spirit that surrounds Kensou is an anti air defense. The orb hits half screen and the beam hits full screen.
Kensou’s Psycho Variation No. 2: Shiden Ryu Tsume (Violent Dragon’s Talon); SDM: HCB, F + AC (Follow up: A, B, C, A, B, C, D)
Kensou gets angry again and violently attacks his opponent. And with every strike, the Dragon Spirit strikes along with him. Afterwards, he can follow up with the following things:
Sie Kensou from Athena: DP + A/C (Ryuu Renda)
Psycho Soldier Kensou: HCB + B/D (2000 Striker Attack)
97’ Sie Kensou: QCF + B/D (Chinryu/Tenryuu)
Other Comments:
Benimaru’s Electrigger should return in 2K2, now he has 4 DMs.
Terry’s High Angle Geyser’s motion should change from QCF, QCF + B/D to QCF, QCF + A/C to add another DM…BUSTER WOLF!!!! Also, he should change his Power Geyser SDM name to TRIPLE GEYSER!!!
[ February 07, 2002: Message edited by: Sticks ]
[ February 08, 2002: Message edited by: Sticks ]</p>