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View Full Version : Long-arse Hinako combo - has anyone done this?



Iie-Kyo
04-16-2001, 06:36 AM
(opp in corner)
dwn B, stand B, fwd B, stand B, fwd B, stand B, df A, Joe, run up to the guy, dwn B, stand B, fwd B, stand B, fwd B, stand B, df A, Joe... ad infinium until you want to do Hinako's HCF x 2 + K DM or SDM

How many hits does this combo do? I mess up after the second Joe. How long can this go and will the opponent ever end up eventually dizzy in this combo?

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"Ore no, kachi da!!!"

Nari
04-16-2001, 07:52 AM
I have yet to see anyone doing this till the opponent go dizzy......but I have pple going up to 8 hits and beyond without using Joe or Vanessa to prolong the chain. There's no difference between Hinako's std near and far b so she continue doing such chains....

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"I can't lose. For nature's sake"

Iie-Kyo
04-16-2001, 10:03 AM
<font face="Verdana, Arial" size="2">Originally posted by Nari:
I have yet to see anyone doing this till the opponent go dizzy......but I have pple going up to 8 hits and beyond without using Joe or Vanessa to prolong the chain. There's no difference between Hinako's std near and far b so she continue doing such chains....


Against Chang I think you can make it 10 or 11 hits or something. Otherwise if you want to make the chain ridiculously long you'll have to use Joe or Vanessa.

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"Ore no, kachi da!!!"

Whip's Disciple
04-16-2001, 02:04 PM
I've had it done on me, I remember it doing 8 hits or 9 hits.

I still almost won, but that was the first time I had played anyone usuing Hinako. My Jhun was doing fine till I fucked up my stance combos. T_T

Iie-Kyo
04-16-2001, 07:22 PM
The 8/9 hit combo is common around here, except other people here are too chicken to try all the hits and just do like 2 or 3 and then combo the throw or DM from that.

I'm talking about a combo in which you use Joe to prolong it to a point where it starts doing a ridiculous amount of hits. After the df + A when you send in Joe he adds about 5 or 6 extra hits and you start the combo from the beginning all over again, pissing the opponent off for using such a "cheap" striker. http://www.neo-geo.com/ubb/biggrin.gif

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"Ore no, kachi da!!!"

Ali Jones
05-30-2001, 11:26 AM
Hey I've been trying to do that but did not succeed the opponent gets to faraway to combo or my timing is'nt right argh <IMG SRC="smilies/veryangry.gif" border="0"> could some body guide me plz <IMG SRC="smilies/spock.gif" border="0">

Iie-Kyo
05-31-2001, 07:00 AM
The combo's pure skill. You just have to figure out the timing for the 8-hit into DM part.

However for the part where you use Joe or Vanessa to make the combo longer that requires the opponent being in the corner.

hebretto
05-31-2001, 07:59 AM
My combo is Crouching B->Crouching B->Standing B->forward + B->Standing B->forward + B->Standing B->df + A(1 hit)->qcf + A(1 or 2 hits)->Joe(on the first or after the 2nd hit)->run up and do the same thing again.I think I got around 22 or 24 hits after doing a hcfx2 + B/D after calling Joe the first time

I do the normal Hinako combo all the time against CPU and humans,it really pisses them off when I do that in the corner and then add a Striker and doing it again(but sometimes I stuff one and pull off a forward + A instead of the df + A).I always get this feeling everytime I pull of this combo,as if I'm really good at KOF but then I get challenged by some guy and that dream just ended right there on the spot

Sifl
05-31-2001, 04:23 PM
Somebody plays as Hinako? OMG, that's funny.

Muchiko
05-31-2001, 05:20 PM
Originally posted by Whip's Disciple:
<STRONG>I've had it done on me, I remember it doing 8 hits or 9 hits.

I still almost won, but that was the first time I had played anyone usuing Hinako. My Jhun was doing fine till I fucked up my stance combos. T_T</STRONG>

Did you know Jhun is anti-Hinako? (sort of)

The thing with Jhun is that he's hard to do combos on, especially that Hinako combo... And well, Jhun is immune to guard crush.

Muchiko
05-31-2001, 05:21 PM
Originally posted by Iori:
<STRONG>Somebody plays as Hinako? OMG, that's funny.</STRONG>

How is that funny?

She's cheap.... if you know how to do the combo that is...

Sifl
05-31-2001, 06:33 PM
I'm saying Hinako is a worthless steaming pile of horse shit. SNK should fire whoever came up with her. Bad Design, Bad Moves, Bad Voice, Just plain BAD!

The Dark Guy
05-31-2001, 07:39 PM
yeb thats my fav combo with hinako, but i just make it 4 or 5 hit then dfA then i make her HCF x 2 + K DM or SDM.

Iie-Kyo
06-01-2001, 12:42 AM
Originally posted by hebretto:
<STRONG>My combo is Crouching B->Crouching B->Standing B->forward + B->Standing B->forward + B->Standing B->df + A(1 hit)->qcf + A(1 or 2 hits)->Joe(on the first or after the 2nd hit)->run up and do the same thing again.I think I got around 22 or 24 hits after doing a hcfx2 + B/D after calling Joe the first time

I do the normal Hinako combo all the time against CPU and humans,it really pisses them off when I do that in the corner and then add a Striker and doing it again(but sometimes I stuff one and pull off a forward + A instead of the df + A).I always get this feeling everytime I pull of this combo,as if I'm really good at KOF but then I get challenged by some guy and that dream just ended right there on the spot</STRONG>

QCF + A? You mean that thing where she does the wannabe E. Honda slap?

Yeah, I get the same feeling when I can pull off this Hinako combo against an expert. It makes them feel dumb that they got hit by such a stupid and long arsed combo as this one. Does LOTS of damage too!!!

hebretto
06-01-2001, 09:30 AM
Oops I meant her qcb + A/C(the knockdown one)

ImranBogard
06-02-2001, 12:07 AM
Yes this combo needs very expert gameplay