The best way to defeat Zero is to look for openings in his defense. If Zero does his
cape flip move (for example), just block it and counter with the strongest move in
your character's arsenal.
These are some of the things that work for me when fighting Zero:
Select K and Lin as your first two characters (your third choice should be used as your 'back up'). Choose
Geese Howard as your Striker (you must select Terry Bogard as your Striker to obtain
Geese).
K vs Zero: K can easily throw Zero. You might want to get in close (while blocking
his attacks) to throw him. When Zero does his trademark cape flip move, block and then
perform K's flaming uppercut. Teleport behind Zero (as he falls to the ground) and
perform another throw as he gets up. Charge Zero .... right as you reach Zero,
perform another throw and summon your striker, Geese. As you throw Zero, Geese
will hit him (timing is everything here. If you don't time it correctly, Geese will just stand there and say, "Come on!").
Repeat these steps to defeat Zero. Of course, Zero's DM is difficult to block. (Make
sure you're in close when he unleashes his DM.). Right before Zero's DM cancels,
summon Geese to throw him. If you time everything correctly, you can perform K's
weaker DM on Zero before he hits the ground.
Lin vs Zero: Lin can easily defeat Zero. Lin's weaker DM (where he disappears ,
reappears behind his opponent, and slashes them) can easily bypass most of Zero's
moves, -- everything except for his DM. I recommend using Lin's aforementioned
(albeit weaker) DM when Zero is blocking -- it usually inflicts damage 9 out of 10
times.
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NeoLord
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[This message has been edited by NeoLord (edited March 30, 2001).]