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View Full Version : Keep KOF2K on NeoGeo!



NeoGML
03-13-2001, 10:36 PM
I really hope they don't port KOF2K to other systems. I mean, i know it'd make some more money for SNK, and it'd be easier for people who don't have neo to get it, but i think that it's too good to be made into crappier versions on other platforms. Also, when someone plays KOF2K on a PSX, people would be like, "this game sux. look at the animation! it looks like a flip book! booo hoo!" It pretty much makes it look bad. I know this is a somewhat random topic, and i know that this may upset people who buy DC Neo games, but i just had to say this. KOF2K should be a Neo exclusive title.

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-=NeoGML=-

samuraiX
03-13-2001, 11:52 PM
I must agree with you it is better to do the game justice or not produce it at all. I am getting rather tired of seeing crappy ports from the Neo as well as other systems.

NeoLord
03-14-2001, 12:22 AM
I agree with both of you. If people want to experience KOF 2K, they should purchase a Neo-Geo cartridge system. You can purchase a good, used Neo cart system for the price of a PS2.

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NeoLord
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Master Terry Bogard
03-14-2001, 04:21 AM
I see you guys point. But, I would like to see KOF 2000 to be accessible on other platforms. I am tired of the term "exclusive" (hmm, I wonder where I hear that?). Though probably it wouldn't be the same experience, my opinon is that if more people enjoy the game, the better for Neo Geo as a whole.

Others might want Neo Geo titles (let say MS 3) to be exclusive because of the price decrease (like, I can't sell it and get a profit, or I paid $500 when I could have gotten it for $50), and its understandable. But, it doesn't really matter with me. Mainly I go for the gameplay, not for its value.

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"Come on, get serious!"

[This message has been edited by Master Terry Bogard (edited March 14, 2001).]

samuraiX
03-14-2001, 10:53 AM
Master Terry Bogard:
The problem is the term enjoy. Each KoF game that I have seen has been badly transferred to the new system. For instance the two KoF games on dreamcast are OK at best. If the translation was better then it would be a different story. But the way they have been making the games on PS1 and Dreamcast is a poor effort at best. I agree that the SNK/NEO GEO should be brought to a larger fan base but the game has to be good in order to gain more support for the NEO. If SNK were to bring out a great translation of KoF2K game to the Dreamcast (or PS2) then I wouldn't mind. Just my thoughts.

Master Terry Bogard
03-14-2001, 12:54 PM
I agree. But, to those who are not used (or used) to games on Neo Geo may actually enjoy the converted games on diff platforms. I thought KOF 99 http://www.neo-geo.com/ubb/biggrin.gifM for DC was a solid game w/ many minor flaws--but I didn't expect exact translation, so it was fine with me. However, I throughtly enjoyed KOF 99:Evolution for DC. Infact, I played that version more than the Neo Geo counterpart. And there lies the issue. Some may like it, and some wouldn't. It's just matter of preference. Why not bring the games and let others decide?

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"Come on, get serious!"

NeoGML
03-14-2001, 02:35 PM
good points. Exclusive, heh! If SNK is going to port Neo games to other platforms, they should only do it on DC or PS2. Although, my friend who hasn't experienced the KOF99 on Neo, LOVES the PS version. strange. I know people say the the lack of frames doesn't detract from the gameplay, but in my opinion, i think it does http://www.neo-geo.com/ubb/biggrin.gif

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-=NeoGML=-

Taiso
03-14-2001, 04:34 PM
I think that as long as the games are well done translations, like KOF 99 Evolution and Last Blade 2 for DC, there's no harm in porting them over. If SNK had taken more care with their ports early on they could have penetrated the console market much more effectively, increased awareness of their product and created greater demand. But they really should have done all this when 2D fighters were still all the rage.

Nowadays, the marketplace is looking for the next Tekken Tag Battle, not the next Mark Of The Wolves. Time has thrown the Neo Geo to the wayside, and while I (like everyone else that comes to this site) will support the Neo Geo until its last days, most of the video game market simply doesn't care if LB3 or MOTW2 ever comes out.

At this point, porting KOF2K is probably just a waste of time. Mark Of The Wolves could get ported over to PS2 (the gaming poser's system of choice these days), be a PERFECT translation in every way, and sites like Daily Dumbass would still knock it because it's not 'next generation' enough. Hell, they probably reviewed KOF Evolution via recorded dictation while playing the latest network FPS spazzfest at the same time:P!

Sorry...rant mode off http://www.neo-geo.com/ubb/smile.gif.

Let's face it, guys. We're pretty much all that's left. Let's enjoy it while it lasts.



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Taiso
'Because of my bloody life, it was no accident that I was involved in the troubles...'

NeoGML
03-14-2001, 10:20 PM
hell yes!

rarehero
03-15-2001, 12:15 AM
i dunno
i agree that the cart versions
have always been superior
to any ports ever attempted
but hey like
i have 4 friends that went out
and bought the import kof99
when it first came out
like its great if you dont have
the cart system
the dc version isnt
that bad actually
and whenever SNK ports their games
they always add neat extras like
art galleries or different backrounds
or chara
i understand what your
saying but i think a kof2000
on dc would be awsome
i know it could handle it

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I AM THE SATAN OF NEOGEOPOCKET!!!!!!!

thundr51
03-16-2001, 11:36 AM
I think it would be a great idea to port it over. After EXTENSIVELY playing KOF98(kof99DC) I had to get it on the neo, but because of school and such, there was no way I was going to get it then, so I was stuck with the dc version. Currently I've love to get a DC version of KOF2k while I wait for the MVS cart to come down in price. Meanwhile I'll have to wait for my MOTW to arrive. http://www.neo-geo.com/ubb/smile.gif

http://ripsrus.retrogames.com/izneogeo/kof98_athenapowerup.gif

NeoGML
03-22-2001, 09:41 PM
how about you tell me where your address is and you look the other way when your MOTW is delivered? http://www.neo-geo.com/ubb/biggrin.gif

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-=NeoGML=-

Yojimbo
04-14-2001, 08:13 PM
Isn't the dreamcast port of Kof99 better than the neogeo version?
Why shouldn't Kof2000 appear on dreamcast?I mean you have had the game for ages exclusively on neogeo already.

Ragnarok
04-14-2001, 08:45 PM
Well, we all know how crapy are the translations to consoles of SNK fighters. specially Kof and Samurai Shodown.

But dammit, you're sayin that such a great game as KOF 2000 (even with that cheap striker system) must be only in a console that is owned for a percentage less than 10% of the gamers of the world? Gosh, that's selfish.

Even if it's a crappy translation of a third party company (and that could be a grat bussiness to Azure), you must gave the world a legal way of play KOF in home. If SNK keep it in N-G only, that will be the most powerful boost to the emu scene so hated for all of ya.

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I can please only one person per day. Today is not your day.
Tomorrow's not looking good either.

Nari
04-14-2001, 10:25 PM
If I were to engage in nitpicking, the faults I would find with the DC ports so far would be: '98 - the stage music restarts everytime a new round begins, '99 - the stages dun change with each match (except the first plane stage and the sewers stage), missed the park stage's transition from sunny to stormy, LB cut frames and introductions. Other than these, the DC port is fine. Nothing wrong with Neo geo home carts port, but as it is pointed out it is too expensive and for poor students like me.....in my country one neogeo cart can buy you a DC set plus arcade stick.....

However, I'm more concerned with the limitations of the MVS board.....2k had already a number of cut frames and removed/modified moves...just hope that those rumours of a chip upgrade for the MVS is true if not we may just see Terry being riduced to only 3 special moves in 2K 1.


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"I can't lose. For nature's sake"

NeoGML
04-14-2001, 10:39 PM
what cut frames??

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Fat Cat Lim
04-14-2001, 10:46 PM
Alot of cut frames between previous intros with the characters. Check out King. Also Mai's boobies doesn't shake anymore http://www.neo-geo.com/ubb/icons/icon20.gif . Less background changes (unless, if of course, you count SDM backgrounds and 2 Kula ice-frozen stages as changes in background).

Fat Cat Lim

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Mysterious. Debonair. Criminally Insane.

[This message has been edited by Fat Cat Lim (edited April 14, 2001).]

NeoGML
04-14-2001, 10:49 PM
Mai's boobies don't shake anymore? what the hell are you talking about? lemme go look...
yep, still bouncin! they bounce a lot man, look again! (note that i'm playing the jap. version)

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NeoGML
04-14-2001, 10:50 PM
previous intros? what?

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Fat Cat Lim
04-14-2001, 10:52 PM
???? It still there in KOF2K? Odd, the arcade version seems to be cut...

Fat Cat Lim

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Mysterious. Debonair. Criminally Insane.

RyoGeo
04-15-2001, 12:10 AM
My gues is the US BIOS for MVS and Home is the determining factor for boobie bounce.

NeoGML
04-15-2001, 12:14 AM
Oh yeah, Neo's cart is still bouncin! boing! boing! http://www.neo-geo.com/ubb/biggrin.gif http://www.neo-geo.com/ubb/biggrin.gif http://www.neo-geo.com/ubb/biggrin.gif

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Fat Cat Lim
04-15-2001, 12:21 AM
Lucky bastard! http://www.neo-geo.com/ubb/icons/icon20.gif Grrr...

Fat Cat Lim

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Mysterious. Debonair. Criminally Insane.

NeoLord
04-15-2001, 12:25 AM
<font face="Verdana, Arial" size="2">Originally posted by Yojimbo:
Isn't the dreamcast port of Kof99 better than the neogeo version?
Why shouldn't Kof2000 appear on dreamcast?I mean you have had the game for ages exclusively on neogeo already.


Not really... the action seemed somewhat slower on DC (I own the game). The backgrounds were better, but everything else (for the most part) staid the same.

Iie-Kyo
04-15-2001, 12:38 AM
I do not understand the PSX translations of KoF '98 and '99.

My friend has a burned copy of each. Before you jump down my throat about owning the real thing and all, let me explain to you something I noticed about the burns.

The burn line for each game only takes up about HALF the CD.

You know what this means? You got that right, the other half is completely EMPTY!

This meant for some insane strange reason, SNK cut out a ton of frames in the PSX version.

I just don't understand this. Did SNK cut the animations in the game in half to reduce loading times or something? I always thought that SNK simply didn't have enough room on the PSX CD to implement the animations and therefore decided to cut corners (like they did with KOF 2K) to fit the entire game onto the CD.

And dangit, why did they have to stop making Mai's boobs bouncy in the US version but they let the Japanese guys stare at her boobs?

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"Ore no, kachi da!!!"

NeoLord
04-15-2001, 12:41 AM
<font face="Verdana, Arial" size="2">Originally posted by Iie-Kyo:
I do not understand the PSX translations of KoF '98 and '99.

My friend has a burned copy of each. Before you jump down my throat about owning the real thing and all, let me explain to you something I noticed about the burns.

The burn line for each game only takes up about HALF the CD.

You know what this means? You got that right, the other half is completely EMPTY!

This meant for some insane strange reason, SNK cut out a ton of frames in the PSX version.

I just don't understand this. Did SNK cut the animations in the game in half to reduce loading times or something? I always thought that SNK simply didn't have enough room on the PSX CD to implement the animations and therefore decided to cut corners (like they did with KOF 2K) to fit the entire game onto the CD.

And dangit, why did they have to stop making Mai's boobs bouncy in the US version but they let the Japanese guys stare at her boobs?


The frames of animation were reduced because the PSX didn't have enough Video Ram to display them all (we're talking a simple 4 megs here!).

samuraiX
04-15-2001, 12:43 AM
I think it is mainly because they want to cut load times. It would have been nice if they found a way around it though so that they didn't have to cut anything.

Iie-Kyo
04-15-2001, 12:45 AM
<font face="Verdana, Arial" size="2">Originally posted by NeoLord:
The frames of animation were reduced because the PSX didn't have enough Video Ram to display them all (we're talking a simple 4 megs here!).

Ah, that explains it.

I dunno though, we all know Squaresoft's ability to take the PSX to its limits and beyond... I still don't know how those guys do it...

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"Ore no, kachi da!!!"

Ragnarok
04-15-2001, 12:47 AM
They did that for the lack of RAM. Funnilly enough, the PS2 have the same limitation so it will sux with 2D games, including fighters.

But believe it or not, SNK have done a great job with the console ports of KOF over the years. Someone had played PSX Kof'96?

Those are sprite cuts and longs loading times!!

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I can please only one person per day. Today is not your day.
Tomorrow's not looking good either.

NeoGML
04-15-2001, 12:51 AM
<font face="Verdana, Arial" size="2">Originally posted by NeoLord:
The frames of animation were reduced because the PSX didn't have enough Video Ram to display them all (we're talking a simple 4 megs here!).

ehhh, 2 megs. Yes, sadder than you think...


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NeoLord
04-15-2001, 12:53 AM
<font face="Verdana, Arial" size="2">Originally posted by samuraiX:
I think it is mainly because they want to cut load times. It would have been nice if they found a way around it though so that they didn't have to cut anything.

The Video Ram was the main reason, Samurai X. This has been documented in both print and on-line magazines. Sad but true! SNK's sprites are huge, and even though games like Castlevania X had beautiful animation, you have to take into account that those sprites were much smaller in size.

NeoLord
04-15-2001, 12:55 AM
<font face="Verdana, Arial" size="2">Originally posted by NeoGML:
ehhh, 2 megs. Yes, sadder than you think...



Really?! Damn.....

NeoGML
04-15-2001, 01:02 AM
Yes, the neo still prevails! hehehehehehehe...

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Iie-Kyo
04-15-2001, 01:05 AM
2 megs?! Are you serious!??!?!

No wonder....

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"Ore no, kachi da!!!"

NeoLord
04-15-2001, 01:05 AM
We were both wrong, NEOGML! 1 Megabyte of VRam? Ouch!

http://www.vidgames.com/ps/hardware/techspec.html

Apparently I had the PS2 on the brain!

[This message has been edited by NeoLord (edited April 15, 2001).]

NeoGML
04-15-2001, 01:16 AM
Yeah, i was talking about the main ram. 1 MB of VRAM is still REALLY REALLY REALLY Sad. The neo will prevail! Go KOF2K Jap Cart in Neo's Cabinet which has 88.5 MB of RAM ON IT YAY! Dance with me now!

okay fine don't... assholes...

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http://images.honesty.com/imagedata/h/143/67/31436715.jpg

NeoLord
04-15-2001, 01:25 AM
<font face="Verdana, Arial" size="2">Originally posted by NeoGML:
Yeah, i was talking about the main ram. 1 MB of VRAM is still REALLY REALLY REALLY Sad. The neo will prevail! Go KOF2K Jap Cart in Neo's Cabinet which has 88.5 MB of RAM ON IT YAY! Dance with me now!

okay fine don't... assholes...


I was talking about the PSX's VRam, not its system Ram! lololol Anyway....

Watch me dance!!! Yeehaaaw! http://www.neo-geo.com/ubb/biggrin.gif

[This message has been edited by NeoLord (edited April 15, 2001).]

Iie-Kyo
04-15-2001, 01:36 AM
FAQ:

How much VRAM does the Neo-Geo system have anyway? Or is it a completely different thing in the Neo-Geo side?

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"Ore no, kachi da!!!"

Nari
04-15-2001, 09:32 PM
Mai's bounciness is only tip of the iceberg....most obvious frames/memory saving measure - removal of SDMs. Modifications of moves and DMs - King's finishing move of her illusion dance being reduced to a cut and paste frames of her stand far b and jump b and Kim's cahnge to repeated flip kicks instead. Whip also lost her gun move...

Since we are on technicalities here, given DC's higher memory count perfect arcade ports of neo geo games should not be a problem? Besides, Neogeo games are always below 1GB......In addition I always wonder whether it is possible to squeeze, let's say the entire AoF or LB series onto one GD-R disc?

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"I can't lose. For nature's sake"

Iie-Kyo
04-16-2001, 05:27 AM
Mai's bounciness is only disabled in the U.S. version of 2k. Somebody here has the Japanese cart and her bounciness is still there.

*sniff*

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"Ore no, kachi da!!!"

koolking
04-16-2001, 06:03 PM
But if the port 2k to other systems they actually might make some money from it. Like the 99 on psx was crap because it was so choopy but the PS2 or Xbox should be able to handle full frame rates as they have hard drives.

Iie-Kyo
04-16-2001, 08:02 PM
You haven't read koolking that the PS2 has the same VRAM limitation as the PSX. The PS2 was geared toward 3D stuff, not 2D fighters. That's why a port of Marvel vs. Capcom 2 was ruled off before. I remember some guys at ON.com previously talking about it and they went into so much technical detail I started getting lost.

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"Ore no, kachi da!!!"

shin-kyo
04-16-2001, 09:52 PM
I hope to see some ports for Xbox if not DC, man with that harddrive just imagine PERFECT NEO Ports. http://www.neo-geo.com/ubb/biggrin.gif

Xander Crews
04-17-2001, 12:44 AM
a hard drive wouldnt matter, it would make no difference. its the amount of vram you have. no neo game is over 100megabytes which is less than a 6th of a cd, a 10th of a GD, and like a 40th of a dvd. so its not the storage, its the ram. thats why ps/ps2 suck for 2d 1meg/4megs of vram. Even saturn has more 2megs/6megs with the ram cart. DC has 16megs which should be enough for most neo games, i dont knoe how much xbox and gc have though.

Black_Hayato
04-17-2001, 01:22 AM
This is why the Dreamcast is the greatest fighting machine on earth, next to the neo. It does 3d and 2d, without a bilion add-ons.

NeoGML
04-17-2001, 01:35 AM
<font face="Verdana, Arial" size="2">Originally posted by Nari:
Mai's bounciness is only tip of the iceberg....most obvious frames/memory saving measure - removal of SDMs. Modifications of moves and DMs - King's finishing move of her illusion dance being reduced to a cut and paste frames of her stand far b and jump b and Kim's cahnge to repeated flip kicks instead. Whip also lost her gun move...

Since we are on technicalities here, given DC's higher memory count perfect arcade ports of neo geo games should not be a problem? Besides, Neogeo games are always below 1GB......In addition I always wonder whether it is possible to squeeze, let's say the entire AoF or LB series onto one GD-R disc?


Ehh, whip didn't lose her gun move, i remember her shooting me the other day. Lil whore...


<font face="Verdana, Arial" size="2">Mai's bounciness is only disabled in the U.S. version of 2k. Somebody here has the Japanese cart and her
bounciness is still there.

*sniff*

Muahahahahahah! Japanese Carts RULE! Besides, it's not worth the extra $60~100 so that i can read garbled english with 2nd grade grammar. The entire "SNK International Dept." should be caned. Foolish people...

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http://images.honesty.com/imagedata/h/143/67/31436715.jpg

EvilMattMUN
04-17-2001, 02:21 AM
<font face="Verdana, Arial" size="2">Originally posted by NeoGML:
Muahahahahahah! Japanese Carts RULE! Besides, it's not worth the extra $60~100 so that i can read garbled english with 2nd grade grammar. The entire "SNK International Dept." should be caned. Foolish people...


Half of being an American SNK fan is knowing and loving SNKglish. A game with SNK characters in it just doesn't feel right without random bits of psycho-garble.

Iie-Kyo
04-17-2001, 04:01 AM
You can bank on it!

Sorry, it was just so tempting! http://www.neo-geo.com/ubb/smile.gif

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"Ore no, kachi da!!!"

Nari
04-17-2001, 06:25 AM
Whip's gun move still in 2k or is it only for Jap carts? Anyway, I wonder why SNk created this move in '99 but forgot to assign any damage to it.

I thot home carts also have multi-lingual support? Jap home carts only features Jap (no spanish, english etc.)?

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"I can't lose. For nature's sake"

NeoGML
04-17-2001, 12:46 PM
Well, my JAP cart of KOF2K can display english (on a JAP system) if i set it on the options menu. Almost ALL Neo carts became multilingual after about 93~94(?). Maybe a little later, but i'm not sure.

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http://images.honesty.com/imagedata/h/143/67/31436715.jpg

Iie-Kyo
04-17-2001, 05:09 PM
I think the gun move was more of an insult move than anything else.

Except the computer is really stupid with the gun in '99. The computer finishes off the entire clip even if it hits after the first hit. It doesn't make sense. :P

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"Ore no, kachi da!!!"

Xander Crews
04-17-2001, 11:23 PM
i think that the bouncyness and the gun arent in kof2000 because it is the american version you'r playing and its just censoring. bouncyness i guess isnt appropriate and a gun in a game could lead to people killing people. :P and that kinda shtuff just dont pass us censors

Iie-Kyo
04-18-2001, 05:11 AM
Yeah, but the bounciness was in the previous versions of KoF. Why take it out in 2000 for the US? Did SNK get sued for this or something?

What I also don't understand is that my emulated KoF '99 doesn't have blood when Iori slashes at the guy. I see the impact sprites but no blood. I set the region in the emulator to Japan Arcade Mode but it still doesn't have it? But for some reason when my arcade had '99 there was blood?

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"Ore no, kachi da!!!"

Burning Ranger
04-26-2001, 05:36 PM
KOF Evolution (99) and KOF DM 1999 (98) are the best KOF translations I have ever played. They may not be 100% arcade perfect, but they came pretty damn close...

Now, being a KOF fan, I feel it is my obligation to spread the gospel of KOF and SNK fighters and show the world that the fighting game genre is not only made up of Street Fighter and only Capcom fighters.

KOF2K is a game that should be ported to new systems, at least to the DC (which seems to have the best versions of SNK fighters next to the original MVS versions).



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Ed aka Burning Ranger #23
Master of the Hornet, God of Powersliding (and KOF Junkie)
"Rolling... STOP!"

Rain
04-28-2001, 05:17 PM
A Naomi KOF would be cool though..... It would be awesome to see the characters on that arcade system.... that said though, SNK have done a damn fine job with KOF and they have pushed the hardware to the limits with each new version that comes out.

NeoGML
04-28-2001, 06:46 PM
The emu's region thing isn't very effective for some reason, i remember trying to get blood on the JAP ver. of SSIV by setting the territory, and i'm pretty sure i still got cow's milk instead of blood. BTW, it could also have some thing to do with your roms, because i don't think that the KOF99 roms are correct yet (?).

BTW, i have NO NEO roms on my computer. the emu remains, however.

Also, this topic is a real trooper huh? It's been up here for like, 3~4 weeks!

Oh well. Bye now.

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Muchiko
04-29-2001, 07:13 AM
<font face="Verdana, Arial" size="2">Originally posted by sonic1687:
i think that the bouncyness and the gun arent in kof2000 because it is the american version you'r playing and its just censoring. bouncyness i guess isnt appropriate and a gun in a game could lead to people killing people. :P and that kinda shtuff just dont pass us censors

Freaking whore...!!!

Now, I gotta try that gun shit in this Jap. arcade... damn, I miss that move.

Damn stupid Columbine shooting shit.