How's about some old combos.
With kyo and yashiro in the corner. jump and df c, down b, down a, link the down f d,but after the first hit, call yashiro, then as he is hitting the opponent, do the flame super, {qcb,qcf punch}, after you hit the opponent, with the super, yashiro should almost be done with hitting the opponent, if you time it correctly, you can repeat the combo again, because the opponent doesn't fall down, even after he is in the flame frame, he will turn back to the his normal color, as you hit him, again with the down f c.
with iori and duck king. three supers required. perform the crossover kick as you are jumping into the corner, then execute a standing b, but before doing so, call duck king, execute a forward a{linked to the standing b}, as duck king is coming down, this should position the opponent right where duck is coming down. Then the opponent will be stunned in the legs of duck king, you should be able to do two standing b's and a down c, that you combo the sdm into. Trouble is getting your opponent in that position, and not getting greedy, trying to hit the opponent too much, where you can't combo anything else.
If you look at other combo pages, the others I post are pretty hard to do. I try to refrain from posting combos that involve usage of joe, seth, and A iori, benimaru, maxima, to name a few.