What is the HARDEST combo to do in Kof2000?

ShinYojimbo

Cheng's Errand Boy
Joined
May 6, 2001
Posts
113
Heres mine....

Kyo in CounterMode Kof2000.

jump c...jump c....stand a....run up....stand a....run up.... stand a....run up.....standa......doublekickd....firepunch a....firepunch a.....forward B....qcfqcfA super....13 hits

Whats Yours?
 

NeoGML

Fighting Artist
Joined
Jan 24, 2001
Posts
2,033
how the fuck do you do 2 jumping c's?

damnit man! how do you do that stuff?
 

rlc4l

n00b
Joined
May 18, 2001
Posts
12
I suppose is hop C for that Kyo combo? neway, here's mine:

Takuma

j crossup D dwnBx3 dwnA fwdA HienShippuKyaku, run past opponent, C, Seth, run past opponent again, fwdA HSKK (HSKK hits between Seth's uppers) HSKK (after Seth's rejuggle), HSKK (A version then do shoran kyaku guard break)
 
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SHIN-HIDOSHI

Guest
How's about some old combos.

With kyo and yashiro in the corner. jump and df c, down b, down a, link the down f d,but after the first hit, call yashiro, then as he is hitting the opponent, do the flame super, {qcb,qcf punch}, after you hit the opponent, with the super, yashiro should almost be done with hitting the opponent, if you time it correctly, you can repeat the combo again, because the opponent doesn't fall down, even after he is in the flame frame, he will turn back to the his normal color, as you hit him, again with the down f c.
with iori and duck king. three supers required. perform the crossover kick as you are jumping into the corner, then execute a standing b, but before doing so, call duck king, execute a forward a{linked to the standing b}, as duck king is coming down, this should position the opponent right where duck is coming down. Then the opponent will be stunned in the legs of duck king, you should be able to do two standing b's and a down c, that you combo the sdm into. Trouble is getting your opponent in that position, and not getting greedy, trying to hit the opponent too much, where you can't combo anything else.
If you look at other combo pages, the others I post are pretty hard to do. I try to refrain from posting combos that involve usage of joe, seth, and A iori, benimaru, maxima, to name a few.
 

YeldellGW

Bartender,
20 Year Member
Joined
Apr 12, 2001
Posts
1,736
I'll have to say most infinities will be forever beyond me; I just discovered my third infinity for the Samurai Shodown series.

---------------------------------------------

"Don't be scared! I'll only cut off one of your heads! Guess!"
 

hebretto

Hardened Shock Trooper
Joined
Apr 13, 2001
Posts
436
NeoGML : Since Kyo's in Counter Mode, you can do two Jump Cs due to the longer hit stun (you can do this with Iori as well)

ShinYojimbo : You from New Zealand???

Well anyone seen that White Tower Lin Counter Mode combo with King Lion??? Well I think that's would be hardest to do
 

Devil_Gans

Bu, ,
Joined
May 21, 2001
Posts
4,718
maybe the 2 hits of the kyo's jump c are a counter hit,get what i'm sayin.sometimes an opponent is hit anaware and it becomes a counter hit.

example: lets say you use iori in pratice mode,then go to the option screen and turn the counter option to 'on'.then do iori's dp+p's lp version.you would get 2 hits.if you turn back the counter to 'off' it would be 1 hit.the same explanation goes to the kyo 2 hit air HPs.
 

ShinYojimbo

Cheng's Errand Boy
Joined
May 6, 2001
Posts
113
with iori and duck king. three supers required. perform the crossover kick as you are jumping into the corner, then execute a standing b, but before doing so, call duck king, execute a forward a{linked to the standing b}, as duck king is coming down, this should position the opponent right where duck is coming down. Then the opponent will be stunned in the legs of duck king, you should be able to do two standing b's and a down c, that you combo the sdm into. Trouble is getting your opponent in that position, and not getting greedy, trying to hit the opponent too much, where you can't combo anything else.

Would you mind if this combo was made into a "ComboVideo" and put on the net?
How can you link 2 standingb's into a down C?That works?
How much damage does that do? 100% or dizzy?

[ July 11, 2001: Message edited by: ShinYojimbo ]
 
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SHIN-HIDOSHI

Guest
I wish I knew how to put it up. Maybe I'll ask Leviathan to video tape me, as I am doing it.
The two B's are not true links to the C. It is only because Duck's legs keep the opponent in a stationary place, that you are able to execute the C. So the first b will hit the opponent, then duck will hit, then the second standing b will hit. then duck will hit, the you can do a c into the sdm.

It will not dizzy the opponent nor is it a 100% combo, but it takes a lot of damage away. Close to a 100.
I will be more than happy to post the combo up,or any combo I have talked about. I am not good though. If Leviathan agrees to video tape them. Also I will do these combos during a match. I will not resort to doing combos in practice mode, or will I ask my opponent to stand there, to be the victim of my combo.
 

KLSADAKO

Kuroko's Training Dummy
Joined
Apr 19, 2004
Posts
77
Can someone tell me how to do the LIN combo with KING LION STRIKER from White Tower please.
 

TerryBogard

Zero's Secretary
Joined
Oct 15, 2002
Posts
151
Eh, my friend showed me this 100% combo, which is a bitch to do, it involves precise timing:

It's for Ralf, with Dong Hwan as striker, and you must be at MAX:

Standing C, Ralf Tackle (HCB+D), call Dong Hwan --> Galactica Phantom

Basically, you have to time it so Dong Hwan hits right when your opponent hits the ground from the Ralf Tackle, so he'll pop them up in the air, and then IMMEDIATELY do the Galactica Phantom, and it should catch the opponent as they come down.
The timing must be exact or the GP will miss.
 
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