Mycah Leonhart
Cheng's Errand Boy
- Joined
- Apr 24, 2001
- Posts
- 121
From all the pics I've seen it looked great and I remember SS64 II...WHAT THE FUCK HAPPENED!?!?!?!?!?!?!?!?
Originally posted by neojedi:
<STRONG>Probably... I still think it wasn't as bad as everyone said it was, the thing about that absolutely pissed everyone off is that it wasn't a port of SS64 1 or 2. <IMG SRC="smilies/ohno.gif" border="0"></STRONG>
Originally posted by Caseh:
<STRONG>Processor: 64-bit RISC Chip
w/4Mb RAM and 64Mb Program Memory, built locally near CPU
Graphics---
Color Palette: Total Amount of Colors-16.7 Million
Maximum of Colors Simultaneously-4,096
3D Branch: Vertex Memory-96Mb, Texture Memory-16Mb(maximum)
2D Sprite Branch: 60 frames per second animation
Character Memory-128Mb
Main functions--Scaling, montage, chain, mosaic, mesh, action,
up/down, right/left reverse
2D Scrolling Branch: Number of Game Planes--4
Character Memory-64Mb
Main functions--Scaling, revolution, morphing; horizontal/vertical
screen partitioning and line scrolling
Sound--- Channels--32
Maximum Sampling Frequency--44.1 KHz
Wavetable RAM--32Mb
you can see the full faq here web page</STRONG>
Originally posted by evasyar:
<STRONG>Maybe that too man.
But the gripe I had with Warriors Rage II is the polygon counts is not that high and the render is very bad - then again how much can you expect out of PSX anyways. If they did Warriors Rage II on Hyper Neo 64 with the even more poly count and much high quality render of the chars much like in Asura Zanmaden, I bet that game will be two thunbs up with a Z twist! <IMG SRC="smilies/drool2.gif" border="0"></STRONG>
Originally posted by the_move:
<STRONG>---------------------------------------------
Sorry but it would need more than that.
The gameplay of SS Warriors Rage 2 is shit.</STRONG>
Originally posted by EvilWasabi:
<STRONG>
Sounds like you played if for how long? 1 match? Before you got your Hessian hiney hacked up? :P (no racial slurs here, it's all in good jest).
SS Warriors Rage 2 is a pretty bad game. I agree the control left a lot to be desired. It simply didn't feel like a neogeo game, and after Asura Zanmaden, it was unacceptable.
However, we got Yuda, Tohma, and Seishirou Kiku (Kuki wasn't cool, but Kiku was the mad ass kicking two bladed shiznit).
I think we could go for hours on end about what was wrong in SSWR2.
Ok. Lets that with the gameplay. The way the fighting stops when your lifebar hits certain points was ridiculous. And then the progression takes too long - I don't mind a lot of fights, but when you have to fend off 6 amazon morons and a bunch of retarded samurais I think I'd rather go to sleep (not like they could hurt you in your sleep anyhow <IMG SRC="smilies/makeface.gif" border="0"> ).
Your turn.</STRONG>
Originally posted by the_move:
<STRONG>---------------------------------------------
Sorry to burst your bubble, Wasabi!
But I got all secret characters in SS Warriors Rage 2 + the whole gallery except 3 pictures and all Intros and movies.
Even you can not do this by one match.
<IMG SRC="smilies/ohno.gif" border="0"> <IMG SRC="smilies/ohno.gif" border="0"> <IMG SRC="smilies/ohno.gif" border="0"></STRONG>
*sigh* Just imagine playing Magician Lord on that thing. Bliss.
Originally posted by EvilWasabi:
<STRONG>Duh! I know you have to clear the game with all characters, locked and unlocked, and frankly, the game is a little too repetitious to expect any "sane" player to trudge through it.
Only a crazy hessian like you owuld suffer through that game to the point of unlocking Seishirou Kuki. I cheated. <IMG SRC="smilies/smile.gif" border="0"></STRONG>