WTF Happened to the Neo 64?!?!?!?!??

Mycah Leonhart

Cheng's Errand Boy
Joined
Apr 24, 2001
Posts
121
From all the pics I've seen it looked great and I remember SS64 II...WHAT THE FUCK HAPPENED!?!?!?!?!?!?!?!?
 

Caseh

Tarma's Gun Polisher
Joined
Oct 24, 2001
Posts
108
Its a shame it wasn't released as a home console, would have blitzed the PSX and Sega Saturn. <IMG SRC="smilies/biggrin.gif" border="0">

Still, its a great piece of kit to own if your a fan of SNK games. When you see that its actually good it does make you wonder "WHAT THE FUCK HAPPENED!?!?!?!?!?!?!?!?" After playing Fatal Fury on it for about 30 mins, I was thinking "hmmm, I want to see KOF" <IMG SRC="smilies/drool2.gif" border="0">

Sadly it never got the recognition it deserved. <IMG SRC="smilies/crying.gif" border="0">
 

FeelGood

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I wonder if Warrior's Rage 2 would have been a decent game if made for the hyper...
 

neojedi

Member,
20 Year Member
Joined
Apr 19, 2001
Posts
3,314
Probably... I still think it wasn't as bad as everyone said it was, the thing about that absolutely pissed everyone off is that it wasn't a port of SS64 1 or 2. <IMG SRC="smilies/ohno.gif" border="0">
 

evasyar

Genjuro's Frog,
Joined
Aug 21, 2001
Posts
1,193
Originally posted by neojedi:
<STRONG>Probably... I still think it wasn't as bad as everyone said it was, the thing about that absolutely pissed everyone off is that it wasn't a port of SS64 1 or 2. <IMG SRC="smilies/ohno.gif" border="0"></STRONG>

Maybe that too man.

But the gripe I had with Warriors Rage II is the polygon counts is not that high and the render is very bad - then again how much can you expect out of PSX anyways. If they did Warriors Rage II on Hyper Neo 64 with the even more poly count and much high quality render of the chars much like in Asura Zanmaden, I bet that game will be two thunbs up with a Z twist! <IMG SRC="smilies/drool2.gif" border="0">
 

Caseh

Tarma's Gun Polisher
Joined
Oct 24, 2001
Posts
108
Processor: 64-bit RISC Chip
w/4Mb RAM and 64Mb Program Memory, built locally near CPU
Graphics---
Color Palette: Total Amount of Colors-16.7 Million
Maximum of Colors Simultaneously-4,096

3D Branch: Vertex Memory-96Mb, Texture Memory-16Mb(maximum)
2D Sprite Branch: 60 frames per second animation
Character Memory-128Mb
Main functions--Scaling, montage, chain, mosaic, mesh, action,
up/down, right/left reverse
2D Scrolling Branch: Number of Game Planes--4
Character Memory-64Mb
Main functions--Scaling, revolution, morphing; horizontal/vertical
screen partitioning and line scrolling
Sound--- Channels--32
Maximum Sampling Frequency--44.1 KHz
Wavetable RAM--32Mb

you can see the full faq here web page
 

SublimeFan

Cheng's Errand Boy
Joined
Apr 18, 2001
Posts
112
*sigh* Just imagine playing Magician Lord on that thing. Bliss. <IMG SRC="smilies/loco.gif" border="0">

Later,
Jordan>
 

Lampjack

n00b
Joined
Aug 27, 2001
Posts
13
I agree with you guys, it would have been aweseome to see it released as a home console. Hell, I love FF Wild Ambition, while I know most people hate it. I still play my PSX version of it every now and then. =o>
 

Mycah Leonhart

Cheng's Errand Boy
Joined
Apr 24, 2001
Posts
121
Originally posted by Caseh:
<STRONG>Processor: 64-bit RISC Chip
w/4Mb RAM and 64Mb Program Memory, built locally near CPU
Graphics---
Color Palette: Total Amount of Colors-16.7 Million
Maximum of Colors Simultaneously-4,096

3D Branch: Vertex Memory-96Mb, Texture Memory-16Mb(maximum)
2D Sprite Branch: 60 frames per second animation
Character Memory-128Mb
Main functions--Scaling, montage, chain, mosaic, mesh, action,
up/down, right/left reverse
2D Scrolling Branch: Number of Game Planes--4
Character Memory-64Mb
Main functions--Scaling, revolution, morphing; horizontal/vertical
screen partitioning and line scrolling
Sound--- Channels--32
Maximum Sampling Frequency--44.1 KHz
Wavetable RAM--32Mb

you can see the full faq here web page</STRONG>

Is it me...or is that more powerfull than the Nintendo 64?
 

Caseh

Tarma's Gun Polisher
Joined
Oct 24, 2001
Posts
108
N64 Specs <IMG SRC="smilies/smile.gif" border="0">

Processors:
CPU: 64 bit Risc CPU, (R4300I series) 93.75 MHz
Graphics 64-bit MIPS Risc Co-processor, GSP & DP, 62.5 MHz (RCP)
Built-in Audio/Video Vector Processor (RSP)
Built-in Pixel Drawing Processor (RDP)

Memory:
4.5 MB Rambus DRAM (36 megabits)
Rambus DRAM subsystem
Custom 9-bit Rambus Bus (to the DRAM)

Video:
Resoloutions: 256x224 to 640x480. PAL also 768x576
Video Output: RF, Stereo A/V, S-Video
Colour:21-bit colour video output, 32-bit RGPA, pixel colour frame
buffer support

Audio:
Digital Sound
Wavetable Synthesis

Major Special Features:
Perspective correct texture-mapping
Realtime Anti-Aliasing
Tri-Linear Mip-Mapping
Z-Buffering

Im not much of a hardware buff to be honest. I think the Hyper Neo-Geo looks better on paper, but the N64 was based on a Silicon Graphics workstation, which at the time was a shit hot piece of kit.
 

Odin

n00b
Joined
Nov 25, 2001
Posts
15
So is it an arcade system or something? I've never even heard of it before (well I have, but I don't anything about it.. :rolleyes <IMG SRC="smilies/smile.gif" border="0">
 

FeelGood

So Many Posts
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Posts
17,794
yep. It's like an mvs, in that you can switch games onto a motherboard. As for the games, imagine metal carts. Not plastic - metal. I looks pretty bad ass, but it's not a really bad ass system. <IMG SRC="smilies/smile.gif" border="0">
 

mookystains

Chairman Kaga sez, "Dakis-san's the one who's goin
Joined
May 6, 2001
Posts
2,563
i played FFWA on it at an arcade, and lemme tell ya.
I did not like it at all.
I got really bored in the second round and just ended up leaving the machine.
I imagen the SS game is cool though.
 

FeelGood

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No Time
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Joined
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Posts
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If you were raised on Rival Schools and Tekken then of course the Hyper games will put you to sleep - they are anytihng but hyper. Action is usually slower, backgrounds aren't that impressive. That was definitely the case with Wild Ambition. FFWA is my least liked in the hypre fighting package, right behind Buriki One. The SS games are tops because the backgrounds are so good (and the control is better IMO). Of course, if you disregard speed, Rival Schools is not much better than FFWA. <IMG SRC="smilies/smile.gif" border="0">
 
Joined
Nov 23, 2001
Posts
2,699
Originally posted by evasyar:
<STRONG>Maybe that too man.

But the gripe I had with Warriors Rage II is the polygon counts is not that high and the render is very bad - then again how much can you expect out of PSX anyways. If they did Warriors Rage II on Hyper Neo 64 with the even more poly count and much high quality render of the chars much like in Asura Zanmaden, I bet that game will be two thunbs up with a Z twist! <IMG SRC="smilies/drool2.gif" border="0"></STRONG>

---------------------------------------------

Sorry but it would need more than that.

The gameplay of SS Warriors Rage 2 is shit.
 

FeelGood

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For Games.
Joined
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Posts
17,794
Originally posted by the_move:
<STRONG>---------------------------------------------

Sorry but it would need more than that.

The gameplay of SS Warriors Rage 2 is shit.</STRONG>


Sounds like you played if for how long? 1 match? Before you got your Hessian hiney hacked up? :P (no racial slurs here, it's all in good jest).

SS Warriors Rage 2 is a pretty bad game. I agree the control left a lot to be desired. It simply didn't feel like a neogeo game, and after Asura Zanmaden, it was unacceptable.

However, we got Yuda, Tohma, and Seishirou Kiku (Kuki wasn't cool, but Kiku was the mad ass kicking two bladed shiznit).

I think we could go for hours on end about what was wrong in SSWR2.

Ok. Lets that with the gameplay. The way the fighting stops when your lifebar hits certain points was ridiculous. And then the progression takes too long - I don't mind a lot of fights, but when you have to fend off 6 amazon morons and a bunch of retarded samurais I think I'd rather go to sleep (not like they could hurt you in your sleep anyhow <IMG SRC="smilies/makeface.gif" border="0"> ).

Your turn.
 
Joined
Nov 23, 2001
Posts
2,699
Originally posted by EvilWasabi:
<STRONG>
Sounds like you played if for how long? 1 match? Before you got your Hessian hiney hacked up? :P (no racial slurs here, it's all in good jest).

SS Warriors Rage 2 is a pretty bad game. I agree the control left a lot to be desired. It simply didn't feel like a neogeo game, and after Asura Zanmaden, it was unacceptable.

However, we got Yuda, Tohma, and Seishirou Kiku (Kuki wasn't cool, but Kiku was the mad ass kicking two bladed shiznit).

I think we could go for hours on end about what was wrong in SSWR2.

Ok. Lets that with the gameplay. The way the fighting stops when your lifebar hits certain points was ridiculous. And then the progression takes too long - I don't mind a lot of fights, but when you have to fend off 6 amazon morons and a bunch of retarded samurais I think I'd rather go to sleep (not like they could hurt you in your sleep anyhow <IMG SRC="smilies/makeface.gif" border="0"> ).

Your turn.</STRONG>

---------------------------------------------

Sorry to burst your bubble, Wasabi!

But I got all secret characters in SS Warriors Rage 2 + the whole gallery except 3 pictures and all Intros and movies.

Even you can not do this by one match.

<IMG SRC="smilies/ohno.gif" border="0"> <IMG SRC="smilies/ohno.gif" border="0"> <IMG SRC="smilies/ohno.gif" border="0">
 

ForeverSublime

6400|!!|Kyo Clone
20 Year Member
Joined
Oct 23, 2001
Posts
6,416
However, we got Yuda, Tohma, and Seishirou Kiku (Kuki wasn't cool, but Kiku was the mad ass kicking two bladed shiznit).

I think we could go for hours on end about what was wrong in SSWR2.

Ok. Lets that with the gameplay. The way the fighting stops when your lifebar hits certain points was ridiculous. And then the progression takes too long - I don't mind a lot of fights, but when you have to fend off 6 amazon morons and a bunch of retarded samurais I think I'd rather go to sleep (not like they could hurt you in your sleep anyhow <IMG SRC="smilies/makeface.gif" border="0"> ).

Your turn.[/QB][/QUOTE]

Ummmmmmmmm... it sounds like the both of you are talking about the PSX version. The HYPER VERSION IS NOT THE SAME AS THE PSX version. Two completely different games.
 

FeelGood

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For Games.
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Posts
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Originally posted by the_move:
<STRONG>---------------------------------------------

Sorry to burst your bubble, Wasabi!

But I got all secret characters in SS Warriors Rage 2 + the whole gallery except 3 pictures and all Intros and movies.

Even you can not do this by one match.

<IMG SRC="smilies/ohno.gif" border="0"> <IMG SRC="smilies/ohno.gif" border="0"> <IMG SRC="smilies/ohno.gif" border="0"></STRONG>

Duh! I know you have to clear the game with all characters, locked and unlocked, and frankly, the game is a little too repetitious to expect any "sane" player to trudge through it.

Only a crazy hessian like you owuld suffer through that game to the point of unlocking Seishirou Kuki. I cheated. <IMG SRC="smilies/smile.gif" border="0">
 

ThePunisher

SouthTown StreetSweeper
Joined
Jun 5, 2001
Posts
1,080
*sigh* Just imagine playing Magician Lord on that thing. Bliss.

legend of success joe would be even more blissful <IMG SRC="smilies/loco.gif" border="0"> <IMG SRC="smilies/loco.gif" border="0">

Ive seen hyper kits being sold. But can you hook it up to the tv somehow because I really cant get a cab in my house. Does anyone know where I can get info on this? Thanks in advance!
 
Joined
Nov 23, 2001
Posts
2,699
Originally posted by EvilWasabi:
<STRONG>Duh! I know you have to clear the game with all characters, locked and unlocked, and frankly, the game is a little too repetitious to expect any "sane" player to trudge through it.

Only a crazy hessian like you owuld suffer through that game to the point of unlocking Seishirou Kuki. I cheated. <IMG SRC="smilies/smile.gif" border="0"></STRONG>

---------------------------------------------

Hey I ain´t crazy! (am I)

But that game is a mess of a game. The first SS 64 is much better.
 
3

300 Meg Pro Gear Spec

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Is the Hyper Neo Geo64 worth buying ? I got an extra cab to put it in , but i've never played it before . I can't find it at any arcades by my house .Does any one know of an arcade in the San Fransisco Bay Area that has it so I can play it?
 
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