searchingtom
NEST Puppet
- Joined
- Aug 29, 2000
- Posts
- 169
Just in case you hadn't seen...
From IGN:
The Dreamcast 2D fighting library is complete, with the upcoming addition of SNK's finest.
March 30, 2001
The Dreamcast ain't dead yet in Japan, and it's going to get at least one good lick in before it fades away for good. In a corner of the Aruze booth at Spring TGS 2001 today was a great piece of news for hardcore fighter fans: SNK's Garou: Mark of the Wolves is coming to the DC in Spring-Summer 2001.
If you missed this one, you're sadly one of many. Mark of the Wolves only came to a few arcades and the Neo Geo cartridge machine (no CD version was released). It was essentially SNK's answer to Street Fighter 3, a complete re-envisioning of the Fatal Fury world and fighting system, with an entirely new cast and set of gameplay systems. The graphics rivaled SFIII in terms of animation quality, despite the fact that the game still ran on the old 16-bit Neo Geo hardware. 650-odd megabits of ROM can do that kind of thing for you...
The game was displayed at the booth, but on only one screen, and it looked as if it were the home Neo version running (it had the telltale "4 Credits" messages in the lower corners of the screen). However, a perfect port is well within the capabilities of the Dreamcast. When this one hits home, more gamers (at least in Japan) will hopefully be exposed to what is probably the pinnacle of SNK's fighting development.
searchingtom
From IGN:
The Dreamcast 2D fighting library is complete, with the upcoming addition of SNK's finest.
March 30, 2001
The Dreamcast ain't dead yet in Japan, and it's going to get at least one good lick in before it fades away for good. In a corner of the Aruze booth at Spring TGS 2001 today was a great piece of news for hardcore fighter fans: SNK's Garou: Mark of the Wolves is coming to the DC in Spring-Summer 2001.
If you missed this one, you're sadly one of many. Mark of the Wolves only came to a few arcades and the Neo Geo cartridge machine (no CD version was released). It was essentially SNK's answer to Street Fighter 3, a complete re-envisioning of the Fatal Fury world and fighting system, with an entirely new cast and set of gameplay systems. The graphics rivaled SFIII in terms of animation quality, despite the fact that the game still ran on the old 16-bit Neo Geo hardware. 650-odd megabits of ROM can do that kind of thing for you...
The game was displayed at the booth, but on only one screen, and it looked as if it were the home Neo version running (it had the telltale "4 Credits" messages in the lower corners of the screen). However, a perfect port is well within the capabilities of the Dreamcast. When this one hits home, more gamers (at least in Japan) will hopefully be exposed to what is probably the pinnacle of SNK's fighting development.
searchingtom