Simon:
What's the point of putting "hidden" characters ni an arcade game ?
How is the casual arcade player supposed to know that "you can play with character X or Y by entering a special cheat code that you need to find on GameFaqs first", before going to the arcade ?
When the game will be released, I'm sure we're gonna hear that everywhere :
-"What, only 22 characters in SvC ?!?"
-"Yeah, but in fact that's because half of the cast is hidden so shut up and quit bashing that game"
It's a fucking arcade Vs. Fighting game, it takes time to adapt each character correctly so make them available at the selection screen from the begining.
There's no need to make :
-SvC Chaos
-SvC Chaos Dash
-SvC Chaos Turbo
-Super SvC Chaos
-...
The first on must be the perfect one, plain and simple.
Plenty of hidden references to the SNK/Capcom universe in backgrounds or elsewhere in the game would be neat BTW ( like the strikers in KOF 2000 for example ).
Hidden characters invites people to play the game, simple as that. Most of the times they use time release as a way to keep people putting in the quarters while training. SNK does keep the way you unlock the characters fairly simple, with just the joystick motions. Do you remember how smegging difficult it was to unlock Akuma on X-Men Children of the Atom? place cursor over this character, 3 seconds then next one, 3 seconds, over like frigging six characters!!!
I might add the company that puts all the revisions into its game is Capcom, not SNK.
Street Fighter III
Street Fighter III 2nd strike
X-Men Children of the Atom
X-Men Children of the Atom v. 1.5
Street Fighter II
Street Fighter II Champion Edition
Street Fighter II The World Fighters
Street Fighter II Turbo
Street Fighter II X