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View Full Version : HAHAHHA KOF98 For Genesis ULTRA PIRATE



Atro
06-10-2002, 06:15 PM
Check this out... must be a loud laughing joke!

<a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=1359071954" target="_blank">http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=1359071954</a> <img src="graemlins/lol.gif" border="0" alt="[LOL]" /> <img src="graemlins/lol.gif" border="0" alt="[LOL]" />

Tora Kouhi
06-10-2002, 06:26 PM
They have KOF 98 for NES too.

Nesagwa
06-10-2002, 06:29 PM
time for me to find some pirate roms <img src="graemlins/drool2.gif" border="0" alt="[Drool 2]" />

Setsuna1982
06-10-2002, 06:46 PM
Hum... aren't those Guile and Cammy from SF? (Look at the VS screen the fighters in the middle)
I wonder what do you get when you put that cart in your genesis <img src="graemlins/lol.gif" border="0" alt="[LOL]" /> . Probably a screen saying "You're so fool"

RabbitTroop
06-10-2002, 06:51 PM
There are tons of these, actually I wouldn't mind picking some of these hong kong boots up if they were cheap. I need to go to China and gets these for lik $5 each... then it could be fun!!!

-Nick

Atro
06-10-2002, 06:54 PM
no man, it's called kof98 but you play the game more like a Capcom vs SNK.

Get the rom to prove that the game really sux. :D

JHendrix
06-10-2002, 08:56 PM
Yeah well I bet it's as good if not better than the AES release!!!!!!

Sorry guys, couldn't resist.... :p

Peace

JHendrix

$hockwave
06-10-2002, 09:11 PM
looks like a really baddd. kof 98 with ffs graphics and bet the play is nowhere near as good as kof 98

Spike Spiegel
06-10-2002, 09:21 PM
[quote]Originally posted by $hockwave:
<strong>looks like a really baddd. kof 98 with ffs graphics and bet the play is nowhere near as good as kof 98</strong><hr></blockquote>

No offense, but d..dd... duh. ;)

Spike

Nesagwa
06-10-2002, 09:44 PM
cammy is in this game, strange. Its like a really bad mugen game.

<a href="http://www.duckmaker.com/ngp/kof1.gif" target="_blank">http://www.duckmaker.com/ngp/kof1.gif</a>
<a href="http://www.duckmaker.com/ngp/kof2.gif" target="_blank">http://www.duckmaker.com/ngp/kof2.gif</a>
<a href="http://www.duckmaker.com/ngp/kof3.gif" target="_blank">http://www.duckmaker.com/ngp/kof3.gif</a>
<a href="http://www.duckmaker.com/ngp/kof4.gif" target="_blank">http://www.duckmaker.com/ngp/kof4.gif</a>
<a href="http://www.duckmaker.com/ngp/kof5.gif" target="_blank">http://www.duckmaker.com/ngp/kof5.gif</a>

[ June 10, 2002: Message edited by: Nesagwa ]</p>

Tiptonium
06-10-2002, 10:27 PM
Wow, dig that back art cover. Much time was spent on that, no? <img src="graemlins/ohno.gif" border="0" alt="[Oh No]" />

Tom
06-10-2002, 10:51 PM
I like the looks of it. I've been want to play one of those HK pirates for a while hmm...

Nesagwa
06-10-2002, 11:02 PM
this is one of the better works ive seen, alot are just hacks of another game. (like sonic 6 for gb)

FINAL SHOWDOWN
06-11-2002, 09:46 AM
thats pretty bad.

slerch666
06-11-2002, 05:50 PM
Currently the company I work for is building a plant in China. Because of this, I have a better insight into Chinese culture. One of the things you learn early on is that in China, copying shit is natural for them. It's like 2nd nature. The tired cliche "Imitation is the sincerest form of flattery" is the way their culture is set up. Of course, try telling that to any compnay that has H-K ripoffs of anything, like music CDs or MVS carts. They don't see it as a problem, whereas the rest of the world does. What's even worse is they imitate the games/CDs whatever, but fail to imitate the quality. Has anyone ever heard a bootleg of a live concert? That's about the equivalent ot some of the HK CDs I've heard. That's also why this game probably sucks ass. They spent time imitating the characters, not the famously great gameplay.

Oh well. If it only goes for $10 and it's fun, would it really matter? I mean shit, SNK never made a KOF '98 on any home system (other than DC), so it doesn't take away their sales on that game. I really only have a huge problem when it would defer money from the company how built said program/game. I guess it could also damage SNK's image, but since technically, SNK is no more, would it affect anything that much?

Stepping off soapbox.

Atro
06-11-2002, 06:09 PM
Originally posted by Slerch666 :

[quote]Oh well. If it only goes for $10 and it's fun, would it really matter? I mean shit, SNK never made a KOF '98 on any home system (other than DC), so it doesn't take away their sales on that game. I really only have a huge problem when it would defer money from the company how built said program/game. I guess it could also damage SNK's image, but since technically, SNK is no more, would it affect anything that much?

<hr></blockquote>

Kof 98 was released in the Playstation.

slerch666
06-11-2002, 07:16 PM
[quote]Kof 98 was released in the Playstation <hr></blockquote>


D'oh! Well, you get the idea anyway.

td741
06-11-2002, 09:18 PM
Well... They probably just ripped the graphics from the Genesis Fatal Fury, Street Fighter and Art of Fighting games. Curious as to why they didn't dig through the Samsho CD game.

Duck Dance 420
06-11-2002, 09:51 PM
Whoa! That's terrible! I can and have made better MUGEN games than that one by a long shot! I've gotta see this thing in action!

NeoLord
06-11-2002, 11:16 PM
Give me a break! I wouldn't waste my money on it! :rolleyes:

MVSteve
06-11-2002, 11:49 PM
Yep, that's what's known as a "Hong Kong" original - A real cartridge made using tiles from other games.

I have seen many weird ones indeed, does "Turbo Mortal Kombat III - 56 Peoples Edition" get you excited?

Daisuke Jigen
06-11-2002, 11:52 PM
[quote]Originally posted by NeoLord:
<strong>Give me a break! I wouldn't waste my money on it! :rolleyes: </strong><hr></blockquote>

I would! I'm a sucker for that kind of crap. :D

Neon_Sonic
06-12-2002, 10:43 AM
That's an obvious bootleg. Probably plays like shit... BUT MAN I WANT IT!

Setsuna1982
06-12-2002, 11:40 AM
Well... actually i'm making a PC game using DirectX based rutines and ripping sprites. The purpose is to create a stand alone game (Not another sucking mugen) with ALL frames of animation, NO differences in sprites from different games, NEW frames in order to smooth animation of some characters, RENDERED specials, TRANSPARANCY fx, good STORY, and SNK-style playability.

All the songs are classic songs of their fighters but arranged versions. And each character have their own stage, based on their original stages but enhaced (I.E: Mai fights in an enhaced version of her FF2 stage)

I'll post more info when I finish my exams and put some links to download a beta version ;)

For more info of the languaje used to program such a game take a look at <a href="http://fenix.divsite.net" target="_blank">Fenix Website</a>. NOTE: It's not kind of "Click&play" clone... It's a stand alone language like C or Pascal but game oriented.

Hun
06-12-2002, 02:03 PM
[quote]Originally posted by Setsuna1982:
<strong>Well... actually i'm making a PC game using DirectX based rutines and ripping sprites. The purpose is to create a stand alone game (Not another sucking mugen) with ALL frames of animation, NO differences in sprites from different games, NEW frames in order to smooth animation of some characters, RENDERED specials, TRANSPARANCY fx, good STORY, and SNK-style playability.

All the songs are classic songs of their fighters but arranged versions. And each character have their own stage, based on their original stages but enhaced (I.E: Mai fights in an enhaced version of her FF2 stage)

I'll post more info when I finish my exams and put some links to download a beta version ;)
</strong><hr></blockquote>

That's sound cool! How many frames for most of the characters actually? How many characters are there in the game you're making and how many stages? How big is the beta version of the game? And are there any secret characters?

Setsuna1982
06-12-2002, 07:04 PM
The biggest thing are mp3's... they use aroun 2mb for each stage. You will like this: Each mp3 is edited to sound like a neo game. I mean, first sound an "intro" part and then sounds a "looping" part of the song (without any stop ;) )

Each game is represented by 6 characters. There are "challengers" and secret characters/teams (IE: K',Maxima,Whip is a secret team)

Each CHARACTER have their own stage ENHACED with their own ARRANGED soundtrack. For example: Stardad Kyo is Kyo'96-98 and fights in his 96 stage (With more public, changing daytime...) and with his 96 arranged song. Kyo'95 is a challenger and fights in an enhaced '94 stage with an enhaced 94 japan song. Kyo'99-2k1 fights in a NEW stage with his TEARS song arranged.

The artwork have been redone my a manga drawer.

Capcom's and other companies sprites are retouched in order to have similar appareance to that from SNK.

Fighters version are unique. I mean no EX versions (Except kyo and some others). IE: Robert is made by his BEST moves of all time. Haohmaru is a Bust+slash version.

Every fighter have new frames of animation (except Rock ;) ). By the way, the animation are like neo. IE: If neo needs 3 frames to advance one frame my character does... I've been writing the number of "stop frames" to make the animation at least as smooth as in Neo.

Character have relationship... (Here's Rock's first appeareance ;) )

Four type of pow bar: Extra, Advanced, TOP and Rage(ss4). You can select between running/hop, rolling/avoid, Air blocking/Air recovery.

Rendered specials with 6 degrees of transparency

New normal and special moves (Every fighter have now a ULTIMATE DEATH MOVE wich turn off you POW bar for the rest of the match. Even with some "friends" appeareance)

Striker option (Using Striker bombs). You can use a normal Fighter or a selection of special guest (IE:Mustapha from Cadillacs & Dinosaurs).

Some character (There are more teams but those are known by you and you can point something. 6 characters from each game, not necesary teams):
-KOF: Kyo98, Iori, Shingo, Benimaru, Athena, Rugal
-Garou: Terry, Andy, Joe, Mai, Rock, Blue Mary
-AOF: Ryo, Robert, Yuri, Takuma, King, Kasumi
-SS: Haohmaru, Genjuro, Ukyo, Nakoruru, Galford, Shizumaru
-WakuWaku: Rai, Arina, Slash, DandyJ, PolitankZ, Mauru
-LB: Kaede(Not awakened), Moriya, Yuki, Setsuna, Lee, Washizuka

I repeat... IT'S NOT MUGEN. IT'S A STAND-ALONE GAME. I've been working in a GREAT fighting engine for around one year and now i'm starting to "unify" everything...

Do you like those SNK teams? What will you change?

PD:You have Deatmatches like the ones in WH2 ;)

kernow
06-12-2002, 07:08 PM
question 1:

"will it suck"

question 2:

"how bad will it suck"

Michael Yagami
06-13-2002, 09:48 PM
I'd get that for a goof! Hell, I think I will. KOF '98 on the Genesis, god bless China's lax Copyright laws!

Yagami.

Jackal
06-15-2002, 06:45 PM
Somebody shoot this shitty homebrew game and put it out of its misery.