- Joined
- Feb 28, 2003
- Posts
- 6,261
ok, today i managed to get my hands on matrimelee at a city arcade heres the rundown (my impressions) so far:
BTW my favourite fighters are as follows to give you an idea of what style of game i like:
sfa2/3, real bout 2 (my no.1), ss4, motw, kof98/01/02, etc
ok firstly characters:
there are at least 19 characters, the 15 announced plus 4 hidden from rotd which some guy playing opened with a code (the afro guy, shaolin looking girl, jones??, and johnny) also i fought what i think is a mid boss called sissy who was hella fukin hard...
graphics:
somewhere between fatal fury motw and rage of the dragons, frames seem a bit low and backgrounds are soso-quite good but the characters seem to move much more fluidly than rotd, that might be a gameplay aspect rather than graphics one though.. the character designs and stances are however cool!! and the moves are all pretty cool too!
gameplay:
first off - points
-a confusing air system with double jumps, multiple attacks mid air and airblocking which all feels very mvsc. not too bad though...
-responsiveness is better than rotd but not quite motw or realbout2 precision. still combos and supers flow quite nicely.
+everyone has at least 5 or 6 moves most of which are not listed, for example the ninja guy throws bombs and does some other things.
+as i said before the game does not feel quite as tight as realbout 2for example BUT it feels good!!! speed is spot on, relatively tight controls, seemingly good damage balance and character balance.
other gameplay points:
when your bar passes into a new level (eg 1-2) you do a ss style bar break power up which acts as a counter and leaves you a little open after it, i have a feeling this could be abused becoz it seems to happen automatically, the opponent could wait for it to happen (by watching your bar) and then nail you after it.... it is quite cool though coz it knocks the opponent back and does a little damage... the reason i like it is it stops relentless assaults aka kof 02 which tends to take the fun out of a challenge.
there are at least three levels of jump similar to king of fighters with short mid and long (trail effect).
overheads are in it of course, rolling is similar to kof with 2 lights and forward or backward.
i dont think it had running just back and forward dash.
o yeah buttons are lp,lk,hp,hk. didnt try two heavies. throws are quite easily countered and done with forward + heavy.
ok a round up and my overall impressions:
i think the game is excellent, with no new ff on the horizon this is the kind of challenge game i look for... the pace and style are similar to motw which for me is much more fun as a challenge game than kof. at this point id say i am definitely looking forward to challenging on this game and exploring its depth and the style of each character....
hope this info helps, any questions welcome
BTW my favourite fighters are as follows to give you an idea of what style of game i like:
sfa2/3, real bout 2 (my no.1), ss4, motw, kof98/01/02, etc
ok firstly characters:
there are at least 19 characters, the 15 announced plus 4 hidden from rotd which some guy playing opened with a code (the afro guy, shaolin looking girl, jones??, and johnny) also i fought what i think is a mid boss called sissy who was hella fukin hard...
graphics:
somewhere between fatal fury motw and rage of the dragons, frames seem a bit low and backgrounds are soso-quite good but the characters seem to move much more fluidly than rotd, that might be a gameplay aspect rather than graphics one though.. the character designs and stances are however cool!! and the moves are all pretty cool too!
gameplay:
first off - points
-a confusing air system with double jumps, multiple attacks mid air and airblocking which all feels very mvsc. not too bad though...
-responsiveness is better than rotd but not quite motw or realbout2 precision. still combos and supers flow quite nicely.
+everyone has at least 5 or 6 moves most of which are not listed, for example the ninja guy throws bombs and does some other things.
+as i said before the game does not feel quite as tight as realbout 2for example BUT it feels good!!! speed is spot on, relatively tight controls, seemingly good damage balance and character balance.
other gameplay points:
when your bar passes into a new level (eg 1-2) you do a ss style bar break power up which acts as a counter and leaves you a little open after it, i have a feeling this could be abused becoz it seems to happen automatically, the opponent could wait for it to happen (by watching your bar) and then nail you after it.... it is quite cool though coz it knocks the opponent back and does a little damage... the reason i like it is it stops relentless assaults aka kof 02 which tends to take the fun out of a challenge.
there are at least three levels of jump similar to king of fighters with short mid and long (trail effect).
overheads are in it of course, rolling is similar to kof with 2 lights and forward or backward.
i dont think it had running just back and forward dash.
o yeah buttons are lp,lk,hp,hk. didnt try two heavies. throws are quite easily countered and done with forward + heavy.
ok a round up and my overall impressions:
i think the game is excellent, with no new ff on the horizon this is the kind of challenge game i look for... the pace and style are similar to motw which for me is much more fun as a challenge game than kof. at this point id say i am definitely looking forward to challenging on this game and exploring its depth and the style of each character....
hope this info helps, any questions welcome