SNK V Crapcom

rugal2000

, Troll Me, , Cuz I is 3lit3, ,
Joined
Aug 31, 2000
Posts
1,732
When will Capcom and SNK fighters such as KOF have some realism.When will these games actually feel like fighting games instead of something you just tap some buttons at the screen and you win.

Case in point: remember AOF and how good it felt to give JAck a booming right hander and finish off a match, yeah, thats right a simple right hand that laid out the punk, and not a meaningless 30 combo super death move( as in Marvel super heroes) where you hit the bitch 30 times but he still gets up to tell the tale.

I just got SNK v Capcom , As I put the game in the machine, I was thinking Ive waited years for this.I cant wait to see Terry Bogard and E HOnda on the same screen in a fight,As soon as I put it on , I felt why did I bother.Sure the game looks good but my favourite characters Terry bogard and Ryo from AOF, look like shadows of their former selves, like they were included just to make up the numbers

What happened to 70% of Ryo's moves, why does he look like shit.The Ken animation looks more like the Ryo who was in AOF 1, 2 and 3, than this motherfucker.
Same for Terry, no moves, his on screen persona is like a zombie, and why isnt Andy with him.Surely in a battle as "great" as this his brother would be at his side

Also was it asking too much to ask the programmers to make sure that you only face the tougher characters as the game progresses.HOw about only the best of gameplayers being able to meet Ryo,Terry,Ryu and Ken, and Geese and Bison at the end of the game, and there being an elaborate story built around the Shodown as there was for Ryu V Sagat in Street Fighter 2 and Ryo v Takuma in Art of fighting one.Those were epic battles.And who can forget the day, Terry won the Fatal Fury 1 tournamant and the end credits start to roll before, he is kidnapped by Geese's henchmen, where he is forced to do battle to the death, and where Geese the murderer of Jeff Bogard,Terrys father, meets his demise on the 33rd floor of a Southtown skyscraper.
And KIng of Fighers 94 had a great build up and ending(s)

Afte playing SNK v CApcom with a team of Balrog(the boxer) and Blanka E HOnda, I had within 2 minutes wiped out Ken and Ryu,and Terry Bogard with one fighter being used (Balrog), the competition was pathetic, it relly turned me off the game

To conclude, as I can see y'all in the back row are dropping off,how about fighters being given realism, good storylines, gravity (no more 150 pound girls throwing 600 lb characters) and there beig more differences in fighting styles between characters.HOw about longer fights over a single round as in the briliant World heroes 2 deathmatches.

LAter
Rugal
 
Joined
Oct 20, 2000
Posts
6
hmmm... u said u had a team of Balrog E honda and Blanka, how can u, when balrog is a ratio 3 charecter and E honda a ratio 2??? you only get 4 ratio points dont you?? well maby i am reading it wronge but u faced a team of ken terry and Ryu?? wait, there all ratio 2 charecters! u must have had some cheats on or something. I have to agree where is Andy, and where is Robert?? maby they thought Robert and Andy were always with the same people in so many games that they might leave them out, hmmmm.. guess Ken hasnt been with Ryu long enough. Capsom made the Arcade version so maby they had no idea that Robert or Andy even exsisted
 

rugal2000

, Troll Me, , Cuz I is 3lit3, ,
Joined
Aug 31, 2000
Posts
1,732
DARKY, I may have got the character ratio mixed up, its true, but you get my point the characters I had were pretty unexceptional, and there is no way they should have been able to wipe out for example Ryu/Ken, or for that matter meet them so early in the game, what was the point in that you have to ask Capcom.

But I have to say this, I played the game properly for the first time after posting the ist message here.I had a team of Dhalsim,Blanka, and Ryu.I completed the game first credit,on level 4, or so it would seem., as I cant read the Japanese text at the end.There was some picture of Dan and Joe Higashi at the , and a pretty good ending involving Geese, and some newscaster reporting for TV.
I have to say, I ve never seen Ryu of Street Fighter playing better in any game.The shodown with Geese had the balance right I think, which just shows Capcom can get it right if they want to.And it was good to see that Zangief is still the ugly piece of shit he's always been.Some things never change.Cool.

Later
Rugal
 
O

Omega-NEO

Guest
Well I think SNK vs Capcom is a pretty good effort at matching the two fighting powerhouses together. The difficulty of the game is ridiculously easy. I set the difficulty rating all the way up, where the little boxes go from yellow to orange to red and I set it at the red level which is the last box on the right side of the screen, obviously meaning the highest difficulty available. Well, I beat the hell out of the game, no problem. As for Ryu being in his best form ever, I disagree. I didn't like the way he performed much at all. My personal Capcom favorite, Guile, was at the top of his game much like SF2: The World Warriors. I was unstoppable with the team of Guile and Mai. I was unstoppable with the team of Guile, Blanka, and Cammy. And I was unstoppable with the team of Bison and Blanka. I was pretty great with Geese and Blanka. I was also good with Geese and Cammy. But a major let down with this game was the fact that when I reached Geese on the highest difficulty setting I scored not one, but TWO perfects against him with Blanka. It was so easy I could not believe it. Blanka is the ultimate weapon for defeating Geese. His rolling move goes right over Geese's ground attack. Usually Geese jumps into the air to dodge the rolling attack, this way Blanka ends up right behind him, and Geese has his back to Blanka as he falls to the ground. Perfect set up for either the shocking electricity move, or simply pressing the hard kick button for Blanka's little backflip kick thing. Geese takes the damage and quickly jumps backwards away from Blanka. Repeat what you have just done, rolling move, electricity or backflip kick. Repeat, again, and again, and you too can score a Perfect on Geese Howard. How ridiculous is that?? Geese is my all-time favorite fighting character, he just always fascinated me when I was younger, and to this day I have not found a fighting game character I like more than him. So I was VERY, EXTREMELY DISAPPOINTED that the ultimate boss was so easily crushed by a 1-slot character, especially Blanka. I hate Blanka, always have, always will. I could understand if Bison dominated him, or Sagat, or Guile. But Blanka? Give me a break...
The bottom line is the game has potential, but it is way too easy. Its fun with a friend but playing against the CPU blows big time. I wish I had rented this one instead of buying it. Thats my take on the whole situation.
 

Innovator

Cheng's Errand Boy
Joined
Aug 30, 2000
Posts
120
Capcom vs. SNK gets the thumbs down from me. Maybe it's just the hype the game had but this game is one the worst games Capcom has made in years. They put nearly nigh effort into the game except for redrawing the SNK characters (which they did a piss poor job of) and the music. The gameply is alright if never played a KOF game in your life, but if you're an SNK fan it's old news (I ain't even gonna mention the butchering of SNK characters). Alot of the characters are wack and never shoulda been put in (E. Honda, Cammy, Balrog, and Raidern aren't cool enough to be in the same game with Iori). The endings are wack (yes Joe is a funny guy but he's not a joke like Dan). It's a damn shame when an arcade game gets shut down by a handheld game.
 

BioMotor_Unitron

Global Moderator,
20 Year Member
Joined
Aug 18, 2000
Posts
6,160
Originally posted by rugal2000:
...how about fighters being given realism, good storylines, gravity...

Can you imagine what gravity would do to poor Mai?
wink.gif


-BioMotor_Unitron
 

BioMotor_Unitron

Global Moderator,
20 Year Member
Joined
Aug 18, 2000
Posts
6,160
It was mentioned to me by Devil Gui, and I have to agree, that SNK's fighting games have generally been more difficult than those produced by CAPCOM. At least, it always took me a lot longer to master any of the KOF, Fatal Fury, etc. games than the SF games (I learned to play and beat SFII over the course of two hours my first time playing it on the arcade). I have heard talk of an SNK version of this game for MVS, let us hope that they make it, and make it a true SNK-styled fighter.

-BioMotor_Unitron
 
O

Omega-NEO

Guest
I agree that SNK fighting games tend to be more difficult to master and learn the special moves, but, its not that much harder to beat the entire game as compard to SF2. I mean when I first came upon Fatal Fury Special in the arcades (the game that made me get Neo-Geo) I didn't know the characters, I didn't know the moves... I just picked Big Bear and proceeded to make my way to Krauser. I continued several times along the way but I basically beat the CPU with jump kicks, blocking special attacks, and using throws when the computer came close to me. Later on I learned there was much more to the game to make it enjoyable than I knew about that day. But, honestly, who can't beat Fatal Fury, World Heroes, or SF2 without just jump kicking, blocking, and throwing the computer? Mortal Kombat is the same way. They don't force you to master the moves to win the game. To beat other human players you must know some special attacks, but the CPU is pretty weak. I don't think anybody would disagree.
 

Neo Bomber Man

Miracle Seller, , ,
Joined
Aug 19, 2000
Posts
2,836
I think we all just need to remember that this is not a King of Fighters game. Expect a Capcom fighter, not an SNK one just because their characters are also in it, and you'll begin to like the game for what it is.

The computer is pathetically easy for the most part, although it can at times get challenging in the arcades. How many supers have cpu-controlled opponents ever even
attempted on you? I remember all that arcade playing of Street Fighter Alpha 2 I did, and when I fought Ryu, or saw other people combat him, he would tear apart most opponents with only the basics. Same old stuff, being a very compact, powerful fighter who would waste no moves, and it would work. Fighting him in a "real" match, where he was flying all over the screen with air hurricanes and doing all sorts of crazy stuff, that is, pulling out all the stops, was a real treat, and gave beating him a great feeling. Here however, his most prominent offense is throwing unlimited Shinkuu Hadoukens on SNK groove. Hopefully the sequel will improve upon this.

Another point is that the Capcom characters have much fewer moves than the SNK ones to begin with, so of course the KoF crew had to be toned down in this game. Many moves were robbed of their range, priority, speed, comboability, countering capabilities, juggling powers and the like, but it was done in the interest of balancing out the game, which really can make it more challenging in some ways.

I too would like to see some realism implemented where throws are concerned but, remember, it's technique, not strength, </sarcasm> although really, I think only WWF Superstars ever implemented that element, as body slamming Andre the Giant in that game was almost impossible.

Play around with the game and have some fun, that's all this game is meant to be. The only real challenge you will get is playing vs human opponents. Think of it as an old school Street Fighter game which is the intent as far as I know, and complaints should disappear....mostly. I for one am very happy the game exists to begin with, and seeing long-forgotten faces like Raiden, Vice and Rugal there along with a full cast of Street Fighters is quite a welcome addition to the world of fighting games.
 

DEVIL_GUI

You can fantasize all day long, believing that you
Joined
Nov 20, 2000
Posts
925
I HAVENT PLAYED THE ARCADE GAME, BUT IS IT JUST ME OR ARE CAPCOM JUST "FUCKING AROUND" WITH THE REPS OF THE SNK CREW.......

SURE THEIR SF3 ART WAS A LITTLE LIKE THE DRIBBLE THEY POURED OUT TO MAKE DEFORMED SCARED SKINNY LITTLE WEAKLING KYO PICTURES........HOWEVER THE CHARACCTERS DONE FOR SF3 WERE DONE A FNK LOT BETTER!

SNK DID AN EXEMPLORY JOB ON THE ARTWORK FOR CAPCOM.......I FEEL LIKE CAPCOM HAS STABBED ME IN THE BACK AND IM UPSET......

"OH YEAH WE DIDNT MAKE MAI LOOK LIKE A DONKEY ON PURPOSE, YOU MUST UNDERSTAND ITS OUR STYLE"
"OUR CHARACTERS LOOK BETTER??, HA HA HOW YOU JEST (SECURITY GET THIS INTERVIEWER OUTTA HERE).....KYO LOOKS LIKE HES SCARED BECAUSE?.....OH LOOK SECURITYS HERE"

SNK DID THE RIGHT THING BY CAPCOM AND THEY DID THAT ON PURPOSE......
SNK GAMES ARE SUPPOSED TO BE HARD......

WHY BALANCE EM OUT I SAY, IF TERRYS GOT MORE MOVES THEN RYU IN A REAL FIGHT, HES NOT GONNA REMOVE A BUNCH!........RYUS GOTTA STEP UP HIS TRAINING OR GET PUT DOWN FOR THE COUNT!

IM JUST BASING THIS ON WHAT IVE READ AND THE ARTWORK......
SNK NEO GEO POCKETS SNK VS CAPCOM KICKED AZZ.....IT ALSO WAS DIFFICULT (IF YOU SET THE LEVELS UP IT DOES GET QUITE HARD)

IM SICK OF THE 20000 HIT SUPER COMBOS MYSELF
GIVE ME NORMAL NEW COMBOS TO LEARN ANYDAY.......
AND MAKE THE ENERGY BARS DAMN LONG!......
I LIKE A DRAWN OUT BATTLE!


BY THE WAY BOMBER MAN, I USED TO KICK RYUS AZZ OF SFA2.......BUT I USED TO GET 16-18 PERFECTS ON AVERAGE PER CREDIT =)
THE GAME GOT TOO EASY AFTER AWILE FOR ME, BUT YEAH HE DID CAUSE A FEW SMALL PROBLEMS AT THE START (I USE CHUN LI MBISON WAS MY KILLER =(
DEVIL GUI
 

VinylBoy

Vanessa's Drinking Buddy,
Joined
Oct 12, 2000
Posts
1,318
Originally posted by BioMotor_Unitron:
Can you imagine what gravity would do to poor Mai?
wink.gif


-BioMotor_Unitron


More or less... Mai would win, simply because all the other guys would be too focused on her breasts to fight... all except Andy, of course. If he's been able to resist them THIS long, then he deserves to win the tournament!!

So, if there was more reality in an SNK title, your top tier would consist of:

1. Andy Bogard
2. Mai Shiranui (BOUNCY!)
3. Any known gay characters (open for debate)

biggrin.gif



[This message has been edited by VinylBoy (edited December 12, 2000).]
 

BakuretsuMutekiSid

Zero's Tailor
Joined
Nov 7, 2000
Posts
574
I was amazed with Match of the Millenium on the NGPC. It had an awesome character roster, and original moves. And I was really looking forward to playing the DC version. But as I'm reading this post, it seems that SNK vs. Capcom for the DC is a big disappointment. Nonetheless, I will buy it to see for myself. I grew up on Capcom and know their style unlike most of you guys who are hardcore SNK fans. I'll be sure to post my review - from a fan of Capcom perspective - of the game when I get it.
 

Mister Kunio

Crazed MVS Addict
Joined
Nov 28, 2000
Posts
140
Capcom Vs. SNK? Overall....I think people's expectations were too high.

As it has been said, merging SNK and Capcom is NOT an easy task...Capcom did the best they could.

My major complaints: The CPS2 sprites!!! WTF?!?! Look at Morrigan and Sakura! That's PATHETIC! Capcom's renditions of their own characters. Since when did Blanka have a hatchet nose? Why does Bison look so stupid? Pretty low replay value. All is forgiven when you get Ratio edit, though. And finally:

The SNK picture of Yuri. Ick.

------------------
Tsuki o miru tabi OMOIDAZE!
iori_svc_winpose.gif
 
O

Omega-NEO

Guest
Maybe the expectations for this game were too high. I am interested to hear what BakuretsuMutekiSid has to say about the game. Since he is a fan of Capcom games and their style. I too am a fan of old-school SF2 fighers. I never liked SF2 Alpha. I never liked the EX series either. But I really enjoyed the World Warriors, Champion Edition, and Super Street Fighter 2. I didn't care much for Turbo Edition though. I am a big fan of the Fatal Fury series, and Samurai Shodown series. I didn't really get into Art of Fighting that much, but I fell in love with the KOF series. All in all Capcom has some good offerings out there and SNK does too. When you put both Capcom and SNK in the same ring I guess you have to omit certain things to even out the strengths of the characters. Toning down some SNK fighters is forgivable in my opinion. Like I said in an earlier post, it is a decent fighting game. I have high hopes for the sequel. Hopefully it will resemble the NGPC edition of Capcom vs SNK more faithfully. The DC port is not terrible by any means. It just takes time to appreciate it. If you haven't played it because of things people have been saying about it, I highly suggest you get off your butt and get to the nearest Blockbuster and rent the damn thing. Play it with an open mind and I think you'll find it tends to grow on you the more you play it. Play it with friends too. You'll really enjoy it that way. I still say the CPU is too damned easy.
 

BioMotor_Unitron

Global Moderator,
20 Year Member
Joined
Aug 18, 2000
Posts
6,160
I would rather that CAPCOM had added new moves to all of their characters to balance it, rather than butcher SNK's characters, though.
frown.gif


-BioMotor_Unitron
 

DEVIL_GUI

You can fantasize all day long, believing that you
Joined
Nov 20, 2000
Posts
925
AGREED WITH BIOMOTOR!
CAPCOMS USED THE SAME REPETITIVE SHIT FOR YEARS (I WAS UP W/THE CAPCOM CREW WORSHINPPING SNK AND CAPCOM UNTILL THE TRAVESTY UNFOLDED......3D SFA3 SF3 3S LIKE A CURSED NO#)

SF3 TOOK AGES TO GROW ON ME, THE CLOTHES SPRUNG TOO MUCH THE PARRY SYSTEM IS FUCKED AS HELL AS ARE SOME OF THE NEW CHARS........
SUCH AS THE BOSS......

CAPCOM CHUCKED THE STORY STARTED W/THE VS GAMES ETC......
HELL THEY PROBABLY FKED UP THE ARCADE SFA3 JUST SO THE PSX PORT COULD KEEP UP!

CAPCOM CHARS NEED MORE MOVES.......WHY NOT?
ITS MORE REALISTIC THAN BUTCHERING SNK CHARS

AS WELL AS DRAWING THEM SO BADLY......UGH LOOKING AT THAT MAI DONKEY PIC NOW......
I FEEL WRETCHEDLY ILL
DEVIL GUI
 

BioMotor_Unitron

Global Moderator,
20 Year Member
Joined
Aug 18, 2000
Posts
6,160
At least for the DreamCast version of SFIII, you can customise the Parry system, unlike the Arcade.

I like my fighting games to have stories behind them, not just be a mix of 2+ universes thrown together so you can get a crazy mix of teams. What pathetic reason would Captain America ever have to fight with Ryu anyway (Ryu would kick his ass, BTW
wink.gif
?

One move I can think of that I would have liked to see added would be an Upwards Diagonal FireBall for Ken, Ryu, and their various clones. Maybe a low diving attack (Foot Sweeps get old after a while). Or perhaps an assortment of Grappling moves (think Judo).

-BioMotor_Unitron
 

DEVIL_GUI

You can fantasize all day long, believing that you
Joined
Nov 20, 2000
Posts
925
WHY DIDNT CAPCOM HIRE BIOMOTOR_UNITRON???
NOW THIS IS WHAT I LIKE TO HEAR

FACE IT CAPCOM IS JUST SHITTY, THEY GRAB THE SAME SPRITES AND AFTER LESS TIME THAN IT TOOK THE 1 PRODUCER TO MAKE THE ATARI 2600 "GAME" E.T.........
CAPCOM REALLY HAS PUT NO EFFORT INTO MOST OF THE "VS" SERIES.........ESPECIALLY STORYLINE WISE......

AND YEAH I LOVE A GOOD STORY......I HAVENT PLAYED SNK VS CAP YET, BUT IM GUESSING THE ENDINGS ARE AS FOLLOWS
"EG" RYU IVE WON......WALK TO SUNSET LOOKING FOR FIGHT
"EG" KYO I WIN DEEP BREATH, CLUMSY TRIPS OVER AND RYU KEN AND THE CREW LAUGH AND HE RUNS AWAY AND CRIES IN THE CORNER......

SERIOUSLY THOW CAPCOM SHOULD HAVE STEPPED EM UP OR PUT EM DOWN......
BIOMOTOR CAN COME UP WITH IDEAS, IVE NOT SEEN CAPCOM MAKE ANYTHING NEW SINCE SF2S CONTROL SYSTEM AND THE PARRY FOR SF3.......
WHAT GIVES?
MOST NEW CAPCOM STUFF IS OLD SNK STUFF, JUST CAPCOM DONT HAVE A STORY ANYMORE, JUST A TAINTED KIDDYS GAME NAME BRAND.......
DEVIL GUI
 

BioMotor_Unitron

Global Moderator,
20 Year Member
Joined
Aug 18, 2000
Posts
6,160
One thing I forgot to ask. Originally, SFA3 was supposed to include PocketStation support in the PlayStation version, but it was scrapped for the U.S. release, as they never released the PocketStation domestically. Does the DreamCast version offer the mini-games, etc. for the VMU? I am curious, as I do not want to pick it up if it does not, since I already have the Saturn version.

-BioMotor_Unitron
 
S

Silent_Scope

Guest
I thought SFA 3 playstation version has pocketstation support. It's on the back cover and you should see it
I know Saturn version is the best. Then DC, and PS is the last
 
O

Omega-NEO

Guest
The game endings on Capcom vs SNK are worse than what you imagined DEVIL_GUI...
Its so pathetic, each character does not even have their own ending... you get the same exact ending for every single character! Well, okay, there are 2 endings to be fair. One ending involves Geese falling from his building and laughing hysterically... the other involves M. Bison standing beneath a model globe of the earth and then there is an eruption in the volcano. Then a totally lame newscast feature appears, and I don't want to explain anymore of it to you because it sucks so bad I try not to think about it.
 

BakuretsuMutekiSid

Zero's Tailor
Joined
Nov 7, 2000
Posts
574
I'm glad someone agrees with me that Street Fighter Zero 3 on the Saturn is the best! What made you come to that conclusion, Silent?
 
S

Silent_Scope

Guest
Omega-Neo: I didn't know you live in Dallas. Man, I live in Denton and commute to work at Irving. If you have any game want to sell, let me know so I can pick it up personally.

BakuretsuMutekiSid:
1) Even though PSX version of SFA 3 is better than others in Alpha series (pocket support), but loading time and animation cutoff are pain in the ass

2) I don't like JPN DC cover, it looks Fugly. Plus the game doesn't utilize DC full potential power.

3) Saturn version does have 4 Meg Ram support and loading time is barely noticeable. For price and quality, I'll pick Saturn version.
 

BioMotor_Unitron

Global Moderator,
20 Year Member
Joined
Aug 18, 2000
Posts
6,160
Thanks for the heads up. I guess I will stick with my Saturn version and not bother getting the others.

-BioMotor_Unitron
 
Top