New review coming soon: Super Dodge Ball!

GregN

aka The Grinch
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Dec 16, 2000
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The almighty, everlasting, and elusive Super Dodge Ball has been reviewed by yours truly.

Look forward to it in the days ahead.
 

playboycougar

Reese. ,
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Dec 8, 2001
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Originally posted by GregN.:
<strong>The almighty, everlasting, and elusive Super Dodge Ball has been reviewed by yours truly.

Look forward to it in the days ahead.</strong><hr></blockquote>ah ha i cant wait, i hear the game is addicting,
 

aria

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It's ready!

I liked it so much I added a little bit to the bottom of it:

<a href="http://www.neo-geo.com/reviews/superdball/superdodgeball.html" target="_blank">http://www.neo-geo.com/reviews/superdball/superdodgeball.html</a>
 

prefect

Zero's Secretary
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Jan 17, 2002
Posts
147
Thanks Greg,

I have been waiting for a review on this game for quite a while!

Now...do I purchase it <img src="graemlins/glee.gif" border="0" alt="[Glee]" />
 

ForeverSublime

6400|!!|Kyo Clone
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I saw you wrote comparisons of the dodgeball games (the GBA version wasn't made by technos though...). Technos made a Dodgeball game for the Super famicom that is quite spectacular. It's in the fashion of the NES dodgeball, but there are interactive levels, and gameplay is set up like an RPG. After you win a match you get money and you can buy larger health meters, stronger throws, new special throws. It's incredible. It's also a 4 player game which means the fun never stops! Bobak, I can try to get you some screenshots of it... dunno if you would post it along with the review though (as my explanation to the possessive "'s" on ninja master's never got updated *wink*wink*)
 

ForeverSublime

6400|!!|Kyo Clone
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Oh yeah... and for people who liked the original NES dodgeball, import the famicom version. Although the gameplay isn't quite as smooth, the beanball mode is 4 player.
 

GregN

aka The Grinch
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I saw you wrote comparisons of the dodgeball games (the GBA version wasn't made by technos though...). Technos made a Dodgeball game for the Super famicom that is quite spectacular. It's in the fashion of the NES dodgeball, but there are interactive levels, and gameplay is set up like an RPG. After you win a match you get money and you can buy larger health meters, stronger throws, new special throws. It's incredible. It's also a 4 player game which means the fun never stops! Bobak, I can try to get you some screenshots of it... dunno if you would post it along with the review though (as my explanation to the possessive "'s" on ninja master's never got updated *wink*wink*)
<hr></blockquote>

*joygasm* )))Loses mind goes Orochi((( OH GAWD! DON'T SAY THAT! FUCK! NOW I HAVE TO HUNT DOWN THIS GAME! ALL OF THAT YOU JUST DESCRIBED SOUNDS COOLER THAN JESUS! I BET IT'S HARDER THAN HELL TO TRACK THIS DOWN, ISN'T IT? THIS SFC GAME WOULDN'T BE CALLED BATTLE DODGEBALL BY ANY CHANCE, WOULD IT? I WAS AWARE OF ITS EXISTENCE, BUT NEVER PLAYED IT, OR EVEN SEEN MUCH OF IT OUTSIDE OF AN OLD EGM.

4 PLAYERS? HOW DOES THAT WORK? DO PLAYERS ON EACH TEAM CONTROL CHARACTERS ON THE INSIDE AND OUTSIDE OF THE RING? HOT DAMN, THIS SOUNDS LIKE THE ULTIMATE PARTY GAME!!

I THINK YOU NEED TO OFFER YOUR SPIN ON NEO DODGEBALL. INCLUDE COMPARISONS TO ALL KNOWN VERSIONS YOU'VE PLAYED, IMPORT OR OTHERWISE.
 

ForeverSublime

6400|!!|Kyo Clone
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The original technos dodgeball games have 4 players on each side of the inner ring, and 3 on each of the outside. Except in beanball mode (which reminds me... the SFC version has a beanball mode too). I believe when you play 4 player in the SFC version, you play 2 on 2, and you can switch what character you control as long as they are on the same team.

In the SFC version, you can set up how you want your characters possitioned, and you can do some crazy strategies. You can tell your characters to climb on top of each other's shoulders so you can jump super high in the air, and throw the character on your shoulders at your opponent.
Beanball mode is just you vs. 7 other characters, and you can run anywhere on the screen. I could go on for days about that game.

One great thing I have to mention about that game is the music. Each tune fits well with the 20 some odd different levels, and truth be told, I have turned on my SFC purely to listen to the music on England's level. That is one of my favorite tunes in any video game.

Kunio's dodgeball is a different game than battle dodgeball. SD battle dodgeball features characters like Ultraman, Mothra, Godzilla, stuff like that. Banpresto made these games to compete with the sports titles Technos was making. They made Battle Dodgeball 1, Battle Dodgeball 2, Battle Soccer (I think they made a battle soccer 2), and Battle Baseball. The controll is very stiff in the games, and they move pretty slowly, but they are okay... The interesting thing about these dodgeball games are that besides just having a VS. mode, there is a one player RPG. You travel across a linear map, and play dodgeball games to boost your skill points (such as speed, life meter, defense). If you beat a boss (i.e. Godzilla or some famous japanese movie star), you can get rid of one of your generic players and add the boss to your team. The super throws in this game are awesome!!! They are hard to do though, because you have to get "points" by catching the ball when it is thrown at you. It doesn't sound hard but since the controlls in this game are terrible... After you get a certain amount of points, you can do a super throw. Basically, whoever masters catching the ball wins. I had it down for a bit... but it was still annoying.

There is also another series of dodgeball games called dodgeball danpei. They are made by Sunsoft. 2 were released on the Famicom System, but they really aren't dodgeball games. You are dealt cards, and depending on what you and your opponent are dealt, you see some "video" of a dodgeball game. They released another for Super Famicom. It's a pretty strange game... I haven't played it much because I don't think there is a VS. mode on it. It's like an RPG I guess. The last one of course was released on the japanese megadrive. It looks to be the best of the bunch, but I haven't played it. In these games, instead of having a life meter, you play to 7. If you hit your opponent 7 times without him catching it, you win.

There are some more obscure dodgeball games. One is called Panda dodgeball, and it was released for the PC. There was also another dodgeball game for the Turbo Grafx 16 called cyber dodgeball... it's dodgeball with robots and skeletons or something like that (never played these before though). Okay, one last thing... I promise. Technos ported the NES version of dodgeball to the TG16 and gave it a plot with aliens who come and capture kunio or something like that... sounds cool... just thought I'd mention it.

Long story short, stick with the technos dodgeball games.
 

ForeverSublime

6400|!!|Kyo Clone
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Just another funny thing I thought I'd add about the Neo Dodgeball game. Shinji is part of a motorcycle gang called the Yakuza (I think... can't remember, but that sounds right) which actually exists in japan. The funny thing about this gang is that for the most part, they are non-violent. They will do crazy stunts like jump off their motorcycles onto moving cars, or line their motocycles across the road, and drive really slowly to block traffic.

By the way Greg, great review.
 

ForeverSublime

6400|!!|Kyo Clone
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EDIT last post:

Actually, I think the name of the motorcycle gang is the Katsuragi... I think I saw Yakuza in your sig, so that sprung to mind. But hey, it's 4:30 in the morning now... cut me some slack. So tired... can't sleep.
 
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