O
Omega-NEO
Guest
I was thinking about something today while I was playing Nam-1975 on my cart system. I also have a Dreamcast, and one of the main reasons I bought it was because House of the Dead 2 (arcade game) was being released on the Dreamcast. I was stoked and had to get it. After I got the system I was dumbfounded when I read that Dreamcast technology was taken directly from the arcade machine that runs House of the Dead 2. Of course that is the NAOMI-based Arcade board. So Sega basically took their arcade technology and compressed it to fit in much smaller casing and released it for home use. Well I hadn't thought about it at the time, but today I was thinking how cool it was my Neo cart system could produce graphics comparable to arcade machines. Then I thought, my Sega can too. Finally, after months of ignorance, I put 2 and 2 together... Sega sort of followed the Neo-Geo's pattern for success and long-term playability by using arcade technology for their home system. One question comes to mind though: Why is Sega able to make the system so affordable and SNK didn't... technically 128-bits should cost more than 16-bits... right?
