Originally posted by Kazuya_UK:
<strong>
Thanks for the long reply. As far as I know it is the same artist for KOF 2002 as KOF 2001, but I can't remember his name now (anyone care to enlighten me?).
I do agree with you on most of the points you make - especially on Chang and Choi. I think some people do like them, but imho (I might be totally wrong) the majority of players would be happier if they axed them totally in favour of people like Jhun and Eiji. I know Chang and Choi are classic characters that have been there from the start, but so was King and even she was cut out this year... and I think more people like her than Chang or Choi
Once again, thanks everyone for all the nice comments and also feedback, it's always more than welcome.</strong><hr></blockquote>
Again, you did a tremendous job on that review. I think it's time Eolith and/or Playmore REALLY listened to the fans, instead of themselves. Example:
Eolith HQ, May 2002
Programmer 1: We're running out of ideas as to how to form the teams for KOF 2002. What shall we do?
Programmer 2: I know! We'll give all the Korean characters priority over anyone else! Hey, we're in charge, so we can do whatever the hell we want! For starters, let's keep Chang and Choi on the Korean team, and give Kim a new animated stance. And as for May Lee, we'll place her on the Female Fighters team.
Programmer 1: But what about King and Jhun? Wouldn't it be better if we put them in the game instead?
Programmer 2: Are you kidding?! Nobody plays as them anymore! Besides, we shall prove to the world that Korean characters are the best, no matter how ever many regulars we have to knock off! In a few years, they'll be nothing but Korean fighters in the series, and people will still be drawn to the game. Our dream will soon come to pass! MUAHAHAHAHA!!
Programmer 2: But what about all the hate mail that'll stem from our actions?
Programmer 1: Piff! What can those people do about it? They're not here, therefore, we don't have to listen to them. As long as we hold complete creative control over the KOF series, the money and suckers will keep on pouring in! Hey NONA! You got the new characters illustrations ready?
Nona: Almost! Just let me sharpen my Crayola crayons and they'll be done in a few more minutes. *throws together a quick sketch of Yamazaki* Well, what do you think?
Programmer 2: Excellent! That'll be our official illustration!
Programmer 1: Uhh... don't you think it looks a little "off-center"?
Programmer 2: It doesn't matter how "off-center" the drawing is; people will be more concerned with the game itself. Sure, we could've hired a better artist, but we've got Nona here working for peanuts, which means all the more money for us!
Programmer 1: I don't know... this all seems so wrong... shouldn't we be doing something for the fans?
Programmer 2: Who? I don't care about some educated person with a lot of valid points; all we should care about is getting this project over with so I can get my paycheck. There! That's the last of the game code. What's our next project?
Programmer 1: Something called "SNK Vs. Capcom".
Programmer 2: HEH! HEH! HEH!
-END... or is it?
I'm sorry, but until either Playmore wises up, gives Eolith a swift kick in the nuts for realizing they've screwed with the KOF license far too long, and/or brings back a whole bunch of characters (as well as replaces Nona with Hiroaki as official artist), I won't be letting this issue go. It's time Playmore stopped constantly staring at the green and started listening to their fans.
Playmore/Eolith/Whoever had so many golden opportunities to make KOF 2002 their best game to date; they could've added more introductions, more backgrounds, more characters (and fan-friendly teams), special endings, even more music (a N.E.S.T.S. theme would've been nice). Hell, all this could've been done had they taken in another month or two for developement, but NO! They decided the game was good enough on it's own merits, without any of the magic that made '98 a TRUE dream match. KOF 2002 isn't a Dream Match; more like a "Daydream match starring only the newer characters, leaving the older ones behind". Until I see a "director's cut" of KOF 2002 (with more extras and features than a special edition DVD), I'll never put this issue to rest. Someone out there in the offices of Playmore is probably reading this right now (I'm an idealist; I'm allowed to make far-off statements); let's hope they get the message... END OF RANT 2!
All things aside, one thing I did notice is that certain KOF characters are missing from the BGs, namely Shingo, Hinako, Chizuru, and Saishu. Could Playmore/Eolith have something in store for them, or were they just simply left out (due to ignorance). I'm willing to guess the latter...
Edit: evasyar, I know that Nona did the character illustrations for 2K1 and 2002, but I think what KazuyaUK was who the IN-GAME artist was (I doubt it's Nona, though). Perhaps it's time I end my ranting and start talking to Trieuminator...
Sorry about the inexcusably long rant. I've had a hard day and need a drink. Anyone wanna sell me a Mike's Hard Lemonade? I'll buy one for $5.00 shipped!
[ January 16, 2003: Message edited by: insaneben ]
[ January 16, 2003: Message edited by: insaneben ]</p>