Gamespot does another Story on SNK

C

Caris Nautilus

Guest
Well what he doesnt realize is other companies will pick up the SNK franchises, so there will be more games.

You can bet Capcom will no doubt get a few, they have most of the old snk guys working for them as it is.
 

EX_Andy

Vanessa's Drinking Bud,
Joined
Oct 22, 2001
Posts
1,213
Originally posted by Fox1:
<STRONG>http://gamespot.com/gamespot/features/all/gamespotting/101901/p3_01.html

Sigh...not really a good article, he just explains how lazy he is hehe, oh well...

(This is really off topic, but I noticed on Toonami (cartoon network) they always said the future is now heh) Oh well...bye SNK...we will miss you =(</STRONG>

Pretty intelligent assessment. (Especially the "lazy" and "hehe" parts, nice job on those.) And the quoted post above is a heck of a lot better than the article in question, no doubt.

Originally posted by Drift King EX:
<STRONG>Well what he doesnt realize is other companies will pick up the SNK franchises, so there will be more games.

You can bet Capcom will no doubt get a few, they have most of the old snk guys working for them as it is.</STRONG>

What some of us on this board might not realize is that Capcom has officially stated it's taking a break from 2D fighting games, which makes sense considering the success of its other series, and the fact that it has to put down development resources for two new consoles (Resident Evil for GameCube and Onimusha for Xbox). And for the record, Aruze, SNK's "parent" company, isn't into video games; it's a pachinko company. I don't know Aruze specifically, and I don't like to spread rumors, but let's just say that several pachinko companies have ties to the yakuza (Japanese mafia). The fact that SNK "could not present its writings due to compelling situation" (quote from mmcafe) sounds especially shady, in light of that. We don't know the details, and we probably never will.

Will other companies pick up SNK properties? Who knows, maybe Eolith will continue the KoF series, if it's profitable enough and popular enough. How can we, the fans, make sure KoF 2001 is profitable and popular? By supporting it on the home system front (buy the home cart) and pester your local arcade manager to get it and play the hell out of it in arcades. (HINT: going around on message boards begging for ROMs does NOT make a game profitable, or support the developer; it does just the opposite) Eolith is a company, and just like any other company, and it'll follow the money. If KoF 2001 doesn't make any money, Eolith won't make any more KoF.

There's also apparently some sort of "Metal Slug 4 project" at http://www.metalslug4.co.kr/ ...if you haven't been there yet, stop by. I don't know how far along this is, but if it actually sees the light of day as a finished retail game, we should support that too. (HINT: "support" DOES NOT mean downloading ROMs... it means buying the games and giving the companies money, so they'll make more games using that money. You can't support a company or pay a staff in ripped sprites and embarrassing "fan fiction," no matter how many Geocities sites or links to a dirty Hong Kong ROM ftp site you post.)

It's too late for SNK. They're bankrupt. Broke. I don't enjoy saying it; it makes me at least as sad as any of you, and probably more than others. Reasonably speaking, we might see our favorite characters continue to exist in another Capcom Vs. SNK game later down the line, because Capcom could (and would... this is Capcom, after all) add another 3-4 characters, 2 new stages, and call it a sequel; though what exactly they'd call the game is uncertain. If this "Metal Slug 4 project" takes off, there might be that. And of course, there's KoF 2001, and if we support Eolith (with money, not by downloading ROMs), there might be KoF 2002. Also, Agetec has done a pretty OK (not perfect, but certainly decent) job of publishing ported NeoGeo games for the Dreamcast; if you don't own KoF '98, KoF '99, Last Blade 2, or Mark of the Wolves, you should support them too. These games are $40-50 a pop, like most other new DC games, so you have absolutely, positively no excuse not to buy them if you don't already own them. $270 might seem like a bit much to pay for a home cart, but $50 is peanuts, especially for a great game like Mark of the Wolves. In other words, put your money where your mouth (and your crayon fanart page on Tripod, or Angelfire, or whatever free webpage you use for your "fansite") is.
 

Mike

Bead Banger
Joined
Aug 13, 2000
Posts
1,492
Andy,

It was a good article. However, if you know the things that you posted just now (ie. the Metal Slug 4 project, the KOF 2002 chances) why didn't you include them into your article?

What you wrote at gamespot makes it seem like there will bever be a turning back for SNK. Sure,there probably isn't, but if you were to take the opportunity you had (read, have) and include some hope for the neo faithful as you did just now, it would be much appreciated.

SNK is publishing Sengoku 3 this month in Japanese and English formats for the Neo Home cart system.

Metal Slug 3 made SNK a lot of money. They know better then to let the series die overnight.

We will see more MVS games in the future. Whether or not they are from SNK matters none to me as some of the best are made from other companies.

Nazca, Psyco, and coming soon Eolith

[ October 23, 2001: Message edited by: Mike ]
 

evasyar

Genjuro's Frog,
Joined
Aug 21, 2001
Posts
1,193
Originally posted by Mike:
<STRONG>We will see more MVS games in the future. Whether or not they are from SNK matters none to me as some of the best are made from other companies.

Nazca, Psyco, and coming soon Eolith.
</STRONG>

...and lets not forget American Sammy who made Shock Troopers (the first one not the ultra-crappy "Second Squad" version), ADK makers of Ninja Master's and Magician Lord, and of course Taito, the venerable makers of the Puzzle Bobble series. SNK, in some form or another will still live... Thus the slogan should really state as this - "SNK THE FUTURE IS FOREVER", IMO...

also there are some amature 3rd party developers out there (like moi, hheheheh, ^__^, i'm currently working on a pseudo-topdown shooter/slasher game ala Shock Troopers game engine but featuring Samurai Shodown chars) who would love to get a hold of neo geo MVS software development kits out there to design/develop software for MVS, given a chance could possibly kick out some kewl-ass software for MVS.

i tell you this, SNK maybe dead financially and corporately but the LEGACY will live on. trully, SNK The Future is Now, and Forever. PEACE SNK!!! <IMG SRC="smilies/wink.gif" border="0"> <IMG SRC="smilies/biggrin.gif" border="0"> <IMG SRC="smilies/tickled.gif" border="0">
 

Blaine

Hinako's Cook
Joined
Jul 16, 2001
Posts
3,113
I oft hear about the impending demise of 2D games.

Not happening anytime soon, irregardless of what most people say. How you ask?

Aside from the fact that I think there will always be a niche market for 2D games (think about the titles they release for every system. Bowling: Who here is really into bowling? Big bowling video game players world wide? SugaShack BowlingCon? No. But there are enough people who will buy it to justify it's creation. The same can be said for Drag Racing games, Pool games and Casino games. Is anyone one of these niches bigger than 2D fighter fans? Most likely..no. Your average consumer won't buy a console because they're such a Casino Game fan and one console will have a superior version of Caesars Palace. However a 2D fan will by a system if there are a couple, not even a lot, but a few decent 2D games.)

There is also a console for 2D games. The GameBoy Advanced. No matter how hard some people try, it's gonna be a 2D machine.

What's the average lifespan of a Nintendo portable? We'll say 10 years from the Gameboy/GBC and...1 year from the Virtual Boy. 5.5 years is the average...so we can assume for the next 4 years we will continue to see 2D games for the GBA. Now, SNK has some very famous 2D properties..as does Capcom. We've already seen that the GBA can do some pretty heavy duty graphics.

Until now most GBA games have been a rehash of an existing SNES game or the like. I see it as a distinct possibility that Capcom could start making new games for the platform. If you want portable market dominance...GBA all the way.

And even the Wonderswan is alive and kicking, supported vehemantly by SquareSoft. Say what you will, but if Square continues to support it...it will stay alive in Japan. No two ways about it, never underestimate the power of portable Final Fantasy.

All things are an ebb and flow. Years ago 3D games were all the rage (like it or not, vector games are 3D.) and evenutally that gave way to a higher caliber of 2D. Now 2D is losing ground to 3D, but then again 2D isn't being pushed as far as it can go! With the power of the current arcade and home consoles we're approaching the point where 2D games can have HUGE, 1:1 ratio sprites. Meaning this. The reason GGX looks so good is the sprites they used are bigger than a normal 2D game. Look at a sprite rip. Is it the same size as it is in game? No it's scaled upwards and that's how the jaggies start. If you make a game that is drawn at a standard resolution instead of a smaller res and sized up, you'll have GORGEOUS sprites, sprites that would be indistiguishable from broadcast quality animation.

Designers are using a lot of techniques to achieve this 'cartoony' look such as cell-shading. If they would, instead, focus their attention on creating a powerful 2D engine you can create a 'Play a Cartoon' game.

I see there being space for both styles of game...at least...for as long as the people want it.
 

BRANDI

Franco's Trainer
20 Year Member
Joined
Apr 29, 2001
Posts
3,594
Originally posted by evasyar:
<STRONG>...and lets not forget American Sammy who made Shock Troopers (the first one not the ultra-crappy "Second Squad" version)</STRONG>

Actually Saurus developed Shock Troopers,
Sammy made Viewpoint (another great game!).
<IMG SRC="smilies/smile.gif" border="0">
 
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