Metal Slug 3 is comming for PS2

sha-v

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<a href="http://www.snkneogeo.co.jp/consumer/schedule.html" target="_blank">http://www.snkneogeo.co.jp/consumer/schedule.html</a>
 

Mr. Wizard

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No English <img src="graemlins/crying.gif" border="0" alt="[Crying]" /> I could only make out PS2 and a 3. O well. Good news though. But I'll still get the MVS.
 

Scalpeur

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now it's official!
I can't wait to see how it will look like.
I wonder if it will be exactly the same from the one on neo and I wonder if there are more option and special stuff in this one too.

anyway, thanks for the info!
;)
 

Phoenix Down

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I thought there was supposed to be a Dreamcast version as well? Or maybe that was just my wishful thinking...
 

Lastblade

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Don't get your hopes up with the amount of RAM in the PS2 + SNK's usual efforts of porting games to other console.
 

k'_127

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rarehero

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dont care much for the ps2 but its good
that they are putting the game out somehow.
its a great game that not enough people have
played or know about.
an american release would be cool too.
 

chimpmeister

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Originally posted by Lastblade:
<strong>Don't get your hopes up with the amount of RAM in the PS2 + SNK's usual efforts of porting games to other console.</strong><hr></blockquote>

Agreed. Although I think its good that MS3 is coming to ANY home console, the PS2's weak 4MB of VRAM plus other poor features will most likely make this game CHOKE . . . I'll wait and see. Plus it would be nice to get an English version, if the port is half decent then it may actually come over here (and to Europe as well).
 

EMAGDNIM

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Originally posted by Lastblade:
<strong>Don't get your hopes up with the amount of RAM in the PS2 + SNK's usual efforts of porting games to other console.</strong><hr></blockquote>

Yeah...with the mind-blowing 4 Megs (WHAT THE HELL WAS SONY THINKING!!!) of ram...I don't know how well the PS2 port will be :rolleyes: ...but either way...I'll still be getting it for my JPN PS2 :D
 

SNKJorge

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Good to see an INFERIOR port coming to life. :D
 

Rage of the Spyder

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This game is going to sell like crazy in Japan...... Hopefully if the numbers get large enough we'll see an English release.... I thtink a port to DC would have been the better choice... but I guess we can't get too picky?

Mike
 

kernow

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Originally posted by xtoo_short20x:
<strong>Good to see an INFERIOR port coming to life. :D </strong><hr></blockquote>

! thats .. no
 

Lastblade

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Originally posted by kernow:
<strong>

! thats .. no</strong><hr></blockquote>


We have an optimist among us!!! Lynch him! :D
 

sha-v

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sorry, double post

[ October 31, 2002: Message edited by: sha-v ]</p>
 

sha-v

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I don't know how often it has to be said, but the 4 MByte (afaik Megabyte and not Megs) of VRAM of the PS2 are more than enought for a NG Port. The NG itself has only 512KBit (64KByte) of VRAM. I don't know how much RAM the PS2 has, but IIRC it has more than the DC (someting above 20 MB).
The only problem could be that the PS2 may not have any videomode that fits the NG resolution. (dont know)

[ October 31, 2002: Message edited by: sha-v ]

[ October 31, 2002: Message edited by: sha-v ]</p>
 

kernow

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320x240?

640x480?

anyway the port will be fine. It'll handle it.

Direct ROM access is the only thing which gives the neo its 'power'.
 

sha-v

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Originally posted by kernow:
<strong>320x240?

640x480?

anyway the port will be fine. It'll handle it.

Direct ROM access is the only thing which gives the neo its 'power'.</strong><hr></blockquote>

Yes, but all graphics have to be transferred from ROM to -> VRAM in order to be displayed and therefore the VRAM is no problem for a NG port and with the more RAM compared to a DC everything should be fine :)
About the resolution, many games are running in 320x224 and therfore it is possible that if the PS2 does not support this videomode you have some black bars on screen (for e.g Garou)

[ October 31, 2002: Message edited by: sha-v ]</p>
 

Devil_Gans

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Ps2 has 4 MB of VRAM which is a frame buffer.And it has 32 MB of main RAM which is more important than the VRAM.It should be able to handle it well.PS2 could stream the data very quickly, so the VRAM might not be an issue.Playmore might have some trouble IF they can't figure out how to use the PS2's hardware efficiently.
Some of you guys should stop badmouthing the PS2's capabilities as the hardware itself is not that bad.
 

Mr. Wizard

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Regardless of what the console can handle, it all depends on how well the game is ported. Even a perfect console can't cure the problem of crapy games(thats a generalization NOT POINTED AT MS3 OR SNK IN ANY WAY WHAT SO EVER!).
 

JHendrix

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I'm not even going to bother to refute to the naysayers the fact that the PS2 can more than handle the game, Gans already did a good enough job of that.

Can't you all just be happy that Playmore will make more money? I mean if a game is released on PS2 in Japan it's practically gauranteed to sell more copies than any of the recent AES/MVS versions ahve sold. So Playmore/SNK gets more money to make more games, be it on the Neo or not, more games from them is a good thing IMO.

Peace

JHendrix
 

Lastblade

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Originally posted by JHendrix:
<strong>I'm not even going to bother to refute to the naysayers the fact that the PS2 can more than handle the game, Gans already did a good enough job of that.

Can't you all just be happy that Playmore will make more money? I mean if a game is released on PS2 in Japan it's practically gauranteed to sell more copies than any of the recent AES/MVS versions ahve sold. So Playmore/SNK gets more money to make more games, be it on the Neo or not, more games from them is a good thing IMO.

Peace

JHendrix</strong><hr></blockquote>

True true, I think we all love to see Playmore succeed and continue to pump out quality Neo Geo games.

having said that, I just have my doubts about the port to PS2. No disrespect to the system, but MS hasn't been ported very well to other system (even the Saturn rev of MS1 isn't that great IMO). Maybe it will be perfect, maybe not. We will know soon enough.
 

sha-v

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Originally posted by Devil_Gans:
<strong>Ps2 has 4 MB of VRAM which is a frame buffer.And it has 32 MB of main RAM which is more important than the VRAM.It should be able to handle it well.PS2 could stream the data very quickly, so the VRAM might not be an issue.Playmore might have some trouble IF they can't figure out how to use the PS2's hardware efficiently.
Some of you guys should stop badmouthing the PS2's capabilities as the hardware itself is not that bad.</strong><hr></blockquote>

Does the PS2 have any 2D functions like multiple background layers, sprite handling and so on, or can the VRAM only be used as a frame buffer in 2D?
 

JHendrix

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Originally posted by sha-v:
<strong>

Does the PS2 have any 2D functions like multiple background layers, sprite handling and so on, or can the VRAM only be used as a frame buffer in 2D?</strong><hr></blockquote>

Look at GGX, GGXX, and CvS2, the system can obviously handle more 2D than any Neo game could ever hope to throw at it.

Peace

JHendrix
 
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