from watching the video it seems to be like rb2 dash system (quick recovery after the dash making offensive/rush play dominant) and seems also to have a bc like cancel system letting you cancel specials into specials etc...
I think it'd be real great if they incorporated both kinds of systems, for those who like to play defensively(me).
I really like the dodge sidestep in EX mode or SS3, and its a very useful counter to overly aggressive opponents.
Either that, or they have to implement something else to balance out the all-attack rushing style of play... CD guard cancels, rolls, Sabaki parrying, anything.
anyone knows whether running will be used or 'short dash'? are there any low jumps, 'super jumps' and all other kinds of jumps available in KOF 2002? how about 'rolling evade', 'quick retreat' and 'fall-breaking' in KOF 2002?