Gamecube hardware and Naomi 2 board.

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
20 Year Member
Joined
Nov 2, 2001
Posts
16,953
When i was posting like mad in that VF4Evo topic Drift King mentioned Xbox and Gamecube could do a perfect port of VF 4. I know Xbox could do a perfect port but i had heard somebody say that Naomi 2 was more powerful than the Gamecube's hardware a long time ago so i replied in that topic that the Gamecube might not be able to push enough poly's to make a perfect port(i shouldn't have even made that reply cuz I was unsure). However i'm no really sure about how powerful the Cube is to the Naomi 2 board. I looked at some tech specs for GC at Gamefaqs and the Tech specs for Naomi at <a href="http://www.virtuafighter.com" target="_blank">www.virtuafighter.com</a> but that didn't help me much except for that i saw some polygon numbers but that doesn't help when you apply lighting effects and textures and things. it Said GC can push 6-12 million and Naomi 2 can push 10 million. So can anybody tell me how do these 2 hardware types compare to each other?


p.s. truthfully i just wanna know if a perfect port of VF4 is possible on the cube, heheheh.
 

Devil_Gans

Bu, ,
Joined
May 21, 2001
Posts
4,718
GC could do some perfect naomi 2 ports.So far,beach spikers and Virtua striker 3(2002) are doing very well on the GC.Those 2 games are naomi 2 games.Both of them appear to be arcade perfect ports on the GC.Dunno about VF4 though.Maybe GC could handle VF4 perfectly.

BTW,ps2 could handle VF4 perfectly if sega had the time to polish it(which they didn't).Its possible.

[ June 14, 2002: Message edited by: Devil_Gans ]</p>
 
C

Caris Nautilus

Guest
Originally posted by SPINMASTER X:
<strong>When i was posting like mad in that VF4Evo topic Drift King mentioned Xbox and Gamecube could do a perfect port of VF 4. I know Xbox could do a perfect port but i had heard somebody say that Naomi 2 was more powerful than the Gamecube's hardware a long time ago so i replied in that topic that the Gamecube might not be able to push enough poly's to make a perfect port(i shouldn't have even made that reply cuz I was unsure). However i'm no really sure about how powerful the Cube is to the Naomi 2 board. I looked at some tech specs for GC at Gamefaqs and the Tech specs for Naomi at <a href="http://www.virtuafighter.com" target="_blank">www.virtuafighter.com</a> but that didn't help me much except for that i saw some polygon numbers but that doesn't help when you apply lighting effects and textures and things. it Said GC can push 6-12 million and Naomi 2 can push 10 million. So can anybody tell me how do these 2 hardware types compare to each other?


p.s. truthfully i just wanna know if a perfect port of VF4 is possible on the cube, heheheh.</strong><hr></blockquote>

Gamecube is very capable of a perfect Virtua Fighter 4, PS2 is not.
 

DarkRurouni

Mr. Big's Thug
Joined
Mar 12, 2002
Posts
199
Originally posted by Drift King EX:
<strong>

Gamecube is very capable of a perfect Virtua Fighter 4, PS2 is not.</strong><hr></blockquote>

Face the facts Drift King, like Devil_Gans said, the PS2 was very capable of doing a perfect port but SEGA just didn't have the time.
But I guess telling you that information still won't matter to a Microsoft flunky like you.
 

FeelGood

So Many Posts
No Time
For Games.
Joined
Aug 18, 2001
Posts
17,794
Naw, PS2 couldn't do it.

Well, it COULD, but you would have to buy a $200 hard drive and a NAOMI board to sit on top of the PS2 and run the arcade PCB. Well, then, the PS2 would just be a stand but it would be taking part in running the game. It would be holding up a piece of hardware capable of an arcade perfect gaming experience. <img src="graemlins/tickled.gif" border="0" alt="[Tickled]" />
 

Blaine

Hinako's Cook
Joined
Jul 16, 2001
Posts
3,113
The Gamecube figures have been called by most developers 'modest' at the very least and 'very modest' at best.

It can do about 12 million polygons with every bell and whistle going simultaneously, multi-texturing, bump-mapping, anti-aliasing...the works.

Honestly, it can do a lot more than that.

The one thing they wanted to focus on is real world numbers. Like, theorhetically a Naomi2 setup could do 30 million triangles a second. They'd be flat shaded, with no shadows or lighting, but it could be done....actually it probably couldn't because the transfer rates the system has but if you just look at the parts themselves, they could do it.

The GameCube can do a VF4 port.

Hell, look at Bloody Roar 3 for PS2 and compare it with the one for GameCube.
 
Top