How SNK loses money

LWK

Earl of Sexyheim
20 Year Member
Joined
Jan 5, 2001
Posts
18,096
From biased reviewers that constantly give SNK games shit scores.
From emulation, which not only beat there sales down completely ripped there product, (thanks to those two people from sweden)
From the arcades who only stock capcom games.
From there bad moves in the industry, and poor marketing technique.
Money is also lost, from games that are great but have been blown off as "street fighter clones"
Yet these same people never mention the fact that the fighting engine was originated from Yi Ar kung fu.
Then there is the constant staff switching.
The cost of home carts when released going for 269 on the norm. (heck I payed 369 or so on kof 2000) Thus insuring the market for home carts to be a cult based one.
From the vaporware that has been announced only to be cancelled. (I believe in chat Bonuskun linked a cd/homecart system, maybe he could reistablish the url a second time.)
 

Wolferaizer

Gal Ageise's Demon
Joined
Apr 12, 2001
Posts
2,070
emulation partially harm SNK's bussiness but it only screwed them around 5-10%. thats nothing.

i think its morely SNK own fault. look at Neopocket failure, this thing suppose to be release years years ago (maybe suppose to be at GameGear era?). wtf they releasin B&W then in few months, they released colours???

other SNK problem: building so many NeoGeo world across japan. do u think ppl plays those shits like Neo photo' thingy & some stupid ride? that cost alot of money to run it!

games. for da last 2-3 yrs, SNK hasnt release any decent quantity of games. just to little, countable by fingers! 1 or 2 game a year? what ever happened with those old days, releasing games like crazy? oh yeah i forgot, they busy playin "Neo pocket".

last but not least, Neogeo cd: single speed anyone? why not goes like 20 speed or more but they just ended up at double speed? put 10 more speed it probably cost them extra $100-200 of each unit but they dont bother?? i can understand for cost cutting, but again why bother for double speed?

just a bad management. <IMG SRC="smilies/ohno.gif" border="0">
 

Devil_Gans

Bu, ,
Joined
May 21, 2001
Posts
4,718
another reason is that they port crappy game to the less than capable ps1.ps1 has 90 million owners worldwide but snk games on ps1 sells less than 100,000 copies.snk should not have wasted their time on porting ps1 games in my opinion. <IMG SRC="smilies/shame.gif" border="0">
 

Jackal

SouthTown StreetSweeper
Joined
Oct 30, 2000
Posts
1,093
One thing that could've helped them would be a "Neo Geo CDZ II". This would keep the same specs, but it would have more RAM and a faster CD drive. If it had 330 Megabits of RAM (41.25 Mega Bytes, which wouldn't cost too much nowadays) and a 40X Max CD-ROM, it would be one hell of a machine.

While such a beast would probably not go mainstream due to the PS2's command of the limelight, it would still have its following. The NGCD was probably retired because the newer games demand a lot of RAM. There's only so much 7 Megabytes can do.

Games like Blazing Star, MS3, KOF2000, and Garou could then be ported to it if there was such a thing.
 

Jackal

SouthTown StreetSweeper
Joined
Oct 30, 2000
Posts
1,093
Now that there's the PS2, SNK should give up on PS1. Guilty Gear X is coming to PS2... *fingers crossed in hope it turns out good*

If they're even ATTEMPTING GGX, I'd think the PS2 could do some Neo games.

Originally posted by gans:
<STRONG>another reason is that they port crappy game to the less than capable ps1.ps1 has 90 million owners worldwide but snk games on ps1 sells less than 100,000 copies.snk should not have wasted their time on porting ps1 games in my opinion. <IMG SRC="smilies/shame.gif" border="0"></STRONG>
 
Top